John Tiller or Norm Koger

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Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: John Tiller or Norm Koger

Post by Capt Cliff »

Neither ... I have both and I am not impressed with either. Tiller seems to think one single game engine fits all levels of combat. Norm's game seems a tad off on the AI, not to say dumb ... but ... ummm ... dumb, but that's was a long LONG time ago.
 
I like Combat Mission for tactical combat (I wish they would improve it one more time and add Japan), V4V series for operational (the wego system) and for strategic; GGWbtS works for me as does WIR and Pacific War. I use to play the old board game Empire in Arms but have shyed away from the computer game due to bad reviews. Games have to be able to be played via PBEM. A realtime game is impractical for human vs human, to get someone to play head to head, either ftf or over LAN, is impossibly hard to accomplish. Way easier to use PBEM ... you play when you can if you can ... with a wego system like V4V or America Invades ... or an IgoUgo (bleh ... my second choice).
Capt. Cliff
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junk2drive
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Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: John Tiller or Norm Koger

Post by junk2drive »

Capt Cliff the new server based PBEM systems are the way to go. No more starting an email and finding a flie to upload or zipping it up first.
You can exchange turns as fast as you want or stop to do chores and come back later.

I'm paranoid about the company server method as they may not be working years (or minutes) from now. There are free file exchange websites that can be used for these games or the old fashioned PBEM files as well.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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V22 Osprey
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RE: John Tiller or Norm Koger

Post by V22 Osprey »

I found JTCS to be much more fun that TOAW III. In fact I hated it. Both offer plenty of replayability. Both have powerful editors that allow you create almost anything. It really just comes down preference.
ORIGINAL: Capt Cliff

Tiller seems to think one single game engine fits all levels of combat.

Have to disagree. While they may use very similar interfaces, they are completely different games across different series. Squad Battles plays nothing like Panzer Campaigns. Panzer Campaigns plays nothing like First World War Campaigns. Civil War Battles plays NOTHING like Napoleonic Campaigns. Obviously his Modern Air Power and Naval Campaigns series are different engines all together, yet they still use the same interface. Tiller's interface fits all levels of combat, not a single game engine.

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Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: John Tiller or Norm Koger

Post by Capt Cliff »

ORIGINAL: V22 Osprey

I found JTCS to be much more fun that TOAW III. In fact I hated it. Both offer plenty of replayability. Both have powerful editors that allow you create almost anything. It really just comes down preference.
ORIGINAL: Capt Cliff

Tiller seems to think one single game engine fits all levels of combat.

Have to disagree. While they may use very similar interfaces, they are completely different games across different series. Squad Battles plays nothing like Panzer Campaigns. Panzer Campaigns plays nothing like First World War Campaigns. Civil War Battles plays NOTHING like Napoleonic Campaigns. Obviously his Modern Air Power and Naval Campaigns series are different engines all together, yet they still use the same interface. Tiller's interface fits all levels of combat, not a single game engine.


I own quite a few Tiller games, but no more, and I think we'll have to agree to disagree! [:D]

Capt. Cliff
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