FW190A not allowed in JGs

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Smirfy
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Joined: Fri Jul 16, 2004 8:24 pm

RE: FW190A not allowed in JGs

Post by Smirfy »

ORIGINAL: ComradeP

A problem is that there's no air superiority phase or something similar, so all air-to-air casualties are mission related. That can dramatically reduce or increase Soviet casualties, depending on how many/if any fighters show up to participate in a battle/intercept an air mission. Previously, you could lure most of the enemy fighters to battle with some minor air missions, but that was recently changed.

Yup thats the problem, makes no sense at all. Air superiority should be a phase definately a distinction between that and escort
ComradeP
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RE: FW190A not allowed in JGs

Post by ComradeP »

You can launch fighter only air raids on air bases, but those are far less effective than they used to be (the previously possible results are shown in the 1943 AAR between Bob and Flavio) and you take damage/losses from AA in the process.
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Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: FW190A not allowed in JGs

Post by Smirfy »

ORIGINAL: ComradeP

You can launch fighter only air raids on air bases, but those are far less effective than they used to be (the previously possible results are shown in the 1943 AAR between Bob and Flavio) and you take damage/losses from AA in the process.

Air superiority should be under the hood you allocate your resources to an area and forget about it until you need to tweak numbers and formations. It should be a definate phase. Aircraft not on Air superiority should be available for the player to escort missions and do deliberate attacks.
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CarnageINC
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RE: FW190A not allowed in JGs

Post by CarnageINC »

Air superiority would be a awesome fix if it could be emplimented into the mechanics of the game. Something needs to be done, to me the easist fix would be to have the stats on early Russian fighters and bombers dropped so more losses of there type occur. I know most of the German aces got most of there kills on the east front and if you look at the squadrons it shows how many kills there getting total and for a weeks worth of missions they are way way way to low IMO.
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