Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta - Build 1108j (build03)
I ran a few more turns last night including using Tracker. No problems!
Thanks Michael.
Thanks Michael.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
Excellent !!!!
Was a bit worried about the DLL translating saves for Tracker after the Windows patch last year (IIRC) that broke it.
Was a bit worried about the DLL translating saves for Tracker after the Windows patch last year (IIRC) that broke it.
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03)
Hello
Tanks for your respond. You don`t need to change it only because I feel it is not logic for me.
Well I am not th hub of the world so dan`t waste your time.
Bye
Tanks for your respond. You don`t need to change it only because I feel it is not logic for me.

Bye
ORIGINAL: michaelm
ORIGINAL: Omat
2.) I am not sure if this is a bug, but I think not logical:
Problem:
Variant A:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "any pool" and select the pilot from the No.242 RAF and the No. 146 get him.
Variant B:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "group pool" and select the pilots from the No.242 RAF and the No. 146 does NOT get the pilot. Instead the pilot go the the fighter pool...but i requested for the No. 146...
Short: Both variants requests a pilot for No. 146 Sqn. When you took variant A you get one and if you take variant B you don’t.
I think what I am trying to do is to allow you to transfer pilots between groups (any filter) and allowing you to transfer pilots to the Reserve (when group filter on).
In other places, I have used the right/left click to make the distinction.
This screen might have been set up before I went with the r/l-click.
I'll see if I can make it work same way so outcome is same regardless.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
RE: Patch 06 - Public Beta - Build 1108j (build03)
Game still exit to desktop after F12 press.
Thanks for your effort Michaelm and good work.
Thanks for your effort Michaelm and good work.
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
That is a quick exit key; WADORIGINAL: littleike
Game still exit to desktop after F12 press.
Thanks for your effort Michaelm and good work.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: Omat
Hello
Tanks for your respond. You don`t need to change it only because I feel it is not logic for me.Well I am not th hub of the world so dan`t waste your time.
ByeORIGINAL: michaelm
ORIGINAL: Omat
2.) I am not sure if this is a bug, but I think not logical:
Problem:
Variant A:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "any pool" and select the pilot from the No.242 RAF and the No. 146 get him.
Variant B:
1.) Go to No. 146 RAF in Calcutta
2.) Hit the request veteran button
3.) Select from the "group pool" and select the pilots from the No.242 RAF and the No. 146 does NOT get the pilot. Instead the pilot go the the fighter pool...but i requested for the No. 146...
Short: Both variants requests a pilot for No. 146 Sqn. When you took variant A you get one and if you take variant B you don’t.
I think what I am trying to do is to allow you to transfer pilots between groups (any filter) and allowing you to transfer pilots to the Reserve (when group filter on).
In other places, I have used the right/left click to make the distinction.
This screen might have been set up before I went with the r/l-click.
I'll see if I can make it work same way so outcome is same regardless.
You are correct in that it does not seem logical; why bend the pool filter to act differently when it really is dependent on the pilot where he should go.
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: michaelm
ORIGINAL: viberpol
ORIGINAL: michaelm
You'r right!
I didn't even notice it.
I might see if can use some other symbol to amke it more obvious.
Some other color of "!" can make it more obvious IMHO
I was going to change it to '=' rather '!'.
Coloring a single character may not give enough contrast.
![]()
What about inserting a space before the special character to separate it from the number and make it more obvious...
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
- noguaranteeofsanity
- Posts: 257
- Joined: Tue Nov 24, 2009 2:28 pm
- Location: Sydney, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
When viewing the search arcs, it seems that if the arc ends on 0 degrees in a clockwise direction (eg 330 to 0), it appears in the old colour scheme. All other arcs appear in the new colour scheme.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
There is a space (or two) there.ORIGINAL: Reg
ORIGINAL: michaelm
ORIGINAL: viberpol
Some other color of "!" can make it more obvious IMHO
I was going to change it to '=' rather '!'.
Coloring a single character may not give enough contrast.
![]()
What about inserting a space before the special character to separate it from the number and make it more obvious...
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03)
Running fine.
Blue looks good.
Just a note though.
On your revised TO&E symbols.
Should look like this.
(+) means overstrength.
(-) means understrength.
The way you have it set up.
(+) means needs.
(-) means too many.
Confusing to recognize at a glance.
Blue looks good.
Just a note though.
On your revised TO&E symbols.
Should look like this.
(+) means overstrength.
(-) means understrength.
The way you have it set up.
(+) means needs.
(-) means too many.
Confusing to recognize at a glance.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
The markers indicate that devices can be added (+) and devices can be upgraded (=)
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03)
Ahh, ok then.
Then I really don't care to have the extra symbols on the LCU screen.
I'm more concerned about current strength as a player, not upgrades.
Sorry...
Then I really don't care to have the extra symbols on the LCU screen.
I'm more concerned about current strength as a player, not upgrades.
Sorry...
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: michaelm
The markers indicate that devices can be added (+) and devices can be upgraded (=)
Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.
The Moose
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: Bullwinkle58
ORIGINAL: michaelm
The markers indicate that devices can be added (+) and devices can be upgraded (=)
Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.
+1
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: stuman
ORIGINAL: Bullwinkle58
ORIGINAL: michaelm
The markers indicate that devices can be added (+) and devices can be upgraded (=)
Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.
+1
Having the symbols on screen rocks!
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108j (build03)
+1ORIGINAL: witpqs
ORIGINAL: stuman
+1ORIGINAL: Bullwinkle58
Let me put my vote in as really liking this change. Saves many mouse clicks between the LCU screen and the pools.
Having the symbols on screen rocks!
A very nice new feature. Thanks for the support.
Pax
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: witpqs
Having the symbols on screen rocks!
Although I must say that having these symbols now makes me see how badly some of my units have been managed. Bad moose!!
The Moose
RE: Patch 06 - Public Beta - Build 1108j (build03)
You're not the only one! [;)]
ORIGINAL: Bullwinkle58
ORIGINAL: witpqs
Having the symbols on screen rocks!
Although I must say that having these symbols now makes me see how badly some of my units have been managed. Bad moose!!
RE: Kates
Ok, in Build 02, Kates with bombs would level bomb at 9000 and glide bomb at 10,0000. Now in Build 03 Kates level bomb from both 9000 and 10,000. Which is WAD?
I'm ok either way, but would like to know which is going to be in place going forward. [;)]
If a preference can be made, then I would like to vote for the Build 02 style (glide bombing at 10,000). It made pairing with Vals easier in terms of getting coordination with your escort.
Thanks!
I'm ok either way, but would like to know which is going to be in place going forward. [;)]
If a preference can be made, then I would like to vote for the Build 02 style (glide bombing at 10,000). It made pairing with Vals easier in terms of getting coordination with your escort.
Thanks!
Pax
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia