What's next for CC?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Andrew Williams
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RE: What's next for CC?

Post by Andrew Williams »

For a more proportional scenario , what about?

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Hexagon
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RE: What's next for CC?

Post by Hexagon »

Andrew this is a perfect example of my idea, a game where every soldier count and armor have a very important role but where they arent the last word to win and is possible use the system from Omaha mod to see in campaign map a true image of battlefield.... with the new system of "garrison" units on map now is possible have first line with garrison units and true BG units in second line with more options to use then where you want.

Of course, add more things is important, for me the 3D... well, i prefer actual system but need more work to represent much better things like caves/bunkers and a better use of terrain by units (a true tactical AI that deploy infantry as you want in line, forming a cicle or disperse).
Manu
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RE: What's next for CC?

Post by Manu »

ORIGINAL: Andrew Williams

For a more proportional scenario , what about?

Tarawa! I had already done the maps! It was for the pacific mod for CC3! (8 or 10 years ago!) :)

the maps...

but personaly, the next CC should not be in the pacific ;)

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D.Ilse
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RE: What's next for CC?

Post by D.Ilse »

Just finished reading Pen and Sword's Battleground Europe: Op.Epsom VIII British Corps vs 1.SS Panzer Korps. Four days in Late June 1944.

It would make an interesting game, with the german units. 1,2,9,10, and 12th SS Panzer Divisions, 101.schwere SS Panzer Abteilung(only about 10 tigers saw combat), plus 2.Pz(KG of Panthers from I./3.Pz Rgt), 21.Pz(II./22.Pz Rgt supporting 1.SS) and Pz Lehr(HQ, in command of 2.Pz's KG) Divisions also supported the w.SS Divisions.

I'd have to go back for the OOB for the British(the book has a full OOB for the tommies in the back thankfully)

If not an official game, I am sure it could be modded to TLD with a lot of the team data from TLD and LSA for units.
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D.Ilse
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RE: What's next for CC?

Post by D.Ilse »

I wonder if two campaigns on the campaign map could work...same battlefield(towns and landmarks, just two different offensives during two different seasons)

The Allied slow advance into the Vosges(Where the Nisei off the 442/100th saved the lost battalion in WWII lore) and then as said before, the last offensive in the west, Op. Nordwind w/11.Pz, 21.Pz, 6.SS Gebrig(Mountain) and 25.Panzergrenadier threw in their all against a stubborn American Defense.

See the books, Keith E. Bonn's When The Odds were Even, The Vosges Mountains Campaign Oct.44-Jan.45, Han von Luck's Panzer Commander, And Steven Zaloga's Operation Nordwind 1945, from Osprey's Campaign Series #223
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Southernland
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RE: What's next for CC?

Post by Southernland »

What about Dieppe? The scale is right, reduce the turns to 20 minutes each, single time setting in game... the same. About 4500 men involved on the Allied side equating to 15 Bgs of 300 men each

http://www.ibiblio.org/hyperwar/UN/UK/U ... /map24.jpg
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TheReal_Pak40
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RE: What's next for CC?

Post by TheReal_Pak40 »

Yea, I vote Pacific. Any of the islands that the Marines invaded could be made for Close Combat scale. Okinawa would be the big one but all of the smaller islands would work even better at this scale.
Trash78
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RE: What's next for CC?

Post by Trash78 »

A proffesionally remake of that old but awesome "Der Kessel" mod for CC5. The feeling of despair when you were slowly boxed in as the Germans combined with awesome street fighting in Stalingrad and the great and diverse troop selection make it still the single best CC mod I ever played. Would love to see it done with the new AI.

PS Check out the voices and sounds on that mod as well. Real atmospheric and the best use of sound in CC so far. Shame the modder left due to some stupid internet DRAMA
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D.Ilse
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RE: What's next for CC?

Post by D.Ilse »

I say instead of another Stalingrad game, how about The Battle of the Cherkassy Pocket January to February 1944

http://www.amazon.com/HELLS-GATE-Cherka ... 260&sr=8-2

Excellent book on the subject's, I have mine on the top shelf. Got it for Xmas, and I think it was one of the best gifts I got.

Virtually unknown in the English-speaking world, the Battle of Cherkassy (also known as the Korsun Pocket) still stirs controversy in both the former Soviet Union and in Germany.
It was at Cherkassy where the last German offensive strength in the Ukraine was drained away, creating the conditions for the victorious Soviet advance into Poland, Rumania, and the Balkans during the summer and autumn of 1944. Eclipsed by a war of such gigantic proportions that saw battles of over one million men or more as commonplace, the events which occurred along the banks of the Gniloy Tickich river should have faded into obscurity. However, to the 60,000 German soldiers who were encircled there at the end of January 1944, this was perhaps one of the most brutal, physically exhausting, and morally demanding battles they had ever experienced. Thirty-four percent of them would not escape.

