Detangiling Reserve Pool Suggestion

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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witpqs
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Location: Argleton

RE: Detangiling Reserve Pool Suggestion

Post by witpqs »

ORIGINAL: michaelm

Added a count to the filter types so it is easier to see how many there are.

View of the Reserve Pool from Intel.
The counts will change if you filter by Nationality - it will show the adjusted counts for that filter.


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cookie monster
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RE: Detangiling Reserve Pool Suggestion

Post by cookie monster »

ORIGINAL: bbbf

ORIGINAL: Heeward

It would be nice to be able to select more then one pilot at a time for transferring.

One solution could be something like a 'hold ctrl down while clicking' option, which then bypasses the confirmation popup box and the pilot just goes where you allocated.

That would save me a lot of time and could also be possibly used wherever the confirmation popups are used.

Of course, you have to live with your mistakes then - I already rotate lots of pilots home for 180 days by mistake!

I would prefer a checkbox to total all the pilots I wish to transfer.
bbbf
Posts: 490
Joined: Sun Jul 16, 2000 8:00 am
Location: Hobart, Tasmania, Australia

RE: Detangiling Reserve Pool Suggestion

Post by bbbf »

Cookie,

I'm no programmer, but I imagine putting checkboxes into a framework that never had such options would be difficult to implement.

I would think a quicker way of transferring pilots, such as holding ctrl down would be far simpler and wouldn't need as much to implement.

Of course, I could be completely wrong!!!
Robert Lee
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JeffroK
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RE: Detangiling Reserve Pool Suggestion

Post by JeffroK »

ORIGINAL: bbbf

Cookie,

I'm no programmer, but I imagine putting checkboxes into a framework that never had such options would be difficult to implement.

I would think a quicker way of transferring pilots, such as holding ctrl down would be far simpler and wouldn't need as much to implement.

Of course, I could be completely wrong!!!

This type of action already works when selecting ships for a TF, click on them in the top screen and they disappear and appear in the bottom TF screen.

What has been done is great already, anything extra fantastic.
Interdum feror cupidine partium magnarum Europae vincendarum
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CaptBeefheart
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Location: Seoul, Korea

RE: Detangiling Reserve Pool Suggestion

Post by CaptBeefheart »

michaelm: Looks like you're doing some excellent work here. Any idea when the next patch will be out? I'm holding off on doing another game until then.

Thanks,
CC
Beer, because barley makes lousy bread.
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michaelm75au
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Location: Melbourne, Australia

RE: Detangiling Reserve Pool Suggestion

Post by michaelm75au »

There is a data patch being worked on and is coming next.

Sometime later a code patch (containing all the bugs/fixes/changes I have been collecting) will be released.

Time-frames are something difficult to both discuss and/or schedule.
Michael
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