Wow...!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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WoodMan
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RE: Wow...!

Post by WoodMan »

What is WitP AE?
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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Igard
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RE: Wow...!

Post by Igard »

ORIGINAL: WoodMan

What is WitP AE?

War in the Pacific: Admiral's Edition. It looks like a massively complex game that I would love to play if only I weren't terrified of it.
Itdepends
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RE: Wow...!

Post by Itdepends »

Go on.........you know you want to [:D]
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Igard
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RE: Wow...!

Post by Igard »

No.... No I can't. I just don't have the time. Maybe one day.[;)]
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Kull
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RE: Wow...!

Post by Kull »

ORIGINAL: LoBaron

Hey Kull, nice to see you over here. [;)]
You will be in this game very fast.

Already am convinced this game will remain on my HD for a long time.

Agreed. DW is a LOT of fun, and a nice change-of-pace from AE. I do rely on the AI a lot more than in WitP, and it's not really that terrible. Offloading minor tasks to the AI (like escorting and construction) allows you to build an empire in this game VERY quickly (within a real-time week), so it does move along nicely!
ORIGINAL: Igard

War in the Pacific: Admiral's Edition. It looks like a massively complex game that I would love to play if only I weren't terrified of it.

It's definitely worthy of consideration. As for the "terror" aspect, some players have developed tutorials to help newbies get started, including a spreadsheet I created to assist the Allied player. One example of why it's helpful; "a spreadsheet that will help Allied players complete the nightmarish "Day 2 turn" - if not quickly, at least much faster than would normally be the case. There are roughly 4589 individual Bases (876), LCUs (1186), Ships (1430), Air Groups (376), and Industry elements (721), all of which can potentially be adjusted in the course of the Day 2 turn. Needless to say, that is a daunting prospect. So what this spreadsheet offers is a set of instructions for EVERY one of those 4589 individual elements."
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Igard
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RE: Wow...!

Post by Igard »

ORIGINAL: Kull

It's definitely worthy of consideration. As for the "terror" aspect, some players have developed tutorials to help newbies get started, including a spreadsheet I created to assist the Allied player. One example of why it's helpful; "a spreadsheet that will help Allied players complete the nightmarish "Day 2 turn" - if not quickly, at least much faster than would normally be the case. There are roughly 4589 individual Bases (876), LCUs (1186), Ships (1430), Air Groups (376), and Industry elements (721), all of which can potentially be adjusted in the course of the Day 2 turn. Needless to say, that is a daunting prospect. So what this spreadsheet offers is a set of instructions for EVERY one of those 4589 individual elements."

Yikes![X(] It does sound like an excellent game. Like I say, it's the time involved that puts me off for now. I can't spend any more time playing games than I already am. Which is too much as it is.
martok
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RE: Wow...!

Post by martok »

ORIGINAL: Igard

ORIGINAL: WoodMan

What is WitP AE?

War in the Pacific: Admiral's Edition. It looks like a massively complex game that I would love to play if only I weren't terrified of it.

+1

I've nearly purchased WTIP:AE twice now (and the original WITP once before that), but have ended up holding off for the time being. Aside from being somewhat daunted by the game's sheer scale and complexity, I just don't see how I'd have time to play it right now!

"Evil is easy, and has infinite forms." -- Pascal

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LoBaron
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RE: Wow...!

Post by LoBaron »

The nice thing about WitP is:

- you CAN play smaller scenarios like te invasion of Guadalcanal or the Aleuthian Scenario, both should be at least tried a couple of times to get a grip
for game mechanics before jumping the big war.

- there are many others playing with not much time available, like me. I have a RL, play other games and still manage to send a turn for my PBEM (play by email)
every other day. There are situations in the game where you should spend much time on, but hof fast you make progress is entirely up to you
My current game (a 2v1 PBEM) began with the attack on Manila (NOT Pearl Harbour [;)]) this year about mid-August, now, at the beginning of November the game is
in early March 1942. So the game progressed roughly at realtime though I have been at vacation for 3 weeks and had other things to do.
Admittedly it is still a looong commitment to play the whole war, but this is also the thrill of it.

- I have never seen a game supported meticiousely over such a long period of time, and this wont change soon.


Its a moster of a game, but as you can choose the speed of your approach that doesn´t mean much. In case you want to see how a typical start against the AI
would look like I can only reccomend to check a well done AAR made by Sardaukar.
Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)


The game has its downsides, most of all its source code is years old already and hard to edit for the design team (not only but also because of legal restrictions)
and the GUI, or user interface, is lacking at all ends. But the community is very productive in developing tools to overcome these drawbacks.
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Rob Brennan UK
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RE: Wow...!

