ORIGINAL: FreekS
Rumour is, theres a new server up somewhere in South America and a game is scheduled tonight.
Thx Freek,
In light of that, I'd like to ask Tony if "lag" upsets the way a MP game behaves itself? I've mentioned in the past my "obsession" with Counter Strike Source and almost without exception MP servers will have a 200 millisecond "lag or latency" limit. Meaning that, if you're lagging more than 0.2 of a second the server will kick you...
I wonder if we're not falling victim to servers that are simply outside of the optimal latency values to allow the MP version of ANW to function effectively? While playing CS I've only ever played on a server outside of Australia a couple of times and that server was based on the US West coast (California)with a lag time of approximately 120 milliseconds (luckily CS Source uses interpolation to keep everything happening "at once".
I've just checked the South American CS Source servers and with approximately two dozen servers showing up, I have latency times of between 453 milliseconds and 1936 milliseconds (almost 2 seconds!!!). I'm not a tech, but I doubt an ANW MP server will function as intended if one player is lagging 2 full seconds behind the current game time? I mean you only have to miss a server "update cycle" once and you can be dropped.
Tony, do you have any thoughts on this based on your extensive experience running MP games for ANW?
Cheers
Darren