Emergency Reinforcements--Bombardments

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Bullwinkle58
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RE: Emergency Reinforcements--Bombardments

Post by Bullwinkle58 »

ORIGINAL: vettim89

What is the EXP and Morale for the CD unit at SF just out of curiosity?


For my tests, it's in the picture above. They were good values. Not great EXP, but good.
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RE: Emergency Reinforcements--Bombardments

Post by Amoral »

ORIGINAL: JohnDillworth
Wait, wait, I pressed the green button on myself and NOW I AM BLIND!

Awesome.
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stuman
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RE: Emergency Reinforcements--Bombardments

Post by stuman »

ORIGINAL: JohnDillworth
You are doing the Lord's work son.
BTW that's not politics, it's religion, so don't lock the thread........Aw Crap, I am just going to ignore myself. Wait, wait, I pressed the green button on myself and NOW I AM BLIND!

Wow, you mentioned religion and politics in the same post. You are doomed.
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vettim89
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RE: Emergency Reinforcements--Bombardments

Post by vettim89 »

Specifics are hard to come by but here is one site:

Sea Coast Defense

This one is perhaps better but the data is hard to parse

Harbor Defense

This one is better but one needs to follow a lot of links to get all the info

Harbor Artillery

I know this is a thread jack so I will stop. Just casually looking though, I would put SF in the same category as Singapore and Correigidor. Odd that the game does see it that way. BTW, if you read that information, no way SF should start with level 0 forts. I don't see how 20' thick concrete bunkers equals level 0.
"We have met the enemy and they are ours" - Commodore O.H. Perry
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stuman
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RE: Emergency Reinforcements--Bombardments

Post by stuman »

Very interesting results.
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vettim89
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RE: Emergency Reinforcements--Bombardments

Post by vettim89 »

One last comment and I'll stop.

I wonder if putting a commander with high nav skill in charge of a CD unit makes any difference? That would be an interesting test
"We have met the enemy and they are ours" - Commodore O.H. Perry
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Shark7
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RE: Emergency Reinforcements--Bombardments

Post by Shark7 »

Ok, thought I'd post some reports of CD return fire that is just awe inspriring...

BTW, this was from an early test run of a mod with ships that were cancelled/scrapped due to the Washington Naval Treaty being present (a not treaty mod).

--------------------------------------------------------------------------------
Night Naval bombardment of Nakhodka at 112,47 - Coastal Guns Fire Back!

860 Coastal gun shots fired in defense.

Japanese Ships
BB Settsu, Shell hits 52, on fire
BB Aki, Shell hits 20
BB Satsuma, Shell hits 26, on fire
CB Ibuki, Shell hits 41, on fire
CB Kurama, Shell hits 25, on fire
CB Ikoma, Shell hits 22, on fire
CA Tokachi, Shell hits 14, on fire
CA Azuma, Shell hits 19, on fire


Allied ground losses:
61 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled


Primorsky UR Fortress firing at BB Settsu
BB Settsu firing at Primorsky UR Fortress
Primorsky UR Fortress firing at BB Aki
BB Aki firing at Primorsky UR Fortress
Primorsky UR Fortress firing at BB Satsuma
BB Satsuma firing at Primorsky UR Fortress
Primorsky UR Fortress firing at CB Ibuki
CB Ibuki firing at Primorsky UR Fortress
Primorsky UR Fortress firing at CB Kurama
CB Kurama firing at Primorsky UR Fortress
Primorsky UR Fortress firing at CB Ikoma
CB Ikoma firing at Primorsky UR Fortress
Primorsky UR Fortress firing at CA Tokachi
CA Tokachi firing at Primorsky UR Fortress
Primorsky UR Fortress firing at CA Azuma
CA Azuma firing at Primorsky UR Fortress

And

--------------------------------------------------------------------------------
Night Naval bombardment of Vladivostok at 112,46 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
I-153: 1 destroyed on ground
DB-3M: 1 destroyed on ground
MBR-2: 1 destroyed on ground
I-16m24: 1 destroyed on ground
R-10: 1 destroyed on ground