Post by Rob Brennan UK »

The game has its downsides

don't let Castor Troy read that from you [:D][:D]..

Anyhoo , LoBaron convinced me to get this game too, I really miss a good 4X so i'll be downloading shortly , and as the folks over at the AE forum know i'm not known as the quiet retireing type so any questions ill be pestering the veterans and faithful[;)].

FYI .. LoBaron and I are team mates as allies in a Play by mail game of Admirals edition so if you want a feel of what the games like drop in on our AAR (in the relevant sub forum) here :- tm.asp?m=2608600

Maybe we can convert a few of you over to "historical" gaming , or if you read the AE forums you might be tempted to believe its actually "hysterical" gaming at times [;)]

Right .. download here i come !
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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NefariousKoel
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RE: Wow...!

Post by NefariousKoel »

ORIGINAL: Igard

ORIGINAL: WoodMan

What is WitP AE?

War in the Pacific: Admiral's Edition. It looks like a massively complex game that I would love to play if only I weren't terrified of it.

I normally like micromanagement and massively complex games but even it's pre-pre-cursor, Uncommon Valor, made me want to tear my hair out. Mainly because it felt like I was fighting the interface instead of the AI. It was so sluggish and buttloads of slowly responding clicks eventually persuaded me to shelve it. This coming from someone who actually enjoyed 'Star Wars Rebellion' ages ago when it was getting shot down by reviewers for it's clunky interface. [:D]
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Igard
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RE: Wow...!

Post by Igard »

ORIGINAL: NefariousKoel

ORIGINAL: Igard

ORIGINAL: WoodMan

What is WitP AE?

War in the Pacific: Admiral's Edition. It looks like a massively complex game that I would love to play if only I weren't terrified of it.

I normally like micromanagement and massively complex games but even it's pre-pre-cursor, Uncommon Valor, made me want to tear my hair out. Mainly because it felt like I was fighting the interface instead of the AI. It was so sluggish and buttloads of slowly responding clicks eventually persuaded me to shelve it. This coming from someone who actually enjoyed 'Star Wars Rebellion' ages ago when it was getting shot down by reviewers for it's clunky interface. [:D]

I enjoyed SW Rebellion too only it was called 'Supremacy' in the UK. I actually preferred it to Empire at War.
Aures
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RE: Wow...!

Post by Aures »

Yeah Rebellion is awesome. I didn't find the interface too clunky, the only thing that got me was the inability to do anything while paused (probably my most hated feature of any management game, ruined The Movies for me as well as many other games).

I must finish that last game I was playing, as I recall I had nearly wiped out the empire and was considering "farming" them for kicks.
Most of my Empires are too big

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LoBaron
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RE: Wow...!

Post by LoBaron »

ORIGINAL: NefariousKoel

ORIGINAL: Igard

ORIGINAL: WoodMan

What is WitP AE?

War in the Pacific: Admiral's Edition. It looks like a massively complex game that I would love to play if only I weren't terrified of it.

I normally like micromanagement and massively complex games but even it's pre-pre-cursor, Uncommon Valor, made me want to tear my hair out. Mainly because it felt like I was fighting the interface instead of the AI. It was so sluggish and buttloads of slowly responding clicks eventually persuaded me to shelve it. This coming from someone who actually enjoyed 'Star Wars Rebellion' ages ago when it was getting shot down by reviewers for it's clunky interface. [:D]


AE does have the same basic interface setup as UV, but there were a lot of enhancements which makes it more comfortable now. The sluggishness is gone because some of the dev wizards found that
you can accelerate the GUI with a few simple additional commands to the .exe, and there are many more well though out shortcuts available through the menues that let you get the information
you need. And for everything else theres free 3rd party software, like WitP Tracker.

Still the GUI is not up to date and does not live up to DW. The one thing I want if there is ever a WitP 2 would be a GUI which is highly customizable and based on todays W7 or snow leopard standards.


But even with this small drawbacks its probably no exaggeration to call it THE top WWII strategy game. I don´t know anything that compares even remotely on scale, detail, accuracy and excitement when
you go to war in multiplayer. The FOW and the level of uncertainty - when considering the opponents actions - which accompanies every single operation make your skin crawl sometimes... [;)]

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Aures
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RE: Wow...!

