I Wish This Game Ran Better Than It Does

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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junk2drive
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RE: I Wish This Game Ran Better Than It Does

Post by junk2drive »

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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HintJ
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RE: I Wish This Game Ran Better Than It Does

Post by HintJ »

I made a very simple map w/not too many objects and am getting 6(!) to 16 fps during replay. Once the replay is over, it jumps up to around 60 fps. Yes, it is a three-year-old laptop, but the settings are low: 16bit 1024 x 768, medium settings.
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RE: I Wish This Game Ran Better Than It Does

Post by Erik Rutins »

ORIGINAL: HintJ
I made a very simple map w/not too many objects and am getting 6(!) to 16 fps during replay. Once the replay is over, it jumps up to around 60 fps. Yes, it is a three-year-old laptop, but the settings are low: 16bit 1024 x 768, medium settings.

Do you mean the replay or the calculation? It's normal for FPS to drop while its calculating the turn, it's also normal for it to drop if you are looking at the most complex part of a map in terms of units and terrain. Is it varying by that much for the same view?

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HintJ
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RE: I Wish This Game Ran Better Than It Does

Post by HintJ »

It is the replay. During calculation I really don't care what the framerate is.
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RE: I Wish This Game Ran Better Than It Does

Post by Mobius »

ORIGINAL: HintJ

It is the replay. During calculation I really don't care what the framerate is.
I think even during replay the LOS of relative spotting is always being calculated so that you can click on any unit and have the live LOS and relative spotting going on.
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RE: I Wish This Game Ran Better Than It Does

Post by Templer_12 »

There are videos on the net the calculation goes wusch-wusch-wusch.

Oh I wish, I would run with me so quickly. [:(]
Unfortunately I feel the "long" waiting time during the calculation as a great fun break!
I hope the team continues to work to improve the performance. [:)]
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RE: I Wish This Game Ran Better Than It Does

Post by junk2drive »

Things I've seen about 3D games in forums:

I turned off sound or updated sound drivers and the game is faster.

I changed screen resolution and/or bit depth and game is faster.

Laptop video drivers impossible to find. Have to come from manufacturer of laptop, not video card. Newest ones are many years old.

Turning off in game or playing battles that don't have, grass, trees, smoke, sound, decals, shadows, water, moving trees or water, shell craters, make the game faster.

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: I Wish This Game Ran Better Than It Does

Post by rickier65 »

ORIGINAL: HintJ

I made a very simple map w/not too many objects and am getting 6(!) to 16 fps during replay. Once the replay is over, it jumps up to around 60 fps. Yes, it is a three-year-old laptop, but the settings are low: 16bit 1024 x 768, medium settings.

What is the size of the map? Performance is directly affected by the map size. It sounds like your performance is being affected more by Main memory or CPU cycles than by video. (that being said, I wish it ran faster too -- right now I'm running it with a 8 yr old laptop).

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RE: I Wish This Game Ran Better Than It Does

Post by HintJ »

It is a 1K map. It has much fewer objects than most 1K maps, but it runs much worse but only on playback. In fact my map runs worse than any other map in game. Removing grass or shadows has no real effect. Neither does increasing/decreasing resolution.

I think mobius is correct for LOS calculations, because during planning phase 60 fps is quite slick, but what makes my map different from most is the very large field of views: an opponent is often spotted long before he is in range. The height map is hand drawn, not a DEM.

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RE: I Wish This Game Ran Better Than It Does

Post by Erik Rutins »

LOS is calculated during the calculations, it is not recalculated during replay. I think we'll have to actually take a look at the map to figure out why it is performing so poorly. There are many options in the Map Maker and it could be that you found a combination that the game doesn't handle well.

