Winter on the Orient Express

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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squatter
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RE: Winter on the Orient Express

Post by squatter »

"I think giving entrained German units some sort of immunity to winter effects is immensely gamey... I can only speak for myself, but my expectations are a bit higher in terms simulation vs. game."
 
I'm sorry but this just doesnt make sense. The suggestion is to make the game MORE realistic as a simulation by reflecting the fact that troops on trains - like these guys shipped out from France in a two week trip - would NOT arrive at the front completely wrecked and combat unready, in just as bad a shape as those units who have spent those same two weeks p*ssing icicles and literally freezing to death in a wind-swept trench somewhere east of Kharkov.
 
This is not a suggestion aimed at addressing perceived imbalances in the Axis First Winter rule, just as simple observation of one tiny detail that I for one would suggest the game is not representing realistically.  
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Mynok
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RE: Winter on the Orient Express

Post by Mynok »


The devs time would be far better spent correcting the balance of the first winter rules.
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Sabre21
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RE: Winter on the Orient Express

Post by Sabre21 »

ORIGINAL: 2ndACR

Nope, I hate the current blizzard rules. If I am not mistaken, historically, the units that arrived during the winter months brought winter gear.

Foxholes are okay, be surprised at how warm you can get once you get below ground out of the wind. That is the killer, the wind.

That's true, but it doesn't help win it is filled with snow or water.
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