ORIGINAL: WoodMan
I think this question was asked before quite a while back. Erik said something about Steam taking such a large slice of the profits it was actually more profitable to sell here at Matrix to a smaller audience, or something along those lines.
You need to generate a hell of a lot of sales on Steam to make up for what they take, which makes it okay for all the huge games from the massive companies, those games sell 10s or 100s of thousands and in some cases millions of copies.
How do sales work on Steam and Impulse for the develpers/publishers? When a game is 75% off is the percentage of the sales divided the same between digital distributer and publisher/developer?