New Public Beta v4.50.14b Available

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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Andrew Loveridge
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New Public Beta v4.50.14b Available

Post by Andrew Loveridge »

There is a new version of the update available in the Members Club. There are just a few changes from the last update. We are looking to make this official soon, so please give us any feedback you have.


2/2/2011 – 4.50.14
  • EXE Changes [/b]
    • Fixed a ‘striped setup’ that could occur on a single battle meeting engagement (WaR Recht battle)
    • Cover rating shown by the UI standardized for examining terrain and soldier outline / team marker colors
  • MAPS Changes
    • RFM roof numbers and RFM polygon gaps fixed on Champlon, Butgenbach, Lutrebois, Wardin, Weiler and Eschweiler.
    • Included Andrews blank RFM for Schoenberg.
  • New Features
    • Updated Launch Menu
11/16/2010 – 4.50.12
  • New Features[/b]
    • Path finder from “Last Stand Arnhem” added.
    • AI player updates from “Last Stand Arnhem” added.
  • Bug fixes
    • Fixed post-battle crash that could occur due to incorrect cleanup of flamethrower effects data.
    • Fixed post-battle crash that could occur due to incorrect cleanup of vehicle wreck image data.
    • Fixed several multi-player crashing issues.
    • Battle Group Screen: Revert now resets the reinforcement count correctly in all cases.
  • Map fixes
    • Elsenborn Ridge elevation variation improved.
    • Malmedy tree coded in building removed.
    • St. Vith elevation improved.
    • All maps with bridges now have bridges coded as "bridge" rather than "paved road."
    • Neffe - fixed RFM polygons so interior graphics display properly.
    • Meyerode elevations tweaked.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

Not enough
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

Why is it so hard to get this fixed?

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Tejszd
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RE: New Public Beta v4.50.14b Available

Post by Tejszd »

Is that a picture from a mod? Or end of a turn?

When I tested regular WAR the screens were fine (top pics below). Having said that there a couple of mod issues to fix; BG commander pics and debrief screens (bottom pics below) that would make WAR more mod friendly (as neither problem with the same graphic files occur in TLD).


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Tejszd
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RE: New Public Beta v4.50.14b Available

Post by Tejszd »

Mod commander picture placement problem (the problem does not occur in TLD);

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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

Why is it so hard to get this fixed?

A lot of people will be saying "Get what fixed"
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

should be fixed properly as they were done 2 years ago.



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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

It's not from a Mod.
I played the one Battle just to see if it was corrected.

Why am I the only one who doesn't get the "Overall Cohesion" graphic or the "Total VL Control" graphics?
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

I tried again launching through the new Launch Menu. (I see it now)
And I still don't get those graphics.

I'll try and un-install everything next week and just install WAR with no Mod and see if that helps.
But I don't see those graphics in my ScrnGadg or GameGadg

I haven't edited but a few graphics from those files for VETBoB so I don't understand why it wouldnt work for me.
Anyone care to upload a screen shot of these files after extracted with GadgetMunger and show me where they should be?


Thanks
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

Just did a complete uninstall and now I don't get any graphics on the Campaign Debrief screen.

I only used the last patch.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

So I did another complete re-install and used no patch's
Now I get no graphics for either the Battle debrief or the Campaign Debrief.

Tested both an Op and GC

Also tried it with just the 1st patch as well.
Nothing.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

At this point all I can ask is does anyone other than a Beta tester see/get those same graphics as schrecken shows on his campaign debrief tab?
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

I don't think anyone see them but me.

They were not wanted by matrixgames.
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

I don't think anyone see them but me.

They were not wanted by matrixgames.

Nice.





Was the Fatigue and Cohesion removed from WAR as well with this patch?
I do not see that option anymore on the Strategic Screen.
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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

strat

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Andrew Williams
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RE: New Public Beta v4.50.14b Available

Post by Andrew Williams »

rest

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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

It's the Campaign text.

Am I supposed to add each Beta patch in order or just use the current one?
Tejszd
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RE: New Public Beta v4.50.14b Available

Post by Tejszd »

If/when you reinstall the last patch should be the only one needed....
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Platoon_Michael
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RE: New Public Beta v4.50.14b Available

Post by Platoon_Michael »

Last patch doesn't include the Fatigue/Cohesion
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RD Oddball
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RE: New Public Beta v4.50.14b Available

Post by RD Oddball »

We looked into this issue around the middle of February in context of a mod and the attached is what I've always seen on the debrief screen. We'll look into it again to be sure there's not an issue requiring a very unique set of circumstances to replicate.

If you can tell us the exact steps you take prior to seeing it we'll attempt to replicate it in the hopes of finding out why you're seeing the issue. It might help to post a saved game file in case it's somehow related to that. Since you do modding please be certain you have an absolutely clean install by installing from your CD and applying only patch v14b over top of it.

Thanks for bringing it to our attention.

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