1.03 beta 1

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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madgamer2
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RE: 1.03 beta 1

Post by madgamer2 »

ORIGINAL: cookie monster

Here's the link

ftp://1314100693730:11013913@ftp2.matri ... 03Beta.exe

what is 530 permission denied mean

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2ndACR
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RE: 1.03 beta 1

Post by 2ndACR »

It makes some good changes that you need to get used to. I have had no issues with it. Glad you got it
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madgamer2
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RE: 1.03 beta 1

Post by madgamer2 »

i don't see any 1.03 or 1.03 beta in my members download & patch's page, but then its another mistake as they do not even have all my games listed. any place else I can get the patch?

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RE: 1.03 beta 1

Post by madgamer2 »

all bets off I found the patch right were Joel said it was

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barkman44
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RE: 1.03 beta 1

Post by barkman44 »

When is the official 1.03 patch going to be available?I don't want to sound stubborn but since all my info was lost during new website const.I refuse to start over again with new e-mail etc etc.
I have purchased over a dozen games from matrix all at full price{wite and witp ae 200.00,hate to add up how much all the others add up wife may find out!}so this is a hassle.
Why can't these beta's just be in a dl section like the official.
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2ndACR
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RE: 1.03 beta 1

Post by 2ndACR »

Mainly because they are beta patches. Things can get messed up or left out, like it did. Since it is a beta, we know that oopsy can happen. Official you don't want to have the oopsy. Not sure if I can manage it, but I can email you the beta patch if you want. It is 25 megs though, so not sure.
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Gettysburg
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RE: 1.03 beta 1

Post by Gettysburg »

Comes the new Beta patch (1.03 beta2) today?
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RE: 1.03 beta 1

Post by barkman44 »

over at ageod you can dl all patches official or beta from link in message on forum much more convenient
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RE: 1.03 beta 1

Post by Joel Billings »

ORIGINAL: stultus

Comes the new Beta patch (1.03 beta2) today?

I don't know exactly when Matrix plans to release it. Hopefully within the next few days if nothing comes up. Here's the current fix list for v1.03 beta 2:

V1.03 Beta 2 – January 21, 2011

Special Note – Please be aware that when a pop up box comes up asking for a value to be entered, if the X is pressed, the game reads this as entering a value of 0.

· New Features and Rule Changes

1. Eliminated German leader dismissals prior to 12/15/1941 (This was incorrectly reported fixed in v1.03 beta 1)
2. The AI has been improved so that it will be less likely to leave enemy units supplied by ports behind it’s lines. An example of this is that the German AI should be less likely to leave Odessa in Soviet control in the fall of 1941. Also improved the Soviet AI reaction to German moves into the Caucasus (sometimes it would respond with too many units). (This was incorrectly reported fixed in v1.03 beta 1)
3. Restricted Soviet Rifle brigades so they can’t merge into Rifle Divisions prior to May-1942.
4. Increased the Admin point cost for creating Soviet Rifle Divisions and Cavalry Divisions to 20 before May-1942.
5. Soviet Rocket and Heavy Tank units get automatic Guards status. (This was incorrectly reported fixed in v1.03 beta 1)
6. Made improvements in the AI to reduce/eliminate very poor ground attacks that were occasionally being made.
7. Missing Rule – Section 22.2 should contain an additional exception that states there will be no snow or mud during December 1941 and January 1942 (only Blizzard).
8. Rule Correction - The 110 in the last sentence of section 10.3 should be replaced with 120 (Axis Allied Frozen Garrisons).
9. Rule clarification – Naval Rifle Brigades may be used to create Rifle Corps.
10. Made some adjustments to the amount of CAP that intercepts fighter sweeps (airfield attacks with no bombers).
11. Vehicles produced by Axis Allies will be placed in the German National Pool.
12. Have disabled the production of cities in surrendered nations. Surrendered nations now show 0% production on the production screen.
13. Soviet air groups in the national reserve are not counted when determining if new Soviet Air Bases should be created.
14. The game now limits the amount of Soviet Guards Armies to 11 and Guards Tank Armies to 6.

