St. Lo

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crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Can someone help me diagnose this bug issue? (I specify terrain but the it is not recognized as such)


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simovitch
Posts: 5900
Joined: Tue Feb 14, 2006 7:01 pm

RE: St. Lo

Post by simovitch »

Need more info. Does this happen over every occurance of that terrain type?

The only thing I can think of is you are looking at an old map cache and that terrain there doesn't actually exist when you open the map editor.
simovitch

crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Yes, happens over every occurance of that terrain type and for any new layer for that matter.

I guess I could benefit from learning what map cache's do specifically. Maybe I forgot to generate map cache, despite saving the map file.

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simovitch
Posts: 5900
Joined: Tue Feb 14, 2006 7:01 pm

RE: St. Lo

Post by simovitch »

The map cache is just a "snapshot" of the map that allows faster panning and zooming in the game. If you haven't built a map cache yet, then you are seeing what you got. If you built a map cache early on, then you are seeing what you had when you built the cache.

On the other hand, if you haven't built the terrain tables since you added the terrain, you will get what you are seeing now - a graphic representation, yes, but the map engine does not recognize it.

So I suggest that before you save the map each time, build the terrain tables and map cache.
simovitch

crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Sounds like from your explanation this might be a terrain table calculation issue. Thanks.

I will update cache and terrain tables each time now and see if that resolves it.

crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Indeed, the terrain tables got me. Thanks a ton simovitch. onward ho!
crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Welcome to hedgerow hell!

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crushingleeek_slith
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RE: St. Lo

Post by crushingleeek_slith »

zoomed out

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AKCLIMBER
Posts: 78
Joined: Mon Nov 22, 2010 8:48 pm
Location: Juneau, Alaska

RE: St. Lo

Post by AKCLIMBER »

[:D] Yup, pretty obvious all right. Just making sure tho. Too bad there's not more detailed OOB info there.

The new green map looks great!

Cheers!
ORIGINAL: crushingleeek


Here's a great link (probably goes under "obvious" but you never know...)

http://www.history.army.mil/books/wwii/ ... t-lo_0.htm

Cheers!

Documentation from the Historical Division of the War Department?

That's like totally way beyond obvious, can't beleive you even went there.[:D] jk jk
Thanks for that, any help is good.

I have gone through that a bit, only problem is the online version is cut off in some crucial places.
I will definitely be looking for that at the library to get the missing info.
Still, I think its a little scant on the Axis whereabouts, so I'll also be looking through a book by Yates.
crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Akclimber, I got the hard copy version of the link you suggested at the library. It is much more complete and I actually do have some info about battalion locations of Panzer Lehr and 3d parachute division defending the German line. a lot of comments in the book about strength, fatigue and morale will also help further refine the historical accuracy. So Good call!

I've got a pretty good basic force compiled and I'm beginning play testing. I'm also waiting for one more reference to arrive in the mail.
For now, heading out for the thanksgiving holiday. Will be back on the weekend!
AKCLIMBER
Posts: 78
Joined: Mon Nov 22, 2010 8:48 pm
Location: Juneau, Alaska

RE: St. Lo

Post by AKCLIMBER »

I used to have the hardcopy as well (lost during a move to Alaska) and must admit I assumed the on-line version was the same. Glad the original is more useful!

Cheers & happy Thanksgiving to all us Yanks!


ORIGINAL: crushingleeek

Akclimber, I got the hard copy version of the link you suggested at the library. It is much more complete and I actually do have some info about battalion locations of Panzer Lehr and 3d parachute division defending the German line. a lot of comments in the book about strength, fatigue and morale will also help further refine the historical accuracy. So Good call!

I've got a pretty good basic force compiled and I'm beginning play testing. I'm also waiting for one more reference to arrive in the mail.
For now, heading out for the thanksgiving holiday. Will be back on the weekend!
crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Returned from holiday festivities and back at the Battle of the Hedgerows!

This scenario features on the German side:
east of the Vire River - 3d fallschrimjager division of the 2d parachute corps, a crack unit tasked with defending the Hill overlooking St. Lo from the east.
west of the Vire River: the Panzer Lehr division, assigned to annihilate Allied forces that had established a bridgehead south of the Vire-Taute Canal.

Panzer Lehr was one of Germany's premiere armored divisions, touted by its commanding general Fritz Bayerlein as the "best panzer divions the Germans ever had." Indeed, it had just been newly activated in early 1944 and provided all new equipment, including the latest Panzer Mark V (Panther) models.
However, by July 10, 1944 (the start date of this scenario), it had already been through a month of bitter fighting, resulting in about a one-third casualty rate. Moreover, at the time when they were hastily pressed into action in this St. Lo sector, one-fourth of its active strength were situated at Till-sure-Seulles and unavailable.

Attached is an image of two disabled Panthers of 1st company, 130th Panzer Regiment, Panzer Lehr during the counter attack of July 11, 1944. Notice the difficult-to-navigate terrain on either side of the road.

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crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Pictured here are US troops from the 115th infantry regiment, 29th Div escorting a sherman battalion into the city of St. Lo. Notice the intact "Cafe Restaurant" just behind the tank.

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crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Now compare to this picture, clearly taken afterwards, as evidenced by the new holes in the wall of Cafe Restaurant next to the American tank destroyer.


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crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Here is a representation of US intelligence of German forces around le Carillon (a few km northeast of St. Lo)

I think my adaptation of Dan (Rooster) Lamb's hedgerow graphic does it fair justice!

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crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Order of Battle is coming along. Still working on putting in commanders, all regimental ones included, down to the battalion level in some cases.

Notice Panzer Lehr supporting Battlegroup Heintz against 30th US Inf Div "Old Hickory" with elements of 3rd Armored Div (CCB) west of the Vire River and 342nd Inf Division defending north of St. Lo against 29th "Blue and Gray" and 35th "Santa Fe" US Inf Div. Further East 3rd parachute division holds of 2nd US Inf Div "Indian Head"

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ulisin
Posts: 114
Joined: Wed Jan 27, 2010 8:29 am

RE: St. Lo

Post by ulisin »

ORIGINAL: OlegHasky

But the comunity here is dead.. walking zombies [8D] Noones playing online..

Poeple are locked in limited AI scheme. Where the best expierience is reached trough HVH..


I'm interested in HVH. I've fixed my connection problems, and in Italy we're starting to play on line. Soon we'll need new scenarios!!


By the way, dear Crushingleek,
your work looks fantastic, go for it!



crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

Each US infantry division had artillery support from three 105mm battalions, and one 155mm battalion, and in this sector, they rained hell in the form of shells on the Germans.

Records indicate that in the St. Lo sector, in mid-July, the Americans showered the German 2nd prcht corps and LXXXIV corps with 20 thousand rounds per day.
In addition to this, American air superiority allowed frequent close air support against German armor, weather permitting.

Both superior artillery firepower and close air support (when visibility allowed) are represented in this scenario on the US side.

crushingleeek_slith
Posts: 89
Joined: Mon Nov 24, 2008 8:14 pm

RE: St. Lo

Post by crushingleeek_slith »

The battle of St. Lo, for you to command.

I've attached it as a zip file to this post.

Extract to your base command ops BFTB folder. First back up your original Graphics/Map/Default/Normal folder.

Enjoy!
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FredSanford3
Posts: 544
Joined: Sat Jun 23, 2007 3:22 pm

RE: St. Lo

Post by FredSanford3 »

Thanks! I hope to play it soon, once I get caught up at work. Stupid job gets in the way of my recreation.
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I'll think about putting something here one of these days...
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