ORIGINAL: Canoerebel
What's your impression of the Mariannas Scenario thus far? Does it offer a fun match, at least when played in mirror games?
Enjoying your AAR.
Thanks, Dan.
In a mirror setting, it's very interesting. The Japanese side has to do what it can with poor pool reserves of airframes and mediocre to poor pilots. However, they're the ones in a solid defensive position, particularly on Saipan. Time is to their advantage for pilot training as well as buttressing the defenses.
But the Allies have such a surfeit of available force that it's almost embarassing. If they are willing to stomach nauseating losses, they can take anything they wish, regardless of the defense.
So the question then is 'how much is too much' and 'how much is enough' for the Allies? Go for broke on Saipan? You may take the island, but at a crippling cost in ship points. There's no guarantee that your amphibious landing goes off well either, so it's not a given that things work in your favor.
The Allies are without opposition worthy of the title for 16 days in this scenario-a fine time to strike! Except they're about 1000 miles away from their destination and haven't loaded anything up.
Once the IJN combined fleet arrives, it's a different equation altogether. Allies still have a surfeit of power and can go where they want, but they can't do that *everywhere* they want. Now they've got to focus and support a single landing TF.
As the scenario ages, the Japanese situation is more interesting, but not without its flaws. It's outnumbered probably 2 or 3:1 in surface combatants, aircraft carriers and planes, but can put a sting into an unprepared Allied force.
This is a good scenario for a mirror campaign. Both sides get to try their hands at strategic and tactical defenses and make the best of what they have. Both sides get to wield the might of the Allied fleet to what effect they may. The mirror aspect of the campaign stirs things up by making sure that one gets *just* one more point between both sides of play than their opponent. That's a whole 'nother level of complexity.
As far as this AAR / game goes: All hell is going to break loose in about 4 days time when the Allies (Cap'n Mandrake's side) make a move on Pagan or Saipan. In the other game, I'm going to start my 'nickle and diming' strategy of denuding IJNAF LBA capabilities before my move-so it will be slower paced, I think.