AT Gold Suggestions

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Grymme
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RE: AT Gold Suggestions

Post by Grymme »

I guess you could do

Summerday
Summernight
Autumnday
Autumnnight
Winterday
Winternight
Springday
Springnight.

But i think the main issue is that AT cannot do everything. When you come down to the scale where you are talking about hours you should also start talking about issues like line of sight etc and the engine is just not constructed for that. And it shouldnt be (despite the name) IMO. Maybe those are things that could come in the sequal "Advanced Operations" LOL.
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Grymme
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RE: AT Gold Suggestions

Post by Grymme »


Edit: doublepost.
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Lihnit23
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RE: AT Gold Suggestions

Post by Lihnit23 »

ORIGINAL: lancer

G'day Vic,

Will the excellent graphical overhaul - map and UI - developed for Decisive Campaigns be ported over to AT Gold?

Cheers,
Lancer
I actually like the graphics exactly as they are now. So at least have the present graphics set as an option.
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Zaratoughda
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RE: AT Gold Suggestions

Post by Zaratoughda »

You could put together an event that handles day and night. I remember the V for Victory game on Normandy and they had 6 turns per day (could move or attack in a turn not BOTH) and 2 of the turns were night, 4 were day turns.

If you can handle putting together event code this should not be that difficult. Well, you would need to generate NIGHT terrain with the appropriate movement costs, etc. Also, if you wanted to do this with seasons then you would have to generate night terrain for each of the seasons. Yeah, I have seen scenarios where designers have done the effort to generate things like this.

I was also thinking of using events and a ptmaster file to force TOE. In other words, you would not generate units directly. Rather, production types would go into a pool and you would use action cards to reinforce the units under a HQ, or to create new units. The one thing that could not be done, unless Vic puts something in for this, would be to prohibit players from transferring types from one unit to another (another thing that would be nice, if it is not in there already, is have an action card that, when played, affects the currently SELECTED unit or HQ).

The one thing that you CANNOT handle with the editor is the AI. Well, there are all sorts of RuleVars on the AI but, at least from what I tried, didn't make it any smarter. Being that Vic is not going to upgrade the AI in ATG other than the speed (which was not a problem for me), maybe somewhere down the road he can upgrade it otherwise. Yeah, is not a small effort.

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CSO_Talorgan
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RE: AT Gold Suggestions

Post by CSO_Talorgan »

ORIGINAL: Grymme

When you come down to the scale where you are talking about hours you should also start talking about issues like line of sight etc and the engine is just not constructed for that. And it shouldnt be (despite the name) IMO.

I wholeheartedly agree. Line of sight is the floor through which Advanced Tactics cannot pass. However, up until now the game has had an artificial constraint, a "glass floor" if you will, in that the minimum turn the game could handle was 1 day.

... and yet in hilly, forested parts of the world where the weather is awful, being able to see very far is unusual. So you will understand the interest in pushing Advanced Tactic's "lower limit". You will understand an interest in 1 hour turns, 1 km hexes, and 1 man units?!

ORIGINAL: Grymme

Summerday
Summernight
Autumnday
Autumnnight
Winterday
Winternight
Springday
Springnight.

Thanks Grymme! You just chucked a brick through the glass floor!

[&o]

January Early morning
January Daylight
January Twilight
January Night
February Early morning
February Daylight
February Twilight
February Night
March Early morning
March Daylight
March Twilight
March Night
April Early morning
April Daylight
April Twilight
April Night
May Early morning
May Daylight
May Twilight
May Night
June Early morning
June Daylight
June Twilight
June Night (if such a thing exists)
July Early morning
July Daylight
July Twilight
July Night
August Early morning
August Daylight
August Twilight
August Night
September Early morning
September Daylight
September Twilight
September Night
October Early morning
October Daylight
October Twilight
October Night
November Early morning
November Daylight
November Twilight
November Night
December Early morning
December Daylight(if such a thing exists)
December Twilight
December Night
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