PILOT TRAINING PROBLEMS

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Alfred
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Joined: Thu Sep 28, 2006 7:56 am

RE: PILOT TRAINING PROBLEMS

Post by Alfred »

ORIGINAL: Ranger5355

Alfred, I'm curious on the dive bomb training. Why is it set at 14,000ft? I've been training at 10,000 assuming that the recommended bombing altitude would be best.

I use 14k because it is within the dive bombing altitude envelope and helps to safeguard against forgetting to assign the dive bombing altitude if I place the dive bomber unit on active duty. Any altitude within that envelope would do. Essentially I treat it as an aide memoire.

I find I incur minimal operational losses irrespective of what altitude I train at. Even at 100% training for 6 months my operational losses remain minimal, so I am absolutely unconcerned as to the fatigue levels. I am most scupulous (a) to not have a unit training beyond its normal range, and (b) there is at least 1 aviation support for each plane (whether on training or on active duty) at the airbase. For example my Beaufighter Ic were set to train 100% at range 9 and did/still not/do incur any training losses, even after months of training.

If you want to be ultra conservative, the advice given by others to train at range 0 etc will maintain operational losses to acceptable levels.

Alfred
FatR
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Location: St.Petersburg, Russia

RE: PILOT TRAINING PROBLEMS

Post by FatR »

ORIGINAL: Mynok
60? I have zero trouble getting a skill to 70. Haven't tried to push much past that because at that point they head into the fray. Defensive skills at that point are decent and exp in the 40s. They gain exp much faster in combat than in training.
There are at least two points of significantly diminishing returns in training. At around skill 60-65 improvement slows down considerably (EXP seems also to be a factor here, the higher it is, the slower is improvemnt). After 70-71 it becomes completely glacial and therefore only feasible for carrier air groups who often don't have anything better to do while their carriers sit in ports and justify even small improvements due to their importance.
The Reluctant Admiral mod team.

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santino250
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Joined: Wed Jun 17, 2009 4:30 pm

RE: PILOT TRAINING PROBLEMS

Post by santino250 »

How can you can their Range, or individual skill sets... besides setting escort and altitude?
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Chickenboy
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Location: San Antonio, TX

RE: PILOT TRAINING PROBLEMS

Post by Chickenboy »

ORIGINAL: Mynok

60? I have zero trouble getting a skill to 70. Haven't tried to push much past that because at that point they head into the fray. Defensive skills at that point are decent and exp in the 40s. They gain exp much faster in combat than in training.
Skills approach 70 asymptotically. I'll pull 'em in the high 60s when I get tired of waiting longer and the time is right for my pilot harvest. Around that time (fighters) the EXP is usually in the high 40s / low 50s. Exception: I won't pull them for the front lines unless the defense skill is >50, regardless of the EXP or skill.

Lastly, altitude for training does make a difference for bomber pilots. For example, set naval attack / bombs training to <5000 and LowNav will be trained. >5000 will get you Nav training-different skill sets.
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