NATO Counters (Solitaire/Multiplayer)

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

** deleted - obsolete **
Tac2i (formerly webizen)
AlanBernardo
Posts: 203
Joined: Sat Dec 08, 2007 4:27 am
Location: Ohio

RE: NATO Counters (Manual Process)

Post by AlanBernardo »

ORIGINAL: Webizen

Added a v2.04 version for the latest patch. See top post for link.

Got a "file not found" error.


Alan
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

Alan, fixed the link. Thanks for reporting. I should have tested it before turning off my machine.
ORIGINAL: AlanBernardo

Got a "file not found" error.


Alan
Tac2i (formerly webizen)
jzz001
Posts: 117
Joined: Sun Dec 05, 2010 11:14 am

RE: NATO Counters (Manual Process)

Post by jzz001 »

Hi Webizen. how to using NATO counters for custom scenarios (i.e. NEW_WAW_PUBLIC_BETA" East Front 1941), its possible now?
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

Edit: My NATO counters will not work as replacements for this custom scenario as there are nation specific counters for each regime. Someone put in a lot of work doing that.
ORIGINAL: jiangzhouzi

Hi Webizen. how to using NATO counters for custom scenarios (i.e. NEW_WAW_PUBLIC_BETA" East Front 1941), its possible now?
Tac2i (formerly webizen)
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

** deleted - obsolete **
Tac2i (formerly webizen)
User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: NATO Counters (Manual Process)

Post by british exil »

I'm just too dumb to get the NATO counters. Don't want to corrupt org files but would like to try the counters.

Any NATO counters for Dummies?

Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

Use the auto install NATO Counters Mod. It does not overwrite any original files.
ORIGINAL: british exil

I'm just too dump to get the NATO counters. Don't want to corrupt org files but would like to try the counters.

Any NATO counters for Dummies?

Mat
Last edited by Tac2i on Wed May 18, 2022 1:53 pm, edited 1 time in total.
Tac2i (formerly webizen)
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

I've added two install files for quickly switching between regular and NATO counters if this is something you choose to do.
Tac2i (formerly webizen)
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

Updated to add another download containing NATO counters with unit size designations. See top post for download.

Image
Attachments
unitsize.jpg
unitsize.jpg (88.11 KiB) Viewed 1030 times
Tac2i (formerly webizen)
User avatar
all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

RE: NATO Counters (Manual Process)

Post by all5n »

so does the unit size designation actually change as you add more troops to each formation? What are the rules for the size to be shown?

I am amazed that the engine would allow for different graphics based on the number/size of units within the formation.
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

There is no engine logic that assigns the unit size. They are simply static graphic files. I made some basic assumptions: 1) all rifle units are, by the ATG engine, labeled as divisions so I put the division symbol on them. Same for armor. In fact, ATG labels all land units as a division (except HQs). 2) Armored cars I put the battalion symbol on as that is the way they are most used, based on my experience (few in number). I call them armored recon groups. 3) I put the brigade symbol on AT guns as that just seemed appropriate to me. Note that if you have mixed unit types, usually the greater number decides the unit type symbol applied. Usually that works out well. I did not put a size designation on MGs, motars or bazookas as they are normally just a standard part of an infantry division.

If you have a division with few troops, it is simply an understrength division. If you have a unit (division, battalion or brigade) with lots of troops/tanks, etc., it simply is an over-strength unit.

In my games I've started to rename each non-infantry unit that I create (i.e. 27th Armor, 15th Armored Recon, 8th Anti-Tank, 44th Anti-Air, etc.). The infantry divisions I just leave as is. To some this isn't important but I think it adds some additional polish to the game.
ORIGINAL: all5n

so does the unit size designation actually change as you add more troops to each formation? What are the rules for the size to be shown?

I am amazed that the engine would allow for different graphics based on the number/size of units within the formation.
Tac2i (formerly webizen)
ghoward
Posts: 150
Joined: Fri Nov 09, 2007 8:32 pm

RE: NATO Counters (Manual Process)

Post by ghoward »

I am interested in being able to identify a given unit by looking at the map (instead of cycling through all of them one at a time). An example might be "Where are those 3 horse mobile units I know I have around here somewhere, or the 113 inf div that has a lot of special forces in it, where is that guy". The power points change, and the graphic selection changes based on the SF mix (using some formula that I don't understand), so the unit may change appearance from one turn to the next. Do you know of any way to sense, suppress, or override this powerpoint and graphic selection behavior by the ATG engine? If any of these things could be done, now or in a future version, then you could have the engine select a specific graphic for flagged units that identified them on the game map as special in some way. To put it another way, it would be helpful if I could tell the game to represent THIS UNIT with a horse symbol, regardless of it's SF makeup. I am not supposing that your graphic mod is the right vehicle for something like this, but since you have been working in this area, I thought you might have an idea or comment.
User avatar
ernieschwitz
Posts: 4557
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: NATO Counters (Manual Process)

Post by ernieschwitz »

I don´t think that is possible with the current way the game is run. BUT i think it is an excellent suggestion for Vic to come up with something that could lock a symbol to a unit....
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
ghoward
Posts: 150
Joined: Fri Nov 09, 2007 8:32 pm

RE: NATO Counters (Manual Process)

Post by ghoward »

I expected that that would be the case. Thanks for the response. Maybe I should move the post over to the new feature wishlist thread. I bet there is a slick way to do that, but I don't know it.
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Manual Process)

Post by Tac2i »

I concur with ernieschwitz. Don't think it is currently possible to do.
Tac2i (formerly webizen)
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Multiplayer)

Post by Tac2i »

error in posting... deleted
Tac2i (formerly webizen)
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Solitaire/Multiplayer)

Post by Tac2i »

I've created a new defaultmod.txt file that works well with this mod (simply replace your existing one in the root folder of ATG with the attached). See screenshot in next post. Note that the 'New Random (enhanced)' button will not work unless you have Lancer's Enhanced Mod Suite installed and rename his at2 file to 'enhanced.at2'.

Note that this new defaultmod.txt file will work equally well with standard ATG. NATO counters are not required. Also note that it is independent of any particular version of ATG, at least since v2.14.

Caveats:

1) Don't use this new defaultmod.txt file with my NATO Counters Mod for Random Games as it uses it's own special file.
2) If you already have a modified default main screen via some other mod, using my file will overwrite those changes.
3) The "Download NATO Counters" button links to this thread re the NATO Counters (Solitare/Multiplayer) Mod.
4. Installing a new patch from Matrix Games will reset the default main screen.

See this post for additional options: Modified Main Screens.
Attachments
defaultmod.txt
(713 Bytes) Downloaded 19 times
Tac2i (formerly webizen)
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Solitaire/Multiplayer)

Post by Tac2i »

Screenshot for above post...


Image
Attachments
ATG252.jpg
ATG252.jpg (154.54 KiB) Viewed 1033 times
Tac2i (formerly webizen)
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: NATO Counters (Solitaire/Multiplayer)

Post by Tac2i »

Here is a little bonus which I'll incorporate later in my NATO Counters Mods. This is a set of small counters that are used in "zoom out" mode. I don't normally much use this mode because the counters are not very readable. After recently doing a short AAR using screenshots from this view, I decided to do something about the readability. I didn't touch them all but I reworked most of them. Note: Users of my 'NATO Counters Mod for Random Games' visit that post to get the install file. For others, note that many of these counters are NATO and some are just symbols I made up. The primary goal was, when in 'zoom out' mode, that you can easily recognize what type of unit you are looking at: not an easy task with these small counters.

Download: at2SMALL.atzip (Edit: more tweaks 9/16/13)

Image
Attachments
small.jpg
small.jpg (39.03 KiB) Viewed 1037 times
Tac2i (formerly webizen)
Post Reply

Return to “Advanced Tactics Series”