So you are going to have use "build rate" to predefine the numbers of engines, a/c etc That's going to be a bit of work. Can I suggest slimming the number of plane types available ... AE can be an aspergers plane paradise. I'd also suggest a better conversion/upgrade path but that will make the "build rate" definition more complicated.ORIGINAL: Gary Childress
I agree with Japanese production being turned off. However, I still want the Japanese to have some reason to go for the DEI. Maybe I'll just keep Japanese industry only so far as it is needed to convert oil and resources into fuel and supply points. Other than that, a/c production, engines and armament factories will not exist. Basically the name of the game will be to cart oil and resources back to Japan to convert into what they need for supplies, etc. The Germans and Italians will be getting their supplies arriving from Europe and maybe the near east via Mogadishu which will be in game but heavily garrisoned.
As for using half the production functions and not the other I think you'll have to be creative in how you tackle that problem as it isn't an easy solution with figuring what will be needed.
Not sure this is possible.I'll need to run some tests to see if I can split IJN and IJA nationalities between Japan and the European Axis so that the Germans and Italians aren't pulling from the same pilot pool as Japan.
Good luck