Post by Aures »

Speaking of slick user interfaces for complex systems have you ever seen the Microsoft Dynamics NAV database interface? It is awesome, that is where database interfaces are heading. It is not far removed from causing serious database users to get excited in their pants.

Any complex management game needs a database component so many games would greatly benefit from using industry best practice in their user interfaces. Sadly games are rather slow on the uptake and the people designing the interfaces in games are rarely familiar with heavy duty database interfaces. DW is pretty slick compared to most games I have seen but it is primitive even compared to the legacy database software I work with, never mind the next gen product.

We will probably see games using 2010's best practice for industry interfaces somewhere in the 2020's at the rate things are going. Sadly no one is paying gamers for all the extra time they waste slogging through the interface. Industry has billions of dollars in productivity savings driving improvements to user interfaces. Games would be much better off ripping off industry standards wholesale rather than slowly working out the problems industry applications solved 15 or more years ago.

I still remember playing sim isle and having to do a mouse click for every single amount you want to purchase (ie you want 10,000 lumber = click to buy 100 lumber 100 times and 10,000 is not a lot of lumber). At least games have generally moved beyond that, although keen observers may note adding 1,000,000 cash to a diplomacy offer in DW also requires 100 mouse clicks...
Most of my Empires are too big

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LoBaron
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RE: Wow...!

Post by LoBaron »

DB´s are changing fast, true. The problem is that at the moment a DB exists in its basic structure it gets modified but not radically changed anymore.
Never heard of NAV but thts not really a surprize, at work we are using an older SQL DB, at least updated to the latest toad version, which helps, but it
is more a maze than a DB tbh. Always have to grin when I have to join 5 different tables to get an information which should by sheer logic be stored in
one. [;)]

By coincidence I fired up BotF recently. Amazing how interfaces have changed from back then. I could not force myself to do more than a few mouseklicks, wondering
how the hell I was able to play this game and shelving it after a couple of minutes. It felt like they deliberately hid the most useful functions far in the dephts of the interface
in order to make the player pay for daring to look at them. What a clickfest! [X(]
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Aures
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RE: Wow...!

Post by Aures »

Lol LoBaron. You should see the stuff I work with, either a meld of SQL with Foxpro or pure SQL with a bunch of .net interface stuff. Loads of fun, at least the table structures I work with are well suited for the purpose (although there are cases where you are trying to efficiently join back onto the same table half a dozen times or more).

NAV is a financials/ERP package and the kind of flexibility it offers end users for viewing stuff (rather than people who actually know what they are doing making reports etc) is amazing. You can take a free online test drive if you are interested. It is the kind of stuff I would really love to see in interfaces for complex games.

Getting into interface ergonomics has near ruined a whole bunch of games for me, the kind of thing that would have a business client refusing to accept the product is almost par for the course in games. When you think back to how logical and easy to use the interface for some old management games is (take your pick but I've got bullfrog games in mind atm, such a shame they are no longer with us) the quagmire of modern games is enough to make you tear your hair out.

I for one did not find going through my list of agents every turn in Medieval Total War a fun experience. Scroll list, select unit, move unit, list regenerates and resets position to top (despite it being totally unnecessary as no information on the list has changed), scroll list until you find the next unit on the list, etc etc. Doing that 200 times a turn really sucks the fun out of stuff. Sadly there are a few cases where DW has similar issues. That the interface for DW is better than the vast majority of games with this level of complexity is more a testament to how backward the games industry is than to how good the interface in DW is (although in some areas the DW interface is nearly ideal and I wouldn't want to discount those).
Most of my Empires are too big

oxenshtrudel
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RE: Wow...!

Post by oxenshtrudel »

Wow, I thought Foxpro was dead and buried now. In my old work they had a foxpro based product 10 years ago and it was old then too. Think the last customer upgraded 5 years ago from that system.

I wrote a simple WAP interface for that system though. My boss loved that he could show a small portion of the system on his phone when he was selling the system to new customers. So the interface was a big success even though no one ever bought that part...
Aures
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RE: Wow...!

Post by Aures »

Yeah Foxpro is dead, but the legacy product using it is over a decade old and is still being supported and developed. Perfectly serviceable for most purposes, though I can't say my skills in writing queries based on Foxpro/SQL mixed syntax are very marketable[:)]. But programming languages are easy, the ability to learn a new one is far more important than what you know. Luckily people are starting to realise that having someone competent is far more important than having someone who has been trained in whatever language they are using. Odd that it took a few decades to get back to the same viewpoint everyone had in the early days of computing when no one you could hire had formal training in the system you were using.
Most of my Empires are too big

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