Nijmegen bridge crash

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RD Oddball
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Joined: Sat Feb 10, 2007 6:38 pm

RE: Nijmegen bridge crash

Post by RD Oddball »

The problem was partially related to screen resolution.

Per Steve on 2010-09-12 6:15 PM, 13 hours ago
Huge OVM was getting squashed, so the ratio of pixels per MT was very low. A VL icon on the top of the map was being centered by subtracting half it's height (7) while the calculated pixel y value was only 6, so the top coordinate ended up being -1 = crash.

It just means the ratio to which the OVM was being reduced forced some of the components to be overlapped. A relatively rare situation but still better to have it fixed in the EXE than modify the game parts as a workaround. It's fixed and will be part of the next update.

Thanks for bringing it to our attention Sapa.
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squadleader_id
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Joined: Sun Oct 29, 2006 11:31 am
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RE: Nijmegen bridge crash

Post by squadleader_id »

And what's the status on our requests to have the menu screens returned to full screen (stretched) like CC4/CC5? [;)]
If not hardcoded or by default...then at least give the player to choose that option in the Options Menu.
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