New Public Beta v4.50.14b Available

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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RD Oddball
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RE: New Public Beta v4.50.14b Available

Post by RD Oddball »

ORIGINAL: Tejszd

If/when you reinstall the last patch should be the only one needed....

That is correct. Patches, both beta and official, are released as comprehensive patches.
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RD Oddball
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RE: New Public Beta v4.50.14b Available

Post by RD Oddball »

ORIGINAL: Platoon_Michael

Just did a complete uninstall and now I don't get any graphics on the Campaign Debrief screen.

I only used the last patch.

That's exactly what you should be seeing. Cohesion was not used for stock WaR campaigns. No graphics should be displayed on the Campaign Debrief screen. If you mod Campaign.txt to turn on cohesion for campaigns or ops you'll also need to mod the background graphics to include the necessary descriptive graphics. As Andrew has posted he has a file he modded to accommodate the modification to campaign.txt.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

And would you be as kind to tell me what/where those graphics are,As I would like to implement that as well for the campaign Screen?


Thanks
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

ccimages
screengadget
gamegadgets
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

ORIGINAL: Andrew Williams

ccimages
screengadget
gamegadgets


What a pal!
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RD Oddball
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RE: New Public Beta v4.50.14b Available

Post by RD Oddball »

Scrngadg DBCOHESION000.tga. The CCImages doesn't need changing and as I'm sure you surmised, it has nothing to do with the gamegadg.
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

ooooh caught out again dammit...




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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

and Stock BETA 14 WaR



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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

The CCImages doesn't need changing unless you want to use cohesion and see it's results correctly in the debrief screen.

or it may just appear magically if you don't do annything.
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RD Oddball
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RE: New Public Beta v4.50.14b Available

Post by RD Oddball »

The intent was to have the DBCOHESION graphics pasted over top of the CCImages to prevent having to have two separate images for the debrief screen in the CCImages file. In this case DBCOHESION000 had to be left blank to act as a mask for the battle force morale graphic (DBCOHESION001) when you switch tabs between battle and campaign/operation. Hence DBCOHESION000 being left blank.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

Thanks Oddball,
But where do I get the graphics for the Total VL Control?

I don't even see the ones for the Battle Debrief Tab.
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

oh dear
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davidss
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RE: New Public Beta v4.50.14b Available

Post by davidss »

Hi,
Get a copy of the TLD Campaign.txt file, and then just go down the list and replace (copy and paste) all data specific to your WaR mod ... and then use this edited TLD file for your mod.
Remember to correct all number of days references ... must equal all the same as your mod.
You'll also have to add the correct number of days for all the differential support too.

You'll notice there is mention of Cohesion in the text ... I believe that is what enables overall cohesion levels to be shown in game
I just did this for converting WaR Utah 1.3 to TLD ... it worked for TLD anyway. I'm also using TLD screens.
Thanks RD_Oddball for mentioning the campaign txt thing earlier in this topic.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

ORIGINAL: Andrew Williams

oh dear


So you got one guy here who's showed more interest in the game than anyone else and you belittle him when he wants help?

What a P***k!
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

Plt Mic

You have been given all the information even if oddball mislead you a little... now it's up to you to actually look.

The answer you seek is in the pictures posted... i can't jump ,in a 747 and do it all for you.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

Well when someones asking for help and even e-mails another for help,he is then in turn hoping for help.
When he gets belittled or smart arse one liners instead it has a tendency of pissing him off.

You don't want to help (regardless of how easy it is for you ) then just ignore the thread.
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Dundradal
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RE: New Public Beta v4.50.14b Available

Post by Dundradal »

Michael,

Just ignore him as well. You are doing well to ask questions because I'm kind of learning a bit here as well.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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RD Oddball
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RE: New Public Beta v4.50.14b Available

Post by RD Oddball »

Michael, In the scrngadg the DBVICTORYIMAGE_000 through 008 are the graphics for the victory images. I learned the structure of the scrngadg and gamegadg files simply by scrolling through the images, through the entire list looking for the ones I wanted until I've just about got the entire thing memorized. Anyone who's delved into modding of any sort has followed the same path. Wish there was an easier answer for you bud but that's about it. Asking in the forums is good and you get lots of great help but often it's only part of the picture and you still need to fill in the blanks on your own at some point.

If you're not seeing those graphics appear I'd suggest that there's something about your installation that is not in order. Perhaps you'd done some modding to a file or files and forgot to change them back or something along those lines. If you can determine that you're
ABSOLUTELY certain you've got a clean install and you're still not seeing it please list the EXACT steps leading up to not seeing them starting from your installation process through launching the game right up to not seeing the graphics.
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

regardless of how easy it is for you


Or how difficult!

Michael.... I've looked through your posts... no one is helping you any more than they can....

You need to do the work, just as Oddball has said.

Dundradal's post is particularly helpful though, so no need to bother me with emails or MSN's any more.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

so no need to bother me with emails or MSN's any more.



Consider it done.
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