ORIGINAL: adarbrauner
Night bombardment of a coast? Only under duress and out of quasi desperate conditions.ORIGINAL: jmalter
for BombTFs in restricted waters against non-base hexes, it can make a difference which hexside the BombTF enters from. I had a great deal of trouble tasking BombTFs to attack hex 56,54 - the road hex that connects Pegu to Moulmein. When I tasked a BombTF against that hex, it would enter from the SW and never Bombard. In frustration, I used a waypoint 1 hex to the west of the target & my BombTFs slid in & executed their orders. Recently, I've been tasking BombTFs to hit Sabang from Port Blair, using a waypoint (retire same route) to the west of Great Nicobar. These TFs have been crunching Sabang to good effect! I reject HansBolter's 'don't use waypoints' advice.
I don't understand adarbraunars's insistence on daytime Bombardments - it gifts his enemy's air & SurfTFs with a huge advantage to a riposte counter-strike. Why wait to bombard in daylight, when you can bombard at midnight & be 3 or more hexes downrange at the end of the 2nd naval movement phase?
think by yourself: if you were a member of the crew, and tasked with such a mission with darkenss?
And again: not only Guadalcanal, but also Tarawa
The Japanese did it almost on a nightly basis at the Canal. This is what the game primarily focuses on modeling dating back to the origins in Uncommon Valor.
The later war situation with Allied ships sitting offshore for days under unassailable CAP and bombarding for days on end can still be implemented within the game mechanics.






