Patch 06 - Public Beta
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta
Ahh, didnt notice the desktop.
RE: Patch 06 - Public Beta
Wow, awesome! [X(]
This isn't a patch, it's a space sta... er... entire service pack for AE! [;)]
This isn't a patch, it's a space sta... er... entire service pack for AE! [;)]

RE: Patch 06 - Public Beta
Cool [8D]
Christmas pudding for everybody!!! [:)]

Christmas pudding for everybody!!! [:)]

- Attachments
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- Aeroplane..pudding.jpg (9.44 KiB) Viewed 501 times
RE: Patch 06 - Public Beta
Michael - also just so you know on the Industrial Panel if the factory is 0(0) as is the case with the B5N2 Kate at Hiroshima at the beginning of Scen1 - it doesn't display.
Also with HI Req & Engines - shouldn't this be divided by 30 to conform to the daily HI Req standard set for other factories in this line?
Thanks
Also with HI Req & Engines - shouldn't this be divided by 30 to conform to the daily HI Req standard set for other factories in this line?
Thanks
- JohnDillworth
- Posts: 3104
- Joined: Thu Mar 19, 2009 5:22 pm
RE: Patch 06 - Public Beta
Couldn't this have waited until tomorrow? I want to get to the gym before the Giants-Eagles game! Seriously, thanks and thanks for the easy install.
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
- noguaranteeofsanity
- Posts: 257
- Joined: Tue Nov 24, 2009 2:28 pm
- Location: Sydney, Australia
RE: Patch 06 - Public Beta
Thanks for the update and excellent support!
- michaelm75au
- Posts: 12465
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta
ORIGINAL: n01487477
Michael - also just so you know on the Industrial Panel if the factory is 0(0) as is the case with the B5N2 Kate at Hiroshima at the beginning of Scen1 - it doesn't display.
Yea, I noticed that too.
Changed it to show empty slots as they might be changed/expanded.
ORIGINAL: n01487477
Also with HI Req & Engines - shouldn't this be divided by 30 to conform to the daily HI Req standard set for other factories in this line?
Problem with a/c and engines is that the number produced per turn varies somewhat. It shows the monthly A/c or Engine being produced, so a monthly HIREQ seems reasonable. Maintaining a healthy monthly HI usually ensures some production unless the production number is very low.
Michael
RE: Patch 06 - Public Beta
Why does it say "missing required fields" when I try posting a .jpg now?
At any rate, there are Bettys trying to torpedo a PT TF that is at a base not docked. WAS going to post a pix of it, but for some reason I cant now.
At any rate, there are Bettys trying to torpedo a PT TF that is at a base not docked. WAS going to post a pix of it, but for some reason I cant now.
RE: Patch 06 - Public Beta
no big deal but i didnt get an option to load patch 5 or 6 with the single shortcut that appeared on my desktop after installing this update. it loads up patch 6.
just thought id say.
ps,
is it only database changes that can screw up save games?
just thought id say.
ps,
is it only database changes that can screw up save games?
RE: Patch 06 - Public Beta
Thank you for your continuing support and updates.
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packerpete
- Posts: 129
- Joined: Sat Feb 27, 2010 3:10 pm
RE: Patch 06 - Public Beta
I cannot seem to get the game screen to take up the entire monitor. It currently uses about 3/4 of the screen and moving the mouse arrow around does not scroll the map. Any help the computer illiterate in crowd would be welcome. And thanks for the update.
RE: Patch 06 - Public Beta
Economic Interest ...
I've just run 9 turns and resource pooling now appears to have shifted to HI centres. This is a good thing but this makes drawing them out of Manchuria a little harder than expected. Port Arthur is no longer the hub point - but many inland bases seem to have more & it's more spread (which is good & bad obviously); I think more feedback from JFB's might be needed over coming days to see if this will create a great hole in the resource side hauling... or at least here is an alert that ppl should look at and I'm not revealing anything else to my AFB friends where the new hubs are...[;)]
I've just run 9 turns and resource pooling now appears to have shifted to HI centres. This is a good thing but this makes drawing them out of Manchuria a little harder than expected. Port Arthur is no longer the hub point - but many inland bases seem to have more & it's more spread (which is good & bad obviously); I think more feedback from JFB's might be needed over coming days to see if this will create a great hole in the resource side hauling... or at least here is an alert that ppl should look at and I'm not revealing anything else to my AFB friends where the new hubs are...[;)]
RE: Patch 06 - Public Beta
The patch shortcut uses the -w switch (windowed mode). Remove it and use the other switches you were before... Info in the What'sNew.pdfORIGINAL: packerpete
I cannot seem to get the game screen to take up the entire monitor. It currently uses about 3/4 of the screen and moving the mouse arrow around does not scroll the map. Any help the computer illiterate in crowd would be welcome. And thanks for the update.
RE: Patch 06 - Public Beta
ORIGINAL: n01487477
