Brigade/Regiment ZoC

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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JAMiAM
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Joined: Sun Feb 08, 2004 6:35 am

RE: Brigade/Regiment ZoC

Post by JAMiAM »

ORIGINAL: DorianGray

One thing that concerns me about tinkering with Brigade/Regiment ZoC is how it will impact the German '41 advance while facing waves of NKVD regiments.

Do we really want to make those insanely effective NKVD troops even more effective? Would be nice if the Germans had a counter-part to those NKVD regiments for '42+.
It's my understanding that the OP's premise, shared by a fairly large plurality of players, is that the Brigade/Regimental ZOC is too strong, and that it should be reduced, or at least scaled.
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Q-Ball
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Location: Chicago, Illinois

RE: Brigade/Regiment ZoC

Post by Q-Ball »

I am in favor of elminating ZOC for Regts/Bdes. Either way, the NKVD Regts have to be turned into roadkill in 1941. They can singlehandedly slow-up a Panzer Corps.
DorianGray
Posts: 132
Joined: Sat Aug 02, 2008 5:21 pm

RE: Brigade/Regiment ZoC

Post by DorianGray »

ORIGINAL: JAMiAM

ORIGINAL: DorianGray

One thing that concerns me about tinkering with Brigade/Regiment ZoC is how it will impact the German '41 advance while facing waves of NKVD regiments.

Do we really want to make those insanely effective NKVD troops even more effective? Would be nice if the Germans had a counter-part to those NKVD regiments for '42+.
It's my understanding that the OP's premise, shared by a fairly large plurality of players, is that the Brigade/Regimental ZOC is too strong, and that it should be reduced, or at least scaled.

Thanks for the clarification.

In that case, I am in agreement in reducing ZoC for brigade / regiments. Perhaps something based on CS of the brigade / regiment would be most appropriate? I'm thinking of some of the elite brigade / regiments that are, at least on-par, with some divisions. ( like Lehr, GD, etc )

I can see those maintaining ZoC.

But for adhoc 10-man regiments maintaining ZoC over adjacent hexes in a game of this scale is not proper.
Jakerson
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Joined: Tue Aug 15, 2006 8:46 am

RE: Brigade/Regiment ZoC

Post by Jakerson »

ORIGINAL: DorianGray

One thing that concerns me about tinkering with Brigade/Regiment ZoC is how it will impact the German '41 advance while facing waves of NKVD regiments.

Do we really want to make those insanely effective NKVD troops even more effective? Would be nice if the Germans had a counter-part to those NKVD regiments for '42+.


Germans could break up eatch of their infantry divisions into 3 regiments so they could have tons of regiments if they want to.
DorianGray
Posts: 132
Joined: Sat Aug 02, 2008 5:21 pm

RE: Brigade/Regiment ZoC

Post by DorianGray »

ORIGINAL: Jakerson
ORIGINAL: DorianGray

One thing that concerns me about tinkering with Brigade/Regiment ZoC is how it will impact the German '41 advance while facing waves of NKVD regiments.

Do we really want to make those insanely effective NKVD troops even more effective? Would be nice if the Germans had a counter-part to those NKVD regiments for '42+.


Germans could break up eatch of their infantry divisions into 3 regiments so they could have tons of regiments if they want to.

Are they as effective as the NKVD units based on their CS? From my experiences it seems that the NKVD troops are overwhelming difficult to route / shatter in proportion to their strength. From the GE perspective, it is easier to route / shatter other RU formations that are many times more powerful than the NKVD units.

While the NKVD regiments tend to bleed-off much needed GE MPs to just require them to be hit again.... and again....

But perhaps I am wrong in my perceptions?
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Ketza
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Location: Columbia, Maryland

RE: Brigade/Regiment ZoC

Post by Ketza »

ORIGINAL: DorianGray

ORIGINAL: Jakerson
ORIGINAL: DorianGray

One thing that concerns me about tinkering with Brigade/Regiment ZoC is how it will impact the German '41 advance while facing waves of NKVD regiments.

Do we really want to make those insanely effective NKVD troops even more effective? Would be nice if the Germans had a counter-part to those NKVD regiments for '42+.


Germans could break up eatch of their infantry divisions into 3 regiments so they could have tons of regiments if they want to.

Are they as effective as the NKVD units based on their CS? From my experiences it seems that the NKVD troops are overwhelming difficult to route / shatter in proportion to their strength. From the GE perspective, it is easier to route / shatter other RU formations that are many times more powerful than the NKVD units.

While the NKVD regiments tend to bleed-off much needed GE MPs to just require them to be hit again.... and again....

But perhaps I am wrong in my perceptions?

Your not wrong. Those pesky NKVD regiments in the hands of a seasoned Soviet player can make a huge difference in the first few turns of the game.
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: Brigade/Regiment ZoC

Post by Jakerson »

ORIGINAL: DorianGray
Are they as effective as the NKVD units based on their CS? From my experiences it seems that the NKVD troops are overwhelming difficult to route / shatter in proportion to their strength. From the GE perspective, it is easier to route / shatter other RU formations that are many times more powerful than the NKVD units.

While the NKVD regiments tend to bleed-off much needed GE MPs to just require them to be hit again.... and again....

But perhaps I am wrong in my perceptions?

Yes German regiments are I dont remember being ever able to shatter any German units not even one while playing Soviet side not even in 1944 campaing where Soviets can attack with overhelming odds. Sometimes my attacking CV have been a lot larger that what German can get in 41.

Is there any Soviet player around who have been able to shatter German unit?
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