
New from S7 Shipyards
RE: New from S7 Shipyards
Large Star port:


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Distant Worlds Fan
'When in doubt...attack!'
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RE: New from S7 Shipyards
Sorry guys, but I just had to do it...the Resort Base...a giant, floating Roulette Wheel [:D]


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Distant Worlds Fan
'When in doubt...attack!'
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RE: New from S7 Shipyards
OK, now for some serious questions before I resume building the ultimate shipset of doom here.
1. Besides the lights and engines and orientation things, is there anything else I need to know concerning the .pngs themselves to get them into the game?
2. Will the scale at which I render the images have any bearing at all on how they are scaled in game? If so, then I will do a little re-rendering to get them proportional to each other.
1. Besides the lights and engines and orientation things, is there anything else I need to know concerning the .pngs themselves to get them into the game?
2. Will the scale at which I render the images have any bearing at all on how they are scaled in game? If so, then I will do a little re-rendering to get them proportional to each other.
Distant Worlds Fan
'When in doubt...attack!'
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RE: New from S7 Shipyards
ORIGINAL: Setekh
Transparent backgrounds.
While the previews here are .jpgs, the real images are already alpha-channeled, transparent .pngs. Forums here don't seem to like .pngs for some reason. [&:]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: New from S7 Shipyards
A quick question for you Shark, it looks like you are using white dots instead of yellow dots for the lights. Is that just my eyes going funny or does this work? I have had some problems with the yellow dots you see [:@]
As for your question, as far as I know thats all you need to know, your ships look really good btw, especially love the stations!
As for your question, as far as I know thats all you need to know, your ships look really good btw, especially love the stations!
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
RE: New from S7 Shipyards
The dots are pure yellow...I'm guessing they aren't converting over to .jpg images too well. In fact, the .pngs do look a lot sharper and more detailed than these.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: New from S7 Shipyards
It doesn't make any difference what size images you use. I generally go with 500x500, but say I put a 400x400 ship in the same shipset, it won't make any difference.
The game scales the ships according to a particular method. You probably read my post earlier today about scaling ships and bases of a certain shape? Square or circular ships are scaled smaller than long, cigar shaped ships. You might notice, for example, your construction ship will look slightly smaller than another ship of the same size.
Keep up the good work, Shark7.
The game scales the ships according to a particular method. You probably read my post earlier today about scaling ships and bases of a certain shape? Square or circular ships are scaled smaller than long, cigar shaped ships. You might notice, for example, your construction ship will look slightly smaller than another ship of the same size.
Keep up the good work, Shark7.
RE: New from S7 Shipyards
Dont forget a fighter and bomber for the expansion
RE: New from S7 Shipyards
ORIGINAL: Igard
It doesn't make any difference what size images you use. I generally go with 500x500, but say I put a 400x400 ship in the same shipset, it won't make any difference.
I've found the size makes a difference but only to get things like engines working. If I have a 500x500 image for a ship which is actually scaled a lot smaller sometimes the engines refuse to work. I scale it down to 200x200 and redraw a line of pure blue and bang the engines are working.
I suspect this in game scaling is the cause of erroneous lights showing up. I just wish I knew what the native resolution was for each ship because they are sometimes different sizes in the different families for all the game ships.
RE: New from S7 Shipyards
Going by the Customization Guide .pdf, the max size for ships is 200x200 pixels. I suspect that could be the cause of all problems.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: New from S7 Shipyards
I didn't think of that, it sounds like a good diagnosis of the problem.
I get some errors with random running lights every now and then, but I've found they're not too hard to fix and I don't usually use exhaust trails as most of my ships are from the Star Trek universe where they use impulse engines instead of thrusters.
So this probably allows me to use 500x500 without too many problems.
I get some errors with random running lights every now and then, but I've found they're not too hard to fix and I don't usually use exhaust trails as most of my ships are from the Star Trek universe where they use impulse engines instead of thrusters.
So this probably allows me to use 500x500 without too many problems.
- Simulation01
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RE: New from S7 Shipyards
Very nice Shark7!
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
RE: New from S7 Shipyards
Almost to the end...a few more stations:
First up, the Research Station

First up, the Research Station

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Distant Worlds Fan
'When in doubt...attack!'
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RE: New from S7 Shipyards
Next the mining station:


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- MiningStation.jpg (20.52 KiB) Viewed 570 times
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: New from S7 Shipyards
And the Gas Mining Station:
Tried to make the mining stations similar but different, I think I succeeded. [;)]

Tried to make the mining stations similar but different, I think I succeeded. [;)]

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Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: New from S7 Shipyards
Update: Especially with the release of RoTS, I do plan to finish up this shipset by this weekend, zip it up, and release it for use.
Right now, I am leaning toward making it redistributable, so that modders can feel free to use the images and just zip it all up in their mod package, if they desire to use them.
Right now, I am leaning toward making it redistributable, so that modders can feel free to use the images and just zip it all up in their mod package, if they desire to use them.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: New from S7 Shipyards
I agree, this is good stuff! Neat ships!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: New from S7 Shipyards
Few more previews while I finish this up...I have a couple more models to go (the mining ships) then its on to final polishing and packaging. Should have no problem getting this out Sunday night or Monday, so long as all testing goes to plan.
The Generic Base:

The Generic Base:

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Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'







