Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July

Post bug reports and ask for help with other issues here.

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pws1225
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by pws1225 »

I ran a few more turns last night including using Tracker. No problems!

Thanks Michael.
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by michaelm75au »

Excellent !!!!
Was a bit worried about the DLL translating saves for Tracker after the Windows patch last year (IIRC) that broke it.
Michael
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Omat
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by Omat »

Hello

Tanks for your respond. You don`t need to change it only because I feel it is not logic for me. :) Well I am not th hub of the world so dan`t waste your time.

Bye
ORIGINAL: michaelm

ORIGINAL: Omat

2.) I am not sure if this is a bug, but I think not logical:

Problem:
Variant A:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "any pool" and select the pilot from the No.242 RAF and the No. 146 get him.

Variant B:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "group pool" and select the pilots from the No.242 RAF and the No. 146 does NOT get the pilot. Instead the pilot go the the fighter pool...but i requested for the No. 146...

Short: Both variants requests a pilot for No. 146 Sqn. When you took variant A you get one and if you take variant B you don’t.

I think what I am trying to do is to allow you to transfer pilots between groups (any filter) and allowing you to transfer pilots to the Reserve (when group filter on).

In other places, I have used the right/left click to make the distinction.
This screen might have been set up before I went with the r/l-click.
I'll see if I can make it work same way so outcome is same regardless.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
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littleike
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by littleike »

Game still exit to desktop after F12 press.

Thanks for your effort Michaelm and good work.
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
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michaelm75au
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Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by michaelm75au »

ORIGINAL: littleike

Game still exit to desktop after F12 press.

Thanks for your effort Michaelm and good work.
That is a quick exit key; WAD
Michael
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by michaelm75au »

ORIGINAL: Omat

Hello

Tanks for your respond. You don`t need to change it only because I feel it is not logic for me. :) Well I am not th hub of the world so dan`t waste your time.

Bye
ORIGINAL: michaelm

ORIGINAL: Omat

2.) I am not sure if this is a bug, but I think not logical:

Problem:
Variant A:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "any pool" and select the pilot from the No.242 RAF and the No. 146 get him.

Variant B:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "group pool" and select the pilots from the No.242 RAF and the No. 146 does NOT get the pilot. Instead the pilot go the the fighter pool...but i requested for the No. 146...

Short: Both variants requests a pilot for No. 146 Sqn. When you took variant A you get one and if you take variant B you don’t.

I think what I am trying to do is to allow you to transfer pilots between groups (any filter) and allowing you to transfer pilots to the Reserve (when group filter on).

In other places, I have used the right/left click to make the distinction.
This screen might have been set up before I went with the r/l-click.
I'll see if I can make it work same way so outcome is same regardless.

You are correct in that it does not seem logical; why bend the pool filter to act differently when it really is dependent on the pilot where he should go.
Michael
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Reg
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by Reg »

ORIGINAL: michaelm

ORIGINAL: viberpol

ORIGINAL: michaelm



You'r right!
I didn't even notice it.
I might see if can use some other symbol to amke it more obvious.

Some other color of "!" can make it more obvious IMHO

I was going to change it to '=' rather '!'.
Coloring a single character may not give enough contrast.


Image

What about inserting a space before the special character to separate it from the number and make it more obvious...
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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noguaranteeofsanity
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by noguaranteeofsanity »

When viewing the search arcs, it seems that if the arc ends on 0 degrees in a clockwise direction (eg 330 to 0), it appears in the old colour scheme.  All other arcs appear in the new colour scheme.
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by michaelm75au »

ORIGINAL: Reg

ORIGINAL: michaelm

ORIGINAL: viberpol




Some other color of "!" can make it more obvious IMHO

I was going to change it to '=' rather '!'.
Coloring a single character may not give enough contrast.


Image

What about inserting a space before the special character to separate it from the number and make it more obvious...
There is a space (or two) there.
Michael
Halsey
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by Halsey »

Running fine.
Blue looks good.


Just a note though.

On your revised TO&E symbols.
Should look like this.

(+) means overstrength.
(-) means understrength.


The way you have it set up.

(+) means needs.
(-) means too many.
Confusing to recognize at a glance.
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by michaelm75au »

The markers indicate that devices can be added (+) and devices can be upgraded (=)
Michael
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by Halsey »

Ahh, ok then.

Then I really don't care to have the extra symbols on the LCU screen.
I'm more concerned about current strength as a player, not upgrades.

Sorry...
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Bullwinkle58
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by Bullwinkle58 »

ORIGINAL: michaelm

The markers indicate that devices can be added (+) and devices can be upgraded (=)

Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.
The Moose
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stuman
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by stuman »

ORIGINAL: Bullwinkle58

ORIGINAL: michaelm

The markers indicate that devices can be added (+) and devices can be upgraded (=)

Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.

+1
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley

Image
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witpqs
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by witpqs »

ORIGINAL: stuman
ORIGINAL: Bullwinkle58
ORIGINAL: michaelm

The markers indicate that devices can be added (+) and devices can be upgraded (=)

Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.

+1

Having the symbols on screen rocks!
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PaxMondo
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by PaxMondo »

ORIGINAL: witpqs
ORIGINAL: stuman
ORIGINAL: Bullwinkle58



Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.
+1

Having the symbols on screen rocks!
+1

A very nice new feature. Thanks for the support.
Pax
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Bullwinkle58
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by Bullwinkle58 »

ORIGINAL: witpqs
Having the symbols on screen rocks!

Although I must say that having these symbols now makes me see how badly some of my units have been managed. Bad moose!!
The Moose
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drw61
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by drw61 »

You're not the only one! [;)]
ORIGINAL: Bullwinkle58

ORIGINAL: witpqs
Having the symbols on screen rocks!

Although I must say that having these symbols now makes me see how badly some of my units have been managed. Bad moose!!
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PaxMondo
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RE: Kates

Post by PaxMondo »

Ok, in Build 02, Kates with bombs would level bomb at 9000 and glide bomb at 10,0000.  Now in Build 03 Kates level bomb from both 9000 and 10,000.  Which is WAD?
 
I'm ok either way, but would like to know which is going to be in place going forward.  [;)]
 
If a preference can be made, then I would like to vote for the Build 02 style (glide bombing at 10,000).  It made pairing with Vals easier in terms of getting coordination with your escort.
 
Thanks!
Pax
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michaelm75au
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RE: Kates

Post by michaelm75au »

How are you telling the difference?
Michael
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