Suggestions: player beable to control freighters and mining ships.

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Lonck
Posts: 106
Joined: Tue Nov 23, 2010 4:12 pm

RE: Suggestions: player beable to control freighters and mining ships.

Post by Lonck »

We're not talking about the entire private sector (although I wouldn't mind if private sector was eliminated).  We're talking about a few freighters to haul resource in emergency situations.  Its like saying the army relies on private sector alone to supply its troops.  The army has their own supply transports while at the same time using private sector, too. Why are people so against this? I'm not talking about changing the game, just add an option among many(the game has lots about automation) to let player control a few freighters and mining ships. Maybe RotS fixed it but in vanilla I'm forced to build colony ships with extractors because the freighters don't move resources around. Just let me control a few more things.
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gmot
Posts: 123
Joined: Mon Nov 22, 2010 3:51 pm

RE: Suggestions: player beable to control freighters and mining ships.

Post by gmot »

Can't speak for others of course, but I'm not against other people controlling private sector elements. Just saying I have no interest in doing it myself. If it's an option that's fine - based on how Codeforce programs stuff I'm sure it would be optional. To each their own style of playing. Although playing RotS I haven't noticed issues with resources not being moved around properly.
Sabin Stargem
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RE: Suggestions: player beable to control freighters and mining ships.

Post by Sabin Stargem »

I think that it would be nice if we could purchase and stockpile resources, with the military sector getting first crack at what their own empire's private sector produces. If I remember rightly, the USA released some of it's gas stockpile a couple years back to stimulate the economy. I would like to be able to do the same if a war breaks out, or if there is an sudden demand for Dhuyat skin cream. Or just to have the spare material for warship production.
kenata
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Joined: Thu Dec 16, 2010 6:15 pm

RE: Suggestions: player beable to control freighters and mining ships.

Post by kenata »

I personally am against managing each and every freighter as this would probably get incredibly tedious in the mid to late game. However, I think that it is interesting that command economies ( communistic/socialistic/fascistic) are MIA in DW. I think a good middle ground could come in the way of some kind of high level commands. For instance, I could select a mining base and tell it that all of its output is to be moved to some space port. Then it would simply order any freighters which pick up its goods to move to the specified space port. For another example, we might want all our large space ports to have an even distribution of goods. Then, my automated private sector would simply focus it efforts to ensure that this is the case. The idea here would be to make the entire process very simple while giving players some indirect control over the automation of the private sector. 
Deomrve
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Joined: Sun Sep 03, 2006 10:08 pm

RE: Suggestions: player beable to control freighters and mining ships.

Post by Deomrve »

With my suggestion you have no say in the private sector, but would have the ability to build military freighters to transport needed resources to critical areas. Unless you are a anal micro manager you shouldn't need all that many and with the ability to automate you wouldn't need to tend them, but they would be there if you needed a vital resource at the front and the civilian sector just wasn't getting it done. Besides in the real world, military's do maintain their own supply network.
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the1sean
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Location: Texas, USA

RE: Suggestions: player beable to control freighters and mining ships.

Post by the1sean »

The private sector should stay how it is. It is dynamic and "realistic", and gives the game depth and strategy. Sometimes I hear complaints about not having the necessary supplies to build something/complete it. This as it was meant to be. It is enemy embargoes and shipping-raiding having its effect on the game. It's what happens when you try to build a fleet of ships using components that require piles of exotic resources that you dont have. Otherwise, there is no reason to have a supply and demand economy.
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