POLL - What 3 things would you most like to see next in Distant Worlds?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by hewwo »

voted, but I miss the option 'game mechanic changes'. For instance, the research, fuel and resource suggestions made in this forum recently are all perfect and would make the game 200% better, if not more!
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

Thanks, hewwo, I'll put that on the next poll.

AI improvements takes the lead. It's good to see personell/leaders up there. Not surprised to see more starting empires at the bottom, I can barely handle it now!

For the record, I voted -

Mod support
Components/tech
Diplomatic options
Chet Guiles
Posts: 253
Joined: Thu Jun 13, 2002 9:30 pm
Location: Southern CA

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Chet Guiles »

#1. Ship design should allow us to choose which components will be used when "autpomatic" updates are done. This becomes especially true when there are several optional engines, shields, etc., and the AI decides which ones will be used un updates. The only alternative is to manually update every ship when a new component cpomes available. Alternatively, let us have an option to upgrade all ships in that ONE area only.

#2. Slightly larger or clearer fonts on the main screen. We "mature" types would appreciate that.

#3. A manual that explains HOW to do detail-priented tasks like deploying Resupply Ships. (And btw as a separate issue -- #4, I know -- once they are deployed, if anything else is placed in their solar system, they no longer can be seen. Maybe a special marker so we can quickly send shiops in the area to be refueled at RS locations if they are not part of fleets.
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by tjhkkr »

A squadron of torpedo bombers with experienced pilots is far more deadly then unexperienced pilots.

I agree with this, but whew doggy that would be some disk space...
Troops, squadrons, ships...

But I like it.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Webbco
Posts: 694
Joined: Sat Feb 06, 2010 10:15 am

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Webbco »

I know this might not be high up on many peoples list but I would love to see some more time and effort spent on troops and ground combat. If this was on the poll it would probably be my number 1!
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

Chet and Webbco, I'll add those to the next poll. Probably give it about a month till I do another one.

Chet, your #1 would have to go under user interface. I can't go into specifics when doing a poll as it would become incredibly long and confusing, which totally defeats the purpose I'm sure you'll agree.
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

ORIGINAL: Igard

Chet and Webbco, I'll add those to the next poll. Probably give it about a month till I do another one.

Chet, your #1 would have to go under user interface. I can't go into specifics when doing a poll as it would become incredibly long and confusing, which totally defeats the purpose I'm sure you'll agree.

Webbco, do you mean a total revamp of the ground combat, like a tactical mini game. Or do you mean an improved version of what we have now, with more troop stats and better AI?
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by tjhkkr »

Troops would be cool...
But the thing that comes to mind is that the Empire that has the ships in orbit are going to be the winners, between blockades and firepower.
If the attackers have an enemy fleet in orbit, they are toast.
The defenders have an enemy fleet in orbit, they can hold out a while under siege, but the orbitting warships/fighters would be blasting anything that moved... including foodstuffs...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Webbco
Posts: 694
Joined: Sat Feb 06, 2010 10:15 am

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Webbco »

I'm not really sure what direction would be best. There have been a couple of threads where the pros and cons of improved/expanded ground combat have been discussed. I just believe some sort of focus on planetside activity would increase immersion immensely for me.

I look at some of the different race characteristics and wonder how they can be explored in-game. E.g the apparent ability of the slukens to attach other races appendages to themselves...I want to see what this actually looks like! It would be great to see some tanks and other military vehicles too.

I would probably prefer a tactical minigame to see these thingsbut I realise this has the potential to become repetitive though.
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by ASHBERY76 »

1.More space loot,new monsters,events to improve the living galaxy

2.A full government system of leaders ala KOEI games like 3 Kingdoms.

2.Making each race more unique.I do not buy the fact that all species like would tourism.I think this should be unique to the human species type an example.Different systems for every species would be cool..

Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Bingeling »

As the troop symbol is currently a tank, I guess they have some tanks...

I think one main worry for the developer(s) should be that any new functionality must be fun, relevant and work well. I think expanded ground combat will have a very high risk in the "work well", area.

This of course makes introducing new features more "dangerous", and they need new features to justify another future expansion... It does not look so well with an expansion containing just streamlined ship design screen and improvements to the AI in early research lab construction...
User avatar
Howard Mitchell
Posts: 449
Joined: Mon Jun 03, 2002 11:41 am
Location: Blighty

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Howard Mitchell »

ORIGINAL: ASHBERY76

2.Making each race more unique.I do not buy the fact that all species like would tourism.I think this should be unique to the human species type an example.Different systems for every species would be cool..

