Cavalry unit question.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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ComradeP
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Joined: Thu Sep 17, 2009 3:11 pm

RE: Cavalry unit question.

Post by ComradeP »

It gives a rough idea of the normal capabilities of the combat unit in such a hex, what it doesn't give is an indication of the modifiers the unit will get based on the hex type. So the counter gives a correct regular CV, but doesn't really indicate modified CV because that is done in combat after numerous calculations. A Rifle division in a swamp can appear like 1=1, but will defend more like 1=50, so to speak. If you, whilst planning, add about 20 to defensive CV's in difficult terrain, for each unit in the stack, you should get close to what it will take to dislodge it.
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