Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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tornnight
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by tornnight »

It is public. And it works well.
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Erik Rutins
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by Erik Rutins »

We're planning to make this an official update this week while we work on the next beta update.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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jalapen0
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by jalapen0 »

ORIGINAL: cmdrnarrain

What is the status on the public release of this update?

It is a "public beta"
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Simulation01
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by Simulation01 »

ORIGINAL: jalapen0

ORIGINAL: cmdrnarrain

What is the status on the public release of this update?

It is a "public beta"


The spirit of his question regarded the time when the 'beta' would become final. However, the whole point of having a beta test is so that you can hunt down and remove bugs...not every bug readily appears to the testers and developers. The beta version must be coaxed into revealing it's weaknesses....so that it can be put to the fires of Codeforce's forge and be remade anew! It's glory undimmed and made known.... as a....final revision update.

Do you hear that!? That horn in the distance!? That is ehsumrell1 and his war-band on the hunt!! Helmets and armor gleaming in the digital sun!
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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ehsumrell1
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by ehsumrell1 »

ORIGINAL: Simulation01

The spirit of his question regarded the time when the 'beta' would become final. However, the whole point of having a beta test is so that you can hunt down and remove bugs...not every bug readily appears to the testers and developers. The beta version must be coaxed into revealing it's weaknesses....so that it can be put to the fires of Codeforce's forge and be remade anew! It's glory undimmed and made known.... as a....final revision update.

Do you hear that!? That horn in the distance!? That is ehsumrell1 and his war-band on the hunt!! Helmets and armor gleaming in the digital sun!

D*mn......scanners didn't pick up that bug hiding on the other side of the planet while we
were in orbit....... [:-]

Just nuke 'em from orbit I guess......only way to be sure!
Shields are useless in "The Briar Patch"...
cmdrnarrain
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by cmdrnarrain »

Any updates?
"Good, evil... I'm the guy with the World Destroyer"
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Data
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by Data »

so soon? then Elliot should be an artificial life form, not Data [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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ehsumrell1
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by ehsumrell1 »

ORIGINAL: cmdrnarrain

Any updates?

Very soon! Working on some things at the moment. [:)]
Shields are useless in "The Briar Patch"...
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ASHBERY76
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by ASHBERY76 »

Issues

Massively gargantuan overpowered 1st tier bombarding weapons that wipes out homeworld population with a few frigates in 5 mins.Bombarding colonies should be substantially slowed down.

Not enough emigration from Homeworlds.This causes both massive importance to homeworld defence for the A.I which a Human player with always exploit no matter how well defended, and new colonies never grow to any reasonable size even late game so homeworld pops should help fill them out better.

Mining base exploit.Build a mine in a empires systen and sell for huge moneys.
Hetulik
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RE: Return of the Shakturi Public Beta Update v1.501 Beta 1 Now Available

Post by Hetulik »

I'm also finding I could fund my empire entirely by selling/trading technology for credits to my allies. I'm paying alot of expenses for my state economy, and am doing ok with private sector profit, but i'm always loosing money so need to sell some technology for money to stay afloat.

It makes sence to sell technology for credits, but it doesn't seem balanced to be getting 100,000 credits for some very small easily obtainable technology.

It feels like i should get less money for the equivent value in technology.

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