Glad to have you here. For a newblette such as yourself I recommend the following important basic-training simulators;


[:'(]
Moderator: maddog986



I wonder why strategic games almost always have to include moving individual divisions or even brigades.ORIGINAL: Tesuji
As to a grand strategic game with few pieces: In principle, it would be possible (army sized units etc).
Why I like smaller scens better: I think the large ones can´t be played in a perfectionist style, or a single game will take years.
I wonder why strategic games almost always have to include moving individual divisions or even brigades.



That 400 piece set does look intriguing. Ill put it on the queue. [:D]Of course, there is a chess variant with 400 pieces for each; it´s just not very playable, like monster wargames.
No. Especially on computer where apparently monsters like WiTE still calculate combat on much lower level than shown by counters, so having counters for individual brigades or divisions doesn't really add anything besides making the player micromanage way below his command level.ORIGINAL: SLAAKMAN
I wonder why strategic games almost always have to include moving individual divisions or even brigades.
Because they add spice, pomp & circumstance to the counter-density Glory! Dont it make your mouth water?!; [:'(]
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ORIGINAL: madgamer2
I love questions like this. How do you expect us to know if you do not or can not find your own. If you take a sugestion from a poster here and do not like the game they suggest? Do not worry you might get lucky and get one of those rare folks who just LOVE to offer ideas to people.
However good luck in your search
Madgamer2
-Many scenarios
-Low unit density
-Low turn number
In short: relatively few decisions per game, but every single one important, like in Chess.
ORIGINAL: Hertston
I'm not really sure what you guys are going on about. Tesuji said nothing about a 'simple chess-like game' What he asked for was;
-Many scenarios
-Low unit density
-Low turn number
In short: relatively few decisions per game, but every single one important, like in Chess.
If you'll notice the maps sir, I was refering to World in Flames where brigades & divisions actually do add modifiers to the combat die roll along with several other facets to the game. You should consider playing it.No. Especially on computer where apparently monsters like WiTE still calculate combat on much lower level than shown by counters, so having counters for individual brigades or divisions doesn't really add anything besides making the player micromanage way below his command level.
Why arent you on the front lines in Afghanistan yet? [8|]NefariousKoel
They could do the same if they existed only on paper and normally would be a part of an army counter.ORIGINAL: SLAAKMAN
Peturbo,If you'll notice the maps sir, I was refering to World in Flames where brigades & divisions actually do add modifiers to the combat die roll along with several other facets to the game.No. Especially on computer where apparently monsters like WiTE still calculate combat on much lower level than shown by counters, so having counters for individual brigades or divisions doesn't really add anything besides making the player micromanage way below his command level.
ORIGINAL: NefariousKoel
In short: relatively few decisions per game, but every single one important, like in Chess.
I bolded that quote you quoted in your own quote. For the referenced simile involving chess that's so elusive for you. [;)]