AE's Healthy Forum Presence
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: AE's Healthy Forum Presence
There are alot of AARs, but time constraints permit me to follow only a few. Thus there are many I'm not familiar with, but since paired AARs can be the most entertaining, I can recommend those kept by Cribtop and Cuttlefish.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: AE's Healthy Forum Presence
I havent had the chance to try WITE yet. I would like to make a serious dent in WitpAE first!
I have both Witp and WitpAE, although I have never done more than dabble in both. However, with the latest patch and Beta, I am back for my umpteenth try at mastering this game.
I have both Witp and WitpAE, although I have never done more than dabble in both. However, with the latest patch and Beta, I am back for my umpteenth try at mastering this game.

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whippleofd
- Posts: 617
- Joined: Fri Dec 23, 2005 1:40 am
RE: AE's Healthy Forum Presence
WiTE is broken. Plain and simple. Sure WiTP and AE had "issues" when they first came out, but nothing that said, "OK you can play up to this date and then the game is unplayable by one or the other side." Additionally, the major issues that we found while beta testing for the designers with WiTP and AE were fixed quite rapidly and in a manner that speaks of competency.
Played WiTE for two months before giving up. I go back and try again after each major "patch". The problem is that they only move the date of unplayability, not fix the game.
Whipple
Played WiTE for two months before giving up. I go back and try again after each major "patch". The problem is that they only move the date of unplayability, not fix the game.
Whipple
MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors
RE: AE's Healthy Forum Presence
ORIGINAL: Paladin1dcs
Good to see that, I'm up in Virginia's occupied territory and Rebs are actually fairly rare up here.
Anyway, I have to admit that while I've lurked here for a short while now I'm still fairly new to the forum in general. If I might ask some of you who have been here a while, who are some of the more experienced players on here? I'm reading Canoerebel's AAR right now and am learning quite a bit, especially from the back and forth between Nemo and CR, but who else should I be watching?
Read this thread to point you in the direction of the type of player you seek.
tm.asp?m=2875832
Alfred
RE: AE's Healthy Forum Presence
ORIGINAL: khyberbill
I followed the WITE forum for a bit to see if I would want the game. I have the previous games, WIR and War in the East and did enjoy them both. The problem with WITE appeared to be not only the complexity, but two equal opponents would quickly become bogged down in what is called a blanket war. More like war in the trenches from the Great War or war in China in AE. Heck, I already have that with AE.
In a nutshell the main problem with WitE
1966 was a great year for English Football...Eric was born
RE: AE's Healthy Forum Presence
Hi all,
WitE is most certainly NOT broken!
All scenarios are playable but with myriad of possibilities coupled with huge map and thousands of counters enabling various tactics and strategies many things can happen... this is something that is impossible to test in advance (just like UV, WitP and WitP-AE were not tested in human vs. human for full scenario duration before release)... the AI vs. AI testing is nice (and I have run literary hundreds of AI vs. AI grand campaigns and scenarios in WitE ALPHA/BETA development) but the true results can only be derived from human vs. human games... [;)]
Also WitE is extremely complicated piece of software that is continuously evolving and will continue to improve with each new version for months and years to come (stuff added in WitE will be used in upcoming WitW)... the development will never stop... [:D]
BTW, UV, WitP and WitP-AE are WEGO whilst WitE is IGYG - this is done on purpose - it would be impossible to have WitE (and upcoming WitW) in WEGO system...
Thus, in a nutshell, WitE is very different beast than UV, WitP and WitP-AE but it is most certainly worth playing and will be worth playing for months and years to come with most excellent playability! [:)]
Leo "Apollo11"
ORIGINAL: Whipple
WiTE is broken. Plain and simple. Sure WiTP and AE had "issues" when they first came out, but nothing that said, "OK you can play up to this date and then the game is unplayable by one or the other side." Additionally, the major issues that we found while beta testing for the designers with WiTP and AE were fixed quite rapidly and in a manner that speaks of competency.