· Bug Fixes

1. Soviet Guard Corps should no longer have duplicate names. (This was incorrectly reported fixed in v1.03 beta 1)
2. Captured equipment of destroyed Soviet support units were going to the Finnish pool. Now, where the equipment goes will depend on the map location of the HQ, on map unit or City that the unit is attached to. (This was incorrectly reported fixed in v1.03 beta 1)
3. Fixed a problem with delayed SAD air bases that were disbanding. (This was incorrectly reported fixed in v1.03 beta 1)
4. Fixed text in the CR screen leader tab. (This was incorrectly reported fixed in v1.03 beta 1)
5. Fixed a bug that allowed the Admin Point total exceed 500 when a Soviet Front entered the game. Admin Points should never exceed 500.
6. Fixed a situation where an AI German unit that was totally surrounded was illegally picked up and placed back in friendly territory.
7. Added code to prevent the AI from evacuating factories from isolated cities.
8. Adjusted some issues with non-random weather where the exception cases listed in section 22.2 of the manual could occur in non-random weather. Now they should only appear when using random weather.
9. Fixed a problem where fort levels in a swamp hex could exceed 3.
10. Fixed a problem that in some situations was causing air recon to reduce the detection level of enemy units.
11. Fixes a problem that caused players not to be able to access their current Multiplayer games.
12. Fixed support units that were not being affected by their HQ’s supply shortages and were receiving more than they should.
13. Fixed some incorrect values in the supply details for support units.
14. Fixed a problem causing HQ’s to not send all their supply dumps to units that needed them.
15. Fixed a problem causing Fighter Bomber groups to fly bomber missions even when set to Fighter mode. Fixed another problem that could in some cases cause Fighter bomber groups that were showing they were set to fighter missions to not fly intercepts.
16. Fixed a problem causing oversized groups to appear on the air strike list.
17. Ground elements in a unit will no longer upgrade if the upgrade is to equipment types that are not in the OB of the unit.
18. When ground elements are sent back to the pool because they do not belong in a unit’s OB, once they are all sent back to the pool the ground element slot will be removed from the unit. Previously the slot would remain as 0 and could block other appropriate equipment from being added to the unit.
19. Made some refinements that can allow a unit to have more different types of tanks as long as the totals are within the OB of the unit. In the past, some units would be overstrength because they would not allow a different tank into the unit even though it was of the appropriate type for the OB.
20. Fixed Axis Allies so that they use the German vehicle pool when needed to generate certain motorized replacement squads (ex. Hungarian motorcycle squads in Hun. Armored Division). In the past they might not get these replacements because they required Hungarian vehicles.
21. Partisan units will no longer generate "no longer frozen” messages in the logistic event log.
22. Fixed a bug that could cause ground support to target a non-participating ground unit that was stacked with a ground unit that was in the battle. Also altered the targeting routine so that ground support can be split over several target units instead of always concentrating on one target unit per combat.
23. Fixed a bug where fortified units could be forced to rout move away from enemy units. Now, if a fortified unit is so weak that it would normally displace, it will be disbanded.
24. Independent regiments (not broken down divisions) were not paying the +2 extra to move into an enemy controlled hex. This has been fixed so they pay the extra cost.
25. Fixed a problem so that when a unit is broken down, the support/need values will immediately be divided by 3 on the unit detail display.
26. Fixed a bug that could cause the text in the multiplayer screen to be off center when the screen is maximized.
27. Fixed a possible crash bug caused by the Aircraft fuel usage formula getting a divide by zero.
28. The build cost is now shown correctly in the aircraft tab in the editor.
29. Fixed the Inventory Compare display for aircraft.


· Data and Scenario Changes

1. Data Fixes
* added a “regiment” of 108 security squads to the 41 Security Division TOE
* reduced this “regiment” to a “battalion” of 36 squads in the 42 Security Division TOE
* Changed ground element (732 - ""Partisan Squad"") type to ""Partisan Squad"" (52), a newly created type. Done to limit Partisan Squads to partisan units. In games using this new data, Partisan Squads will not be used in non-partisan units.
* Reintroduced I-15bis(272) and fixed the armaments and ratings for the IAR37/38/39 planes
* Renamed OB 402 to 42b Guards Tank Corps and added OB 404 42a Guards Tank Corps to correspond with OB 79 42a Tank Corps. This will allow the formation of Guards Tank Corps in April 1942 (previously only non-Guards Tank Corps could be formed prior to July 1942.