The patch shortcut uses the -w switch (windowed mode). Remove it and use the other switches you were before... Info in the What'sNew.pdfORIGINAL: packerpete
I cannot seem to get the game screen to take up the entire monitor. It currently uses about 3/4 of the screen and moving the mouse arrow around does not scroll the map. Any help the computer illiterate in crowd would be welcome. And thanks for the update.
Right click on the icon and hit properties and delete the -w
RE: Patch 06 - Public Beta
Is there any chance of allowing decimals for the fuel in, resources in, resource out etc sections in the editor and ( in-game )?
Basically rather than having 1 HI factory produce 2 HI points I'd like to set it so that one HI factory produces 0.1 HI points ( and that will require tweaking the others ( Resources, OIL etc similarly ) ).
It should be a pretty simple thing to change them from integers to a data type allowing for decimals. I know it isn't a high priority but given the excessive power of strategic bombing it would allow for a work-around to protect against ueber-strategic bombing.
Alternately, could you look into the targetting algorithms for city attacks? I've just had eacvh B-29 which attacked one of my cities take out 2 HI factories each. In the end I've lost 650 factories in a day ( 1300 HI ) which, if applied to the air war in Germany or Japan would have seen both of those countries knocked out of the war in just 6 to 10 sorties. This is obviously utterly historically incorrect. It appears to be a problem with the targetting algorithm not accounting for the dispersion of HI which would actually occur. Alternately it doesn't account for clustering of bombs such that each bombload couldn't possibly hit more than 1 HI factory - albeit the more bombs there were the high the chance they'd definitely hit that HI factory. In-game it looks like every bomb has a distinct chance to hit a HI factory which results in massive hit rates on HI. If each bomber had a chance to hit modified by the number of bombs dropped per bomber this might bring the city attack effect down to more realistic levels.
Basically rather than having 1 HI factory produce 2 HI points I'd like to set it so that one HI factory produces 0.1 HI points ( and that will require tweaking the others ( Resources, OIL etc similarly ) ).
It should be a pretty simple thing to change them from integers to a data type allowing for decimals. I know it isn't a high priority but given the excessive power of strategic bombing it would allow for a work-around to protect against ueber-strategic bombing.
Alternately, could you look into the targetting algorithms for city attacks? I've just had eacvh B-29 which attacked one of my cities take out 2 HI factories each. In the end I've lost 650 factories in a day ( 1300 HI ) which, if applied to the air war in Germany or Japan would have seen both of those countries knocked out of the war in just 6 to 10 sorties. This is obviously utterly historically incorrect. It appears to be a problem with the targetting algorithm not accounting for the dispersion of HI which would actually occur. Alternately it doesn't account for clustering of bombs such that each bombload couldn't possibly hit more than 1 HI factory - albeit the more bombs there were the high the chance they'd definitely hit that HI factory. In-game it looks like every bomb has a distinct chance to hit a HI factory which results in massive hit rates on HI. If each bomber had a chance to hit modified by the number of bombs dropped per bomber this might bring the city attack effect down to more realistic levels.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
- noguaranteeofsanity
- Posts: 257
- Joined: Tue Nov 24, 2009 2:28 pm
- Location: Sydney, Australia
RE: Patch 06 - Public Beta
Also the arrow keys on the keyboard, will allow you scroll around the map. I find the mouse pointer does not always allow you to do this in windowed mode, in my case I think the problem is caused by having two monitors.ORIGINAL: n01487477
The patch shortcut uses the -w switch (windowed mode). Remove it and use the other switches you were before... Info in the What'sNew.pdfORIGINAL: packerpete
I cannot seem to get the game screen to take up the entire monitor. It currently uses about 3/4 of the screen and moving the mouse arrow around does not scroll the map. Any help the computer illiterate in crowd would be welcome. And thanks for the update.
-
packerpete
- Posts: 129
- Joined: Sat Feb 27, 2010 3:10 pm
RE: Patch 06 - Public Beta
Thanks fellas. That did the trick.
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: Patch 06 - Public Beta
Thank you for the support.
I saw nothing in here about fixing Japanese MTBs so that they do not halt at 1 day short arrival and are never able to be built through expenditure of supply.
Please see this thread:
Japanese MTBs
I saw nothing in here about fixing Japanese MTBs so that they do not halt at 1 day short arrival and are never able to be built through expenditure of supply.
Please see this thread:
Japanese MTBs
RE: Patch 06 - Public Beta
Hi-DLed OK. I think I saw another post on this, but after DL v1108, hit shortcut on screen, v loaded, BUT it covers only about a half of my screen. Any solutions? Thanks, Hugh Browne
hbrsvl
RE: Patch 06 - Public Beta
Right click your desktop shortcut, hit properties and remove the -w from your target line






