The scenario is still BETA, but i have implemented several changes and adressed some issues after the first feedback of the initial playtesting. These are:
- Elmer's navy now withdraws for the duration of the first storm period
- Aircraft ranges and airfield distances have been adjusted so that the two airforces can't get at each others airfields anymore. The way the TOAW engine (and Elmer) handled this was too unrealistic and yielded ahistoric results, especially if one considers fighter escort, fighter ranges, airbase distances (especially Northern France and Northern italy) and time-scale. The new setting isn't the last wisdom, too, but much better than the initial setup. Without German airfields to be bombed into moon landscapes Elmer now finally uses Interdiction and combat support.
- Made the terrain around Ardea/Pratica di Mare more difficult. This solves some problems with the Allied PO's guarding of this flank.
- Added Beach Groups (1st Naval Beach Bn and 3rd Beach Group) as a last defence. Mainly because Elmer needs this.
If anyone is interested please drop me a mail at cariundel at yahoo de.
And a small teaser - Playing as the Allies against the German PO, turn 4:
