ORIGINAL: junk2drive
You would have a flat map because CC is 2d.
There is elevation data in CC, as can be seen in the visualization I did for CC4 eons ago.
It is no problem to convert this data into a heightfield bitmap.
Best regards,
Thomm

Moderator: rickier65
ORIGINAL: junk2drive
You would have a flat map because CC is 2d.

ORIGINAL: Thomm
... as can be seen in the visualization I did for CC4 eons ago.
ORIGINAL: HintJ
Man the implications are amazing! Any game, whether it is a computer or tabletop game that I can get a top-down screenshot of can be inside the game! The real work would be the elevation and objects.
MR talks about ASL maps, so why doesn't someone just scan an ASL map (complete w/hexes for cosmetic reasons) put buildings and trees over the tops of those hexes containing them, do the elevations, and play PC on it?! It would be more a novelty, but still fun for those that want it.
I'm thinking whoever owns the copyrights would be upset.
ORIGINAL: Mobius
If you can now make something a lot better why go back?
I'm planning to take multiple screen shots from within the CC game and combine them afterwards in Paint.net for a total map.ORIGINAL: junk2drive
I went to the COI forum to find a map zip to give it a try for you. I picked one of the Omaha mod maps. There are no graphic files in it that I can see. I have the original CC2 and CC5.
I was planning on just hand painting the elevations, but I may ask for some help if it doesn't work right.ORIGINAL: Thomm
It is no problem to convert this data into a heightfield bitmap.
ORIGINAL: Mad Russian
No need to scan hexes and all. A map grid comes standard in PCO.
ORIGINAL: HintJ
The point behind the hexes would be to make the game look like a board game, but play like PC. ... . . But you were playing a game of Panzer Command on it.
That's an absurd example, I know, but my point is literally having maps from other games, and playing Panzer Command on it.
ORIGINAL: HintJ
I was planning on just hand painting the elevations, but I may ask for some help if it doesn't work right.
ORIGINAL: Thomm
ORIGINAL: HintJ
I was planning on just hand painting the elevations, but I may ask for some help if it doesn't work right.
I am not familiar with the PC:O editor, but from what I gained by reading the various posts it should be entirely possible to transfer both elevation data *and* terrain type (including grass, mud, even trees) from CC to PC:O, perhaps with only a few hours of programming.
Did I understand correctly that you can import your own terrain texture (for the whole map) in PC:O?? If that is the case, one could make very faithful reconstructions of CC maps in PC:O, indeed.
Best regards,
Thomm
ORIGINAL: junk2drive
Got it. May be this weekend.
ORIGINAL: HintJ
........ For example, I know that in the terrain data (whether a point on the map is a road or forest) is at a 1 meter = 1 pixel scale, but I don't know if this applies also directly to the textures themselves. This point is critical in whether a CC map looks attractive enough to import directly or whether a translated CC map done w/textures taken directly from CC will look better than a map simply imported.
...
ORIGINAL: benpark
Thomm, any DDS file that fits within the square format will work once you build the "megatexture". These are of a set of standard sizes that are quite large (I can't recall off the top of my head what they are).
You can basically draw/cut and paste into any image that you can think of. Something like a winding road, sidewalk or path can be rendered with all of the arcs and non-jagged edges that you would see in real life. This should follow the underlying, color-coded map that the game engine uses somewhat- but it provides some great degree of freedom in the end result. I would say it's quite a bit like making a CC map texture, but in 3D.
ORIGINAL: Thomm
So, I re-read the editor threads, or at least some of them.
Conclusion:
The terrain bitmap that makes CC so pretty is of little use, because it cannot be displayed directly in PC:O.
BUT:
Both the terrain elevation data and the terrain tile type data can be very easily converted into bitmaps (I should have code ready for this) that can be re-imported into the PC:O map editor.
And since the resolution of PC:O (1 m) is twice that of CC (2 m) the conversion should be quite successful.
Best regards,
Thomm
ORIGINAL: Hint
JExcellent! Could it create one of those grey-scale looking things, and would you be willing to post/share the code?