Played WiTE for two months before giving up. I go back and try again after each major "patch". The problem is that they only move the date of unplayability, not fix the game.
Whipple
WitE is most certainly NOT broken!
All scenarios are playable but with myriad of possibilities coupled with huge map and thousands of counters enabling various tactics and strategies many things can happen... this is something that is impossible to test in advance (just like UV, WitP and WitP-AE were not tested in human vs. human for full scenario duration before release)... the AI vs. AI testing is nice (and I have run literary hundreds of AI vs. AI grand campaigns and scenarios in WitE ALPHA/BETA development) but the true results can only be derived from human vs. human games... [;)]
Also WitE is extremely complicated piece of software that is continuously evolving and will continue to improve with each new version for months and years to come (stuff added in WitE will be used in upcoming WitW)... the development will never stop... [:D]
BTW, UV, WitP and WitP-AE are WEGO whilst WitE is IGYG - this is done on purpose - it would be impossible to have WitE (and upcoming WitW) in WEGO system...
Thus, in a nutshell, WitE is very different beast than UV, WitP and WitP-AE but it is most certainly worth playing and will be worth playing for months and years to come with most excellent playability! [:)]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: AE's Healthy Forum Presence
Played European games for years and years while can only remember Silent Hunter as a Pacific game. So AE is probably (still) much more new to me and still ecxiting.... compared to eastern front which I know very good anyway. Also ships do NOT play a huge role at the russian front.......do they ? [:D]
RE: AE's Healthy Forum Presence
ORIGINAL: JeffK
I also almost purchased it, about a day away when a lot of complaints started to appear, mostly when people hit the blizzard.
Well the blizzard effects were already in WIR (the forerunner to WITE) and I also was puzzled by the severity of it on the first 1-2 tries of playing it... But after playing 2-3 games of WIR you can only come to one conclusion as the German player: You need to fall back quite much and build "winter quarters" in cities. The Russian will come after you, you have a chance to stop him then. When you accomplish this you can continue the advance when the normal winter/clear weather arrives. Also rain was a pain cause the front literally came to a standstill. Guess the blizzard and rain effects in WIR were a bit over the top, but you needed to adapt... no idea if these effects are simmilar in WITE though [;)]
Means the "no step back" order from Hitler like in reality will not work in game. Also consider how much the Germans suffered from this order (even if the front did not break)....
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: AE's Healthy Forum Presence
Why has a thread about AE's "Healthy Forum Presence" turned into a WitE-bashing thread? Seems stupid.
Oh, and WitE IS NOT BROKEN.
Oh, and WitE IS NOT BROKEN.
We are all dreams of the Giant Space Butterfly.
RE: AE's Healthy Forum Presence
it might be broken........after all Sid hasn't fixed it yet. [:D]
- ilovestrategy
- Posts: 3614
- Joined: Sat Jun 11, 2005 8:41 pm
- Location: San Diego
- Contact:
RE: AE's Healthy Forum Presence
ORIGINAL: Paladin1dcs
While I'm new to the forum and game, I'm not new to the series. I started playing WitP some time back and only recently upgraded to AE. I have to say though, I'm so highly impressed with it to this point that I'm looking into other offerings as well.
Now just to find the other Johnny Rebs...
Born and raised in Louisiana, does that count? [:D]
After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

Now CIV IV has me in it's evil clutches!

- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: AE's Healthy Forum Presence
ORIGINAL: Nikademus
it might be broken........after all Sid hasn't fixed it yet. [:D]
If he ever posts about a WitE "issue" we'll know with 100% certainty that there's no problem with it.
We are all dreams of the Giant Space Butterfly.
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whippleofd
- Posts: 617
- Joined: Fri Dec 23, 2005 1:40 am
RE: AE's Healthy Forum Presence
ORIGINAL: Terminus
Oh, and WitE IS NOT BROKEN.
As with anything we have different opinions on things we can live with and things that are game killers. I have my belief based on how I see the game, and others have their belief on how they see it. Since it is opinion based, on what we think the game should be simulating, there is no point in trying to convince others that we are right and they are wrong.
Even though I know I'm right. [:D]
Whipple
MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors






