Unit/FX/Campaign Editor - New Version 0.9.0

Post new mods and scenarios here.

Moderator: MOD_PanzerCorps

User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

RE: Unit Editor - New Version 0.2.0 Released

Post by Dumnorix »

Sometimes, I've the feeling that you're a little kid, H. Balck.

Yes - we are all kids here - we want all play PC.

And its my error - I forgot to test the editor in game - thate BTW my problem and not Marks - I trusted his very good work and nobody here write some others - all say everything its OK.

H.Balck
User avatar
VPaulus
Posts: 3681
Joined: Thu Jun 23, 2011 2:02 pm
Location: Portugal

RE: Unit Editor - New Version 0.2.0 Released

Post by VPaulus »

Mark, besides the issue with editor using the long date format, you mustn't forget that the regional setting and how the data is displayed can be different from country to country. Those two fields should be treated like data and not like date.

Another issue are the "Rate of Fire" and "Max Strength" fields. You're editing them and adding a 0 to each.
That means that the max strength of a unit will be 0. As for the rate of fire this is originally set to artillery.
I would left those two fields as they are, and would only set a value when edited by the user.
User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

RE: Unit Editor - New Version 0.2.0 Released

Post by Dumnorix »

Without the date error - all strenght points in all my scenarios are fine yet !

H.Balck
User avatar
VPaulus
Posts: 3681
Joined: Thu Jun 23, 2011 2:02 pm
Location: Portugal

RE: Unit Editor - New Version 0.2.0 Released

Post by VPaulus »

1st Original
90 Wespe 4 254 4 35 5 1 3 4 9 6 0 1 4 6 0 1 0 Wespe.png 13.03.1943 01.01.1946 0 sIGATY

2nd modified with editor
90 Wespe 4 254 4 35 5 1 9 4 9 6 0 1 4 6 0 1 0 Wespe.png Samstag, 13. März 1943 Dienstag, 1. Januar 1946 0 0 0 sIGATY
Look well, because those two zeros are for "Rate of Fire" and "Max Strength"



User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

RE: Unit Editor - New Version 0.2.0 Released

Post by Dumnorix »

Yes - with this 0 0 the game can not run correctly !

H.balck
mgarnett
Posts: 270
Joined: Sat Nov 12, 2005 10:50 am

RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

1. Januar 1946

Hi VPaulus,

Thanks for that, I've been trying to get the editor working correctly with US dates, which has spawned its own bug! The editor works fine (did work fine) with UK date format machines, but one US user was getting display errors on a US date format machine. The US date error didn't affect the data, only the display of the data. It seems that by trying to correct this, I have added a bug in how the dates are written back to the data file.

I'll look to fix this today and post a new version tonight.

Cheers

Mark
Mark Garnett
Brisbane Australia
User avatar
4rakbtl32
Posts: 31
Joined: Sat Jan 09, 2010 9:31 pm

RE: Unit Editor - New Version 0.2.0 Released

Post by 4rakbtl32 »

Version 0.2.3 works fine. How can i add or remove the traits? Or how can i see which trait has the unit ? In the editor stand the same in  Add Traits and Remove Traits!
mgarnett
Posts: 270
Joined: Sat Nov 12, 2005 10:50 am

RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

Hi 4rakbtl32,

When you select a unit the traits belonging to that unit are highlighted in light blue. If you want to add a trait to a unit, just click on the trait so it is highlighted in blue and then then click "Commit Unit". Units with entries in the remove traits list work exactly the same.

There's no difinitive information on exactly how traits works and the traits that I've included are only those that have been identified to date. If more get identified, you can just add them to the text file contained in the ZIP file with the editor and those additional traits will also be added to the editor.

Remember, a trait is only active (or inactive in the case of the remove traits list) for a unit if it is highlighted in the list boxes. If it is not highlighted, it just means that it is a valid trait but the unit does not have it.

Cheers

Mark
Mark Garnett
Brisbane Australia
User avatar
HerzKaraya
Posts: 195
Joined: Wed Jan 19, 2005 3:26 pm
Location: Madrid, Spain

RE: Unit Editor - New Version 0.2.0 Released

Post by HerzKaraya »

Hi,

I've edited the BF109F to reflect the difference between the F-2 and F-4 models as well as created a Polikarpov I-15 from the I-16 as a test.
None of the planes appear as "buyable" in any scenario and the old BF109F and I-16 already in play on a given scenario have a strength of 1.

I guess I have the same date problem - using Spanish format.

BTW, can you delete any given equipment completely, may it be original or user-created?

Regarding the included scenario editor, is there a way to give every single unit it's own experience and strength setting?

Thanks
Vista, suerte y al toro!
mgarnett
Posts: 270
Joined: Sat Nov 12, 2005 10:50 am

RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

ORIGINAL: Bubi Hartmann

Hi,

I've edited the BF109F to reflect the difference between the F-2 and F-4 models as well as created a Polikarpov I-15 from the I-16 as a test.
None of the planes appear as "buyable" in any scenario and the old BF109F and I-16 already in play on a given scenario have a strength of 1.

I guess I have the same date problem - using Spanish format.

BTW, can you delete any given equipment completely, may it be original or user-created?

Regarding the included scenario editor, is there a way to give every single unit it's own experience and strength setting?

Thanks

Hi,

Can you confirm which version of the editor you are using? Also, can you please email me a copy of your edited equipment file and I'll have a look.

Cheers

Mark
Mark Garnett
Brisbane Australia
GaryChildress
Posts: 6907
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Unit Editor - New Version 0.2.0 Released

Post by GaryChildress »

Hi Mark,

Thanks again for all your work and continuing support. Your editor is looking GREAT! I haven't had time to really delve into it but I did find one minor glitch, nothing serious.

When I choose the Artillery filter and then choose the nation filter, for example, Free Poland, nothing appears in the unit list, which is fine because there is no artillery for them in the game. However, now when I choose Germany or some other nation with artillery, nothing appears on the list. This is correctable, if I go to filter "All" again I can start from scratch and choose Germany/Artillery and see all the German artillery units. But then if I go to Free Poland or one without artillery again, it will no longer list units for any country that I choose after that.
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: Unit Editor - New Version 0.2.0 Released

Post by jomni »

I am not able to reassign unit graphics with the editor.  Is there no feature to do so? Or I'm just doing something wrong?
mgarnett
Posts: 270
Joined: Sat Nov 12, 2005 10:50 am

RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

ORIGINAL: jomni

I am not able to reassign unit graphics with the editor.  Is there no feature to do so? Or I'm just doing something wrong?

Hi Jomni,

The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.

Cheers

Mark
Mark Garnett
Brisbane Australia
mgarnett
Posts: 270
Joined: Sat Nov 12, 2005 10:50 am

RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

ORIGINAL: Gary Childress

Hi Mark,

Thanks again for all your work and continuing support. Your editor is looking GREAT! I haven't had time to really delve into it but I did find one minor glitch, nothing serious.

When I choose the Artillery filter and then choose the nation filter, for example, Free Poland, nothing appears in the unit list, which is fine because there is no artillery for them in the game. However, now when I choose Germany or some other nation with artillery, nothing appears on the list. This is correctable, if I go to filter "All" again I can start from scratch and choose Germany/Artillery and see all the German artillery units. But then if I go to Free Poland or one without artillery again, it will no longer list units for any country that I choose after that.

Hi Gary,

I'll have a look at that tonight and post up a new version when I've fixed it.

Cheers

Mark
Mark Garnett
Brisbane Australia
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: Unit Editor - New Version 0.2.0 Released

Post by jomni »

ORIGINAL: mgarnett

ORIGINAL: jomni

I am not able to reassign unit graphics with the editor.  Is there no feature to do so? Or I'm just doing something wrong?

Hi Jomni,

The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.

Cheers

Mark

Mark,

I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.

regards
mgarnett
Posts: 270
Joined: Sat Nov 12, 2005 10:50 am

RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

ORIGINAL: jomni
ORIGINAL: mgarnett

ORIGINAL: jomni

I am not able to reassign unit graphics with the editor.  Is there no feature to do so? Or I'm just doing something wrong?

Hi Jomni,

The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.

Cheers

Mark

Mark,

I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.

regards

Thanks Jomni,

Must be a bug in the editor, I'm fixing a couple of bugs at the moment so I'll look at this as well.

Cheers

Mark
Mark Garnett
Brisbane Australia
mgarnett
Posts: 270
Joined: Sat Nov 12, 2005 10:50 am

RE: Unit Editor - New Version 0.2.0 Released

Post by mgarnett »

ORIGINAL: jomni
ORIGINAL: mgarnett

ORIGINAL: jomni

I am not able to reassign unit graphics with the editor.  Is there no feature to do so? Or I'm just doing something wrong?

Hi Jomni,

The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.

Cheers

Mark

Mark,

I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.

regards


Hi Jomni,

I've just tested it and I can't replicate the problem. If I change the image name and click "Commit Unit" the equipment database contains the changed image name. If I chancge the image name and click "Add Unit", the database also contains the changed image name.

Can you confirm that you are clicking the "Commit Unit" button after you change the graphic name.

Cheers

Mark
Mark Garnett
Brisbane Australia
User avatar
Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: Unit Editor - New Version 0.2.0 Released

Post by Razz1 »

Anyway you can offer a version to work on net frame 2.

I can not get Net Frame 4 installed on windows XP due to bugs and no support.
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: Unit Editor - New Version 0.2.0 Released

Post by jomni »

ORIGINAL: mgarnett

ORIGINAL: jomni
ORIGINAL: mgarnett




Hi Jomni,

The editor will only change the name of the graphic file in the equipment database. You still need to copy the actual graphics file into the Unit/Graphics directory. If you are doing this and it still isn't working then it's a bug in the editor and I'll have a look at fixing it.

Cheers

Mark

Mark,

I changed the name of the graphics file for a particular unit, then saved. I reopened the config file and changes made weren't saved.

regards


Hi Jomni,

I've just tested it and I can't replicate the problem. If I change the image name and click "Commit Unit" the equipment database contains the changed image name. If I chancge the image name and click "Add Unit", the database also contains the changed image name.

Can you confirm that you are clicking the "Commit Unit" button after you change the graphic name.

Cheers

Mark

Yeah it works. I didn't press Commit Unit. Thanks.
Ranta
Posts: 1
Joined: Sun Aug 14, 2011 1:12 pm

RE: Unit Editor - New Version 0.2.0 Released

Post by Ranta »

Hi

Very very good work. I like it very much and think that it is highly usefull :)

I just have a some question
    Is it possible to modify existing units, rather then replacing them with new ones?
    Can you make the country's list be orderable by name (so one can toggle between ordere by flag no. / name)?
   
Best Regards

Ranta

PS I think I found a (minor) bug. If one selects a country without any units (e.g. national spain) and adds a unit (without changing the units flag - to national spain, e.g.) , an error message appears. (somethin with starting index = -1). If youw ant, I can take a screenshot...


Post Reply

Return to “Mods and Scenarios”