Last Stand Arnhem v5.60.50 Public Beta

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
xe5
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by xe5 »

ORIGINAL: Andrew Williams

i can't reproduce the replacement problem reported by mystic snake
The replacements problem is easy to reproduce, you just need some squads that aren't at full strenght, then remove a team that has the same soldier type in it that another lacks. Then the other team will gain that soldier (or soldiers).

I can reproduce the replacements bug in the Reserve BG's forcepool. Its as Snake describes - eg. if the Reserve BG has an understrength team(s), and the same type of team is borrowed from the Reserve FP in the active roster, all understrength teams of that type get replacements bringing them up to full strength.

Image

Be nice if we could regain access to the Soldier Details screen for borrowed Reserve teams. Ive got this fetish for re-naming my teams after their team leaders.
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Andrew Williams
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Andrew Williams »

Just loaded 50b

I can reproduce the added replacements - team tytpes do not have to be the same.

eg.  Removing a rifle group adds replacements to depleted Bren group



Note: This fix is in alpha testing

* Fixed a bug where AI deployment could fail in a single battle scenario when Allies had one BG and an unspecified entry location (Nederwetten battle for example).

* BG Screen: Removed team's soldiers will not be used fill out other depleted teams (re-fix).

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stolidog
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by stolidog »

Strategic Map: A battle group that has never fought on the current map as the front line battle group has additional strategic movement and battle setup restrictions.

Can you expand/give more detail to what these restrictions entail?
7A_Woulf
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by 7A_Woulf »

Heya again.
Back in the 'cc-swamp' with a new computer. [8D]

I installed LSA and this patch, started a GC and ran into a rather handy error:

First battle, Valkenwaard. 36 points in the Formation Force pool, I used some of them for the Frontline BG, changed to the Reserve and magically I had 36 points there again. Restarted the GC several times, and every time I changed from the Frontline BG to the Reserve I got those 36 points (but nothing more happened when I changed between them after that first switch.) Tried to switch Frontline BG from Irish Guards to Grenadier, but the same problem occurred.

I did a total re-installation today, but the GC still behave like this;-Have I missed something, or is this a bug? (None else have mentioned it...) [&:]
STIENER
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by STIENER »

cant help you with issue 7A Woulf......sorry. but Stolidog....the easiest way to get a good explaination on the new option were asking about is to open all programs menu on ur PC and go to the LSA game.... documents....then CCLSA manual addendum and read that.....it explains it rather well.
hope this helps.
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Andrew Williams
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Andrew Williams »

You may be referring to how the change has come about that the Frontline BG now borrows troops from the reserve Bg at no cost rather than as priviously you had to buy the troops.
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Dundradal
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Dundradal »

Can you expand/give more detail to what these restrictions entail?

A BG that moves onto a map is limited to where it can deploy. So say you have one BG that has already fought from the lower right corner of a map. It has pushed out a small pocket. You have another BG arrive from the lower left side. It can only deploy within its area. It cannot deploy in the area taken by the other BG until it has fought on the map.

That's a very simple explanation, but is part of the restrictions.
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7A_Woulf
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by 7A_Woulf »

Here we go, got the picts to show my question.

Figure 1, entering Force selection screen, 36 Formation Points
Image[/img]

Figure 2, some changes to the Frontline force, 7 Formation Points left
Image[/img]

Figure 3, I switch to the Reserve BG (Grenadier Guards of Guards Armour, same Formation) and suddenly I have 36 Formation Points again!
Image[/img]

I find it a bit strange, and even stranger that none else noticed this glitch? If there is an interest, I can play on and see if my battles with two AB BG's behaves like this during force selection? [8|]
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Andrew Williams
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Andrew Williams »

Reserve BG's don't use the points.

What happens if you switch back to Frontline BG.. do you still get 36 points or 7?