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RE: I Wish This Game Ran Better Than It Does

Post by Mobius »

ORIGINAL: Erik Rutins
LOS is calculated during the calculations, it is not recalculated during replay. I think we'll have to actually take a look at the map to figure out why it is performing so poorly. There are many options in the Map Maker and it could be that you found a combination that the game doesn't handle well.
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Then there would have to be a massive table of every point every unit was at and the LOS to every other unit at that point in time saved somewhere.
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RE: I Wish This Game Ran Better Than It Does

Post by Erik Rutins »

It's all calculated during calculations. The replay is exactly that, a replay of all the calculations. The calculated data is indeed stored for the replay.

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- Erik
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RE: I Wish This Game Ran Better Than It Does

Post by Templer_12 »

I'm testing the configuration at the Battle Niemirow.

Surprisingly, there seems no great loss or improvement of performance with the frame rate whether I use a resolution of 1024 × 798 or 1280 × 1024.

Also Texture Quality = High and Level of Detail Quality = Ultra or
Texture Quality = Medium and Level of Detail Quality = medium does not significantly affect my frame rate.

By the way if I use the Cinema "Alt tab" function this improved slightly the frame rate.

If I zoom in close to an object the frame rate improves significantly.
If I zoom out "Key 3", the frame rate deteriorated significantly.

And what ever I set a configuration - my mouse curser is always laggy![:(]

Can it be?

And what actually causes the recruitment level of detail Quality?
Where do I have to look for changes in the game? [&:]

And I am a bit annoyed.
I would like to play but first I have to be a scientist and an engineer! [:(]
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RE: I Wish This Game Ran Better Than It Does

Post by HintJ »

Actually, w/the limit infantry option my framerate becomes acceptable. It occasionally drops below 20. The AI opponent on my map went crazy buying infantry. I guess having ten men for droves of infantry squads was the culprit.
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What does what?

Post by Templer_12 »

ORIGINAL: Erik Rutins

It's all calculated during calculations. The replay is exactly that, a replay of all the calculations. The calculated data is indeed stored for the replay.

Regards,

- Erik

Hi Erik, [:)]

lessons for a newbie please. [:)]

To clarify:
The calculation takes the CPU and only the CPU?
And so the replay is the matter of the graphic card and only the graphic card?
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RE: What does what?

Post by junk2drive »

Now I'm in the same boat as Mo Reb. I built a new box with nvidia graphics and the FPS is terrible in the demo scenario. Mouse and scrolling is bad. Turning off shadows and trees seems to cure it but I don't want to play that way. Hopefully I can be the test bed for a fix.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: What does what?

Post by Erik Rutins »

The issue there is that your new system has an old integrated graphics chipset. Getting acceptable performance with all the newer graphics features turned on is almost impossible with integrated graphics. You really need a dedicated graphics card to get the best experience from most 3D games.

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- Erik
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RE: What does what?

Post by oldspec4 »

Well, the sweet spot for me (18-25 fps depending on zoom level) has weather turned off, using the three man squads, minimum level of trees, and shadows off. I also am running at 1920x1080 w/ high detail and texture.

I too would like to run w/ full trees, shadows, five man squads, and weather on. So hopefully there is some more optimization to be had here.

BTW, the game is being played on an AMD Phenom II, 8 gigs of ram, and a 1 gig 9800gt.
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RE: What does what?

Post by Erik Rutins »

ORIGINAL: oldspec4
BTW, the game is being played on an AMD Phenom II, 8 gigs of ram, and a 1 gig 9800gt.

That should be plenty of horsepower. Are you getting 18-25 FPS on all maps or just on the big ones? My home system is a Phenom II X4 with 4GB of RAM and a ATI HD 5700 and I get 50-60 FPS on average, running with High settings, including all trees and shadows and grass on and anti-aliasing and anisotropic filtering. On some of the larger maps, the FPS does decrease.

Regards,

- Erik
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RE: What does what?

Post by oldspec4 »

Generally, I get about the same FPS on all maps. I'm currently playing the 1st Infantry Division short random campaign.

I DO keep grass on but keep AA and anisotropic filtering at zero.
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