I wouldn't limit tourism just to Humans, I think some of the other races such as the Securans would be tourists to.

But the idea of Boskarans saying 'My, what a lovely sunset!' is a bit strange.
While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim
User avatar
Tampa_Gamer
Posts: 161
Joined: Mon Dec 27, 2010 9:02 pm

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Tampa_Gamer »

All 3 votes to Modding Support - which in my mind means (1) externalizing most of the data (e.g. game rules/parameters, components, AI, etc.) along the lines of the Space Empires series, (2) programming the game to first look to the customized folder for potential mods (e.g. data, sound and graphic files to potentially override any of the defaults files), and (3) incorporating a decent mod manager into starting game menu. If that is accomplished, then it will greatly enhance the longevity of this game and empower the modding community to achieve most of the other items in the poll and permit the programmer(s) to focus on programming the "hooks" the modders need to accomplish their goals.
For those interested, forum thread link to post with a master list of all my DW mods: Link

User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

ORIGINAL: ASHBERY76

2.Making each race more unique.I do not buy the fact that all species like would tourism.I think this should be unique to the human species type an example.Different systems for every species would be cool..

Good one. I'll put this in the next poll. This would work just the same as, 'can become a pirate'. Unique race traits/features (can build resorts Y/N).

ORIGINAL: Imrryran

No internal politics or factions?

That's a new for me. We've already got uprisings and civil war (if only we could reunite using diplomacy). And the leaders feature might give way to some internal politics in the future.
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

There's a clear message revealing itself now. We want new features but not if the AI can't handle them. AI is the most important thing by far as without it, the game will be broken. I might just remove it from the next poll as it could be considered a fundamental and incremental process as each patch is released. Not so much a feature to be focused on. Or I'll just give an additional extra vote.

There's a close battle between personell and components. That's interesting.







Image
Attachments
pollresults.jpg
pollresults.jpg (120.41 KiB) Viewed 268 times
Balakirev
Posts: 13
Joined: Tue Dec 14, 2010 1:33 pm

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Balakirev »

I bought the game, thinking the very small font and similar colors between foreground text and background were issues any developer would seek to resolve.  They haven't been.  I'd like to see a poll option for readability, but I'm not getting the feeling this is really anything that will ever show up in the game, in any case.  Kudos to the dev team for what they've done, but in all honesty, I'm playing on a wide screen at very high resolution, can't force it lower, and can't play.
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Haree78 »

I chose 3 but what wasn't on the list is I would like the option to have random 'Galaxy events'. Things that will happen only once per game kind of rare but real game changing stuff. Doesn't need to be 'balanced', it would just make each game unique and have different challenges. Replay value is the key.

Some examples:

A super nova taking out nearby systems.

Some tentacle monster thing coming in to the Galaxy slowly monching on everything in it's path, you would need to attack with Allies to take it out. Maybe even a random planet turns in to it.

Some hulk comes in from another Dimension and begins zombieing or turning Evil planets it 'invades'. The population can never be conquered again, only bombarded/destroyed.

A empire revolution of an AI suddenly makes them hostile to everyone as they are taken over by a mad dictator.

Some ruins that when discovered suddenly activates an automatic defence system (AI ships) that sole purpose is to purge nearby planets and ships.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Bingeling »

ORIGINAL: Balakirev

I bought the game, thinking the very small font and similar colors between foreground text and background were issues any developer would seek to resolve.  They haven't been.  I'd like to see a poll option for readability, but I'm not getting the feeling this is really anything that will ever show up in the game, in any case.  Kudos to the dev team for what they've done, but in all honesty, I'm playing on a wide screen at very high resolution, can't force it lower, and can't play.

Why can't you force the resolution lower? You could change the resolution of your desktop, and that should affect the game? Of course, depending on OS this may not be possible, and I have not actually tested it in recent games.

It is no proper solution of course, but a fix one can do.

Customizing ui scale (and font sizes) is a good option to have though. I have a largeish screen and good glasses, so I usually want my fonts and UI elements smaller.
User avatar
Webbco
Posts: 694
Joined: Sat Feb 06, 2010 10:15 am

RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Webbco »

ORIGINAL: Haree78

I chose 3 but what wasn't on the list is I would like the option to have random 'Galaxy events'. Things that will happen only once per game kind of rare but real game changing stuff. Doesn't need to be 'balanced', it would just make each game unique and have different challenges. Replay value is the key.

I like this idea, and the examples you suggested.
Post Reply

Return to “Distant Worlds 1 Series”