The culmination of years of research and survivor interviews, Hell's Gate is a riveting hour by hour and day by day account of this desperate struggle analyzed on a tactical level through maps and military transcripts, as well as on a personal level, through the words of the enlisted men and officers who risked the roaring waters of the Gniloy Tickich to avoid certain death at the hands of their Soviet foe.

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Ivan_Zaitzev
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RE: What's next for CC?

Post by Ivan_Zaitzev »

What about Guadalcanal?
Edson´s Ridge and Ilu River can make excellent battles.
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Andrew Williams
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RE: What's next for CC?

Post by Andrew Williams »

or

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Pvt_Grunt
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RE: What's next for CC?

Post by Pvt_Grunt »

Excellent choice [8D]
Third Eye
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RE: What's next for CC?

Post by Third Eye »

You guy's need to do a Italy/Sicily one for CC6, I'd love that!
Then do Pacific... (Marine's island hopping)
A North Africa game would be last idea for me.
kojusoki1
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RE: What's next for CC?

Post by kojusoki1 »

as one of you mentioned, the new CC should have some changes implemented...

My heart is for Normandy and all those green maps with bocage, where german MGs ruled, where tanks were fairly important and you had a possibility to command SS Tigers... Thats what I love. GJS, SAS mods - sweet. You had to think really hard how to deploy, both sides had  chance to win.

So I believe it is more about the changes, then the "location".
We used to play on map of a whole Normandy - why dont we play and command not the whole army but lets say a certain division. We will have Normandy again, but in a way smaller scale. Lets take SS Panzer div - it had many many battles - so why dont we focus on this division? If a battle last for a few days its fairly enough to use it as a game background.

Its late but I believe you know what I mean ;)


Peterk1
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RE: What's next for CC?

Post by Peterk1 »

I really like the idea that some people are voicing lately of doing smaller scale battles where there is less of a scaling down effect in both forces and terrain. If well done these would be really fascinating and it really opens the door for the developers to develop far more games than they could by only doing the really huge well known battles and then moving on. 
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Doggie
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RE: What's next for CC?

Post by Doggie »

MacArthur's army campaign in the Pacific. The Phillipines makes for more maps than Tarawa.
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Andrew Williams
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RE: What's next for CC?

Post by Andrew Williams »

64 maps no matter where you play or at what scale.   :)
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kojusoki1
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RE: What's next for CC?

Post by kojusoki1 »

ORIGINAL: Andrew Williams

64 maps no matter where you play or at what scale.   :)
exacly :) But make the maps green and with bocage;)
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Hexagon
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RE: What's next for CC?

Post by Hexagon »

Well, if CC cover a smaller battle like Tarawa the number of maps need adapt to the map not the map to the number of maps supported by the engine, for me have 64 maps isnt a good feature because the number of BG are the same than with the old number and you find many times that need more troops or stronger BG, add more maps dont do better a game and if the maps have critical errors that made move a tank in a line an impossible mission...

I prefer see CC evolution to Close Combat battles not Operational battles, the scale used in battles 15 VS 15 is TO SMALL to cover full Normandy for example, i prefer things closer to Omaha mod where even the number of troops are closer to real numbers. Other question is that i find CC engine bad to simulate armored combats, with the actual scale in maps armor do a support role and many times i find in CC (specially in some mods) that armor is to important when for me CC is better to cover infantry battles.

My choices are change at least from Europe to Asia (Guadalcanal, Tarawa, Peleliu, Okinawa... Burma) and search battles where armor only play a marginal role, other option is leave WW2 and cover other wars for example cover Dien Bien Phu infantry+bunkers+small scale.
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D.Ilse
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RE: What's next for CC?

Post by D.Ilse »

ORIGINAL: kousoku 1

ORIGINAL: Andrew Williams

64 maps no matter where you play or at what scale. :)
exactly :) But make the maps green and with bocage;)

The Battle for Caen directly or St.Lo for Normandy CloseCombat: Paid in Full
The Towns of Schmidt/Vossenack(sp) for Hürtgen..CloseCombat: The Green Hell

I like the 2nd title, fits the nature of the forest fighting that took place there...the first gives account to the cost the allies paid to liberate these two towns. Neither was a easy walkover.

Actually the wargaming magazine, World at War, the issue on stands now(just got a copy last night) has an excellent write up on the battle(s) of the Hurtgen forest..a lot of history, OOBs and scenarios for 7$ at the newsstand.
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