If 7 then it is just a display error.. if 36 then it's a more important data/calculation error.
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7A_Woulf
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by 7A_Woulf »

I did a little test earlier, when I got the pictures:
I pressed Edit Reserve button, changed the active rooster of the Reserve BG using some of the Formation Point Pool, leaving 18 points, added a halftrack and a mortar to aid the Frontline BG and switched back to it. This is the result:

Image[/URL][/img]

-As you can see, the Formation Point Pool remains unchanged now. But I could use some of those points to edit the active rooster for the Reserve BG, so it's not a display error. [&:]
Tejszd
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Tejszd »

Reserve BG's don't use the points.

With the new system/update to LSA you can use the Reserve BG's ACTIVE units for no cost. If you buy/replace units in either the Front line or Reserve BG then points will be used....
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Tejszd »

I switch to the Reserve BG (Grenadier Guards of Guards Armour, same Formation) and suddenly I have 36 Formation Points again!

This could be a bug or it could be working properly.

If the Front Line and Reserve BG starting points are ALWAYS the same then it seems to be a bug. As you would expect the Reserve BG to have only remaining unspent Front line points, 7 in your example, not the starting points 36 which you saw.

If the Front line and Reserve BG starting points are not ALWAYS the same then points are being tracked separately per BG and each BG can buy units that will stay active which is how would think it work. Though based on what you said then there is a bug as the Front line points were reduced after using points on the Reserve BG.
7A_Woulf
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by 7A_Woulf »

ORIGINAL: Tejszd

s you would expect the Reserve BG to have only remaining unspent Front line points, 7 in your example, not the starting points 36 which you saw.

If the Front line and Reserve BG starting points are not ALWAYS the same then points are being tracked separately per BG and each BG can buy units that will stay active which is how would think it work. Though based on what you said then there is a bug as the Front line points were reduced after using points on the Reserve BG.

The Battlegroup Point Pool seems to work properly, it stays on a solid zero when I switch between the two Battlegroups. It's the Formation Point Pool that jumps back to 36 when I switch from the Frontline BG to the Reserve BG (as you can see in earlier posts, it don't do that when I switch back to the Frontline BG after spending points from it at the Reserve BG)
-Shouldn't the Formation Point Pool remain the same for all units of a formation until it replenish, in this case 8 when I switch to the Reserve BG?
Tejszd
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Tejszd »

Yes, thanks for clarifying 7A_Woulf....
samarobriva
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by samarobriva »

Hi
I get a CTD anytime when I try to get to the deployment phase.
See what's wrong
PS I had to add a .txt to the zip file as I could only upload txt or jpg file
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Andrew Williams
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Andrew Williams »

What patch are you using... if any?

maybe you should add your crash to this thread

tm.asp?m=2665894

So it can be tracked.
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samarobriva
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by samarobriva »

I do use the 5.60.50 beta patch
Unfortunately there's no crash text.
All I can say is that i'm running a windows 7 64 bit
The CTD happens after the "Initializing AI" box

Windows crash information are (I know that's very little)
Nom d’événement du problème :    APPCRASH
Nom de l’application:    CCE.exe
Version de l’application:    2010.11.16.1
Horodatage de l’application:    4ce47e74
Nom du module par défaut:    CCE.exe
Version du module par défaut:    2010.11.16.1
Horodateur du module par défaut:    4ce47e74
Code de l’exception:    c0000005
Décalage de l’exception:    000a7395
Version du système:    6.1.7600.2.0.0.256.1
Identificateur de paramètres régionaux:    1036
Information supplémentaire n° 1:    0a9e
Information supplémentaire n° 2:    0a9e372d3b4ad19135b953a78882e789
Information supplémentaire n° 3:    0a9e
Information supplémentaire n° 4:    0a9e372d3b4ad19135b953a78882e789

Tejszd
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RE: Last Stand Arnhem v5.60.50 Public Beta

Post by Tejszd »

The file and version will hopefully be enough info for the developer to recreate/see the problem....
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