Super Beam Weapons?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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J HG T
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Location: Kiadia Prime

RE: Super Beam Weapons?

Post by J HG T »

ORIGINAL: Shark7

ORIGINAL: caerr

Or watch in horror as a dozen civilian ships get obliterated when a pirate escort wandered into firing range. [X(]

No pain no gain. [:D]

If you defend everything you defend nothing!

Sometimes you have to make sacrifices. World ain't perfect. And besides, those transport pilots probably rather die to defend their nation than become slaves to some twisted alien race.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
caerr
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RE: Super Beam Weapons?

Post by caerr »

I would expect no less from my pilots. However foreign freighter pilots might not take kindly to such treatment. [:'(]
cmdrnarrain
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RE: Super Beam Weapons?

Post by cmdrnarrain »

Number of World Destroyers is dependent on the map size. 
"Good, evil... I'm the guy with the World Destroyer"
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Data
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RE: Super Beam Weapons?

Post by Data »

ORIGINAL: caerr

I would expect no less from my pilots. However foreign freighter pilots might not take kindly to such treatment. [:'(]

i wonder if it's ok for other empires to get upset with me because my area weapons reacted to another empire's attack; it's not their fault but neither is it mine, i'm defending myself - if they wouldn't get upset I would indeed use Shark's ideea, it obviously has merrits (profiting from killing your own civies [:)])

thanks also caerr for clarifying the relation between WD and map size, good to know
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Shark7
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RE: Super Beam Weapons?

Post by Shark7 »

ORIGINAL: J HG T

ORIGINAL: Shark7

ORIGINAL: caerr

Or watch in horror as a dozen civilian ships get obliterated when a pirate escort wandered into firing range. [X(]

No pain no gain. [:D]

If you defend everything you defend nothing!

Sometimes you have to make sacrifices. World ain't perfect. And besides, those transport pilots probably rather die to defend their nation than become slaves to some twisted alien race.

Although an even better use for an area weapon ship would be a heavily shielded 'kamikaze' type ship that could zoon in and take out enemy defending fleets. Just a super area weapon, enough engines to move, and shields.
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Data
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RE: Super Beam Weapons?

Post by Data »

Shark, you're a warrior....that's for sure
good defensive and offensive ideas as well
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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