'Tanks in Flames'

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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HansHafen
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RE: 'Tanks in Flames'

Post by HansHafen »

If you can do it for ships and planes, why can't it be done for tanks etc? I am frankly surprised it hasn't been done yet. Seems you would do that before you did Factories in Flames or Merchantmen in Flames.
 
I would love to have some cool tank images like we have for Planes and Ships.  
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Joseignacio
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RE: 'Tanks in Flames'

Post by Joseignacio »

If I am not wrong, the variety of NATO symbols is very limited in sea and air, and they are very scarcely used.
Shannon V. OKeets
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RE: 'Tanks in Flames'

Post by Shannon V. OKeets »

ORIGINAL: Joseignacio

If I am not wrong, the variety of NATO symbols is very limited in sea and air, and they are very scarcely used.
Yeah, my take on this is that the actual images of the planes and ships are nice but they do not convey crucial information. For ships it is the abbreviations (CV, CA, BB, etc.). And the for the air units it is the silhouette and orientation of same.

The NATO symbols for the land units are crucial for differentiating the types of units and their capability. So, if this were to be done, the images would have to be crystal clear in communicating to all players what the unit type is.
Steve

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brian brian
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RE: 'Tanks in Flames'

Post by brian brian »

As a counter upgrade only, that could be pretty I guess. But as I typed above, I would disagree with tinkering with the values on the counter just because of the AFV model. For German motorized AT assets, the letters 'Pz I' are on the first such counter. The next such counter is for the JagdPanther. So in between there were at least the Pz II, the Marder (3 variants at least), the Hetzer, and perhaps a few others. Taking away the red combat factor, which doubles the factors when attacking enemy armor units, would be wrong. The Germans invented the concept of self-propelled armored anti-tank guns, which was quickly imitated by the other tank-using powers. They should enjoy the advantages of that unit for a few years, not see it reduced just because of a bias against the weakness of the very early war PanzerJäeger I, the first such vehicle in history I would think. The gun units represent army level assets; having the AFV models printed on the self-propelled ones is just for additional flavor in the game.
Extraneous
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RE: 'Tanks in Flames'

Post by Extraneous »

If “tanks in flames” were implemented where would it end?

You could have Silhouettes, German Tactical Symbols, Japanese Tactical Symbols, and etc.


Lets leave this one alone at this time.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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HansHafen
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RE: 'Tanks in Flames'

Post by HansHafen »

Has it ever ended yet? Why now? And not 5 years ago? That's the beauty, you use what you want and don't use what you don't want. Plus, Harry could make more money! You can season the game the way you want, more flavor or less.
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