2999 Coastal gun shots fired in defense.

Japanese Ships
BB Echigo
BB Izu, Shell hits 74, on fire
BB Sagami, Shell hits 46, on fire
BB Kawachi, Shell hits 61, on fire
BB Tango, Shell hits 31, on fire
BB Harima
BB Yamato, Shell hits 57, on fire
CL Omaru, Shell hits 9, on fire
CL Kitakami, Shell hits 9, on fire


Allied ground losses:
121 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 8 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (1 destroyed, 3 disabled)


Airbase hits 1
Airbase supply hits 1
Runway hits 8

Vladivostok Naval Fortress firing at BB Echigo
BB Echigo firing at Vladivostok Naval Fortress
Vladivostok Naval Fortress firing at BB Izu
BB Izu firing at Vladivostok Naval Fortress
Vladivostok Naval Fortress firing at BB Sagami
BB Sagami firing at Vladivostok Naval Fortress
Vladivostok Naval Fortress firing at BB Kawachi
BB Kawachi firing at Vladivostok Naval Fortress
Vladivostok Naval Fortress firing at BB Tango
BB Tango firing at Vladivostok Naval Fortress
BB Harima firing at Vladivostok
BB Yamato firing at Vladivostok Naval Fortress
Vladivostok Naval Fortress firing at BB Yamato
CL Omaru firing at Vladivostok Naval Fortress
Vladivostok Naval Fortress firing at CL Omaru
CL Kitakami firing at Vladivostok Naval Fortress
Vladivostok Naval Fortress firing at CL Kitakami
-------------------------------------------------------------------

As you can see, unlike the OPs results, mine were quite the polar opposite. Would be nice to know what exactly factors into the differenece.
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'When in doubt...attack!'
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Bullwinkle58
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RE: Emergency Reinforcements--Bombardments

Post by Bullwinkle58 »

ORIGINAL: vettim89

One last comment and I'll stop.

I wonder if putting a commander with high nav skill in charge of a CD unit makes any difference? That would be an interesting test

I don't know the answer to that, but I just wanted to say again that in my test, for the SF CD as well as the SF non-mobile base force, in March 1942 there IS no alternate CO available. When you try to change the CO you get the one currently assigned and no alternates. That may be due to the early-war date, I don't know. But unless you use the editor, for these two billets you get what you're given.
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Bullwinkle58
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RE: Emergency Reinforcements--Bombardments

Post by Bullwinkle58 »

ORIGINAL: Shark7

Ok, thought I'd post some reports of CD return fire that is just awe inspriring...

BTW, this was from an early test run of a mod with ships that were cancelled/scrapped due to the Washington Naval Treaty being present (a not treaty mod).

I recall al thread about Soviet CD results at Vlad, but I don't know if they were these. Was this run done before or aftter the patch which added Min Bombardment range and the ability to use float planes to recon the bombardment target? Because that patch significantly reduced the CD accurracy and hit rate in my experience. Prior to that patch certain Japanese CD installations at places like Wotje could sink multiple USN BBS in one engagement. After, they were still stiff targets, but not death-traps.
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RE: Emergency Reinforcements--Bombardments

Post by Shark7 »

ORIGINAL: Bullwinkle58
ORIGINAL: Shark7

Ok, thought I'd post some reports of CD return fire that is just awe inspriring...

BTW, this was from an early test run of a mod with ships that were cancelled/scrapped due to the Washington Naval Treaty being present (a not treaty mod).

I recall al thread about Soviet CD results at Vlad, but I don't know if they were these. Was this run done before or aftter the patch which added Min Bombardment range and the ability to use float planes to recon the bombardment target? Because that patch significantly reduced the CD accurracy and hit rate in my experience. Prior to that patch certain Japanese CD installations at places like Wotje could sink multiple USN BBS in one engagement. After, they were still stiff targets, but not death-traps.

This was after the min bombard range patch, and I had the minimum bombard range set to 7 to avoid the really small stuff. Most of what hit these ships was 6" or larger guns. Unfortunately I didn't know how to properly set the float planes which explains the pathetic performance of my BBs. I would love to know why Russian CD guns are over-achievers compared to other Allied CD guns though.
Distant Worlds Fan

'When in doubt...attack!'
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