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-- Soren Kierkegaard
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Gettysburg
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RE: 1.03 beta 1

Post by Gettysburg »

Thank you Joell!!! That looks very good. I hope we get it soon. I like this game very mutch
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RE: 1.03 beta 1

Post by DrewBlack »

Bring It!!! im ready.
 
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RE: 1.03 beta 1

Post by Joel Billings »

I heard from Erik that he thinks the beta 2 will most likely be posted on Monday, but no promises. Something could always come up that would delay things, but don't expect it before then.
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RE: 1.03 beta 1

Post by morganbj »

Just as well.  I could never get 103-1 to work.  I kept getting a "not a valid win 32 program" error.
 
I'm doing a complete reinstall and staying with 102 until 103 becomes official.
 
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RE: 1.03 beta 1

Post by morganbj »

Well, that didn't work either.  Now 1.02 doesn't work.  The first menu opens, but when I say PLAY the game, nothing.  This is what it did after I tried to install 1.03beta. What the hell is going on?  I had 1.02 working before.
 
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RE: 1.03 beta 1

Post by cookie monster »

The quick start icon probably does not work

use the game menu icon
randallw
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RE: 1.03 beta 1

Post by randallw »

9. Rule clarification – Naval Rifle Brigades may be used to create Rifle Corps.

Does this mean a naval rifle brigade can be used as the third piece of a rifle corps, or is this a typo and the brigades can be used as part of divisions?
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RE: 1.03 beta 1

Post by Gandalf »

ORIGINAL: bjmorgan

Well, that didn't work either.  Now 1.02 doesn't work.  The first menu opens, but when I say PLAY the game, nothing.  This is what it did after I tried to install 1.03beta. What the hell is going on?  I had 1.02 working before.

Not a big deal. It's a beta... Just find where the game is installed using Windows Explorer... probably C:/Program Files/Gary Grigsby's War in the East/...

Look for the file named WarInTheEast.exe. (the .exe may or may not be showing.)

Right click on it with your mouse and a menu pops up. Choose Send To... another pop up comes up... Choose Desktop (create shortcut)

Voila... You have now created a legit shortcut to the new beta's game executable... You're good to go.
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RE: 1.03 beta 1

Post by Joel Billings »

ORIGINAL: randallw

9. Rule clarification – Naval Rifle Brigades may be used to create Rifle Corps.

Does this mean a naval rifle brigade can be used as the third piece of a rifle corps, or is this a typo and the brigades can be used as part of divisions?


It's a typo, they can be used for forming both Rifle Divisions and Rifle Corps.
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RE: 1.03 beta 1

Post by morganbj »

ORIGINAL: Gandalf

ORIGINAL: bjmorgan

Well, that didn't work either.  Now 1.02 doesn't work.  The first menu opens, but when I say PLAY the game, nothing.  This is what it did after I tried to install 1.03beta. What the hell is going on?  I had 1.02 working before.

Not a big deal. It's a beta... Just find where the game is installed using Windows Explorer... probably C:/Program Files/Gary Grigsby's War in the East/...

Look for the file named WarInTheEast.exe. (the .exe may or may not be showing.)

Right click on it with your mouse and a menu pops up. Choose Send To... another pop up comes up... Choose Desktop (create shortcut)

Voila... You have now created a legit shortcut to the new beta's game executable... You're good to go.
You missed my point. I tried that, but got a "not a valid WIN32 program."

So, I uninstalled the whole thing, then reinstalled it. 1.00 Worked fine. Then I added 1.02. It didn't work. I push the PLAY and nothing happens, I do what you suggest and I get the "not a valid WIN32 program."

But now, I have uninstalled it again. I deleted all referencces to "WarInTheEast" from the registry. I rebooted. I reinstalled 1.00. It worked. I did 1.02 again. It didn't work.

So, I did it all over again, but this time I used the "check for updates" on the menu and it worked. So, there must be something wrong with the update executable I downloaded? How is that possible when it does its thing and says it installed 1.02?

As for 1.03, I'll wait until it arrives via the "check for updates" button.

This whole thing is too bizzare.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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