Best AI in a turn-based wargame

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Zorch
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RE: Best AI in a turn-based wargame

Post by Zorch »

Chess.
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Agathosdaimon
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RE: Best AI in a turn-based wargame

Post by Agathosdaimon »

I have been playing recently Achtung Spitfire from 1997 and i think its AI is outstanding and overall an extremely thrilling turn based air battle game - play it on the highest realism setting and it is intense, - the AI is good at getting into blind spots - such a goood game!
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RFalvo69
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RE: Best AI in a turn-based wargame

Post by RFalvo69 »

I bought "Galactict Civilization II" at a firesale on Steam (with all the expansions) and the AI is amazing. Not only it is specifically tailored to each race, but in the options you can give them "extra time" to think - something I suggest to do. The day my closest allies backstabbed me both out of the blue andexactly at the right moment is still one of those "moments of wonder" in my gaming history.

I read an interview with the designer where he said that one "trick" he used was to never introduce in the game a feature that the AI couldn't handle well - which is the reason as why there are no "carrier" units in the game. He said that too many games are built without the AI in mind, and then it is "slapped on them" as the last thing - hoping that it can do something decent. How true! For example, I nave lost count of the games where the AI is unable to conduct a proper seaborne invasion.

My favourite x4 space game is still Distant Worlds, but the AI in GalCivII is without doubt the better I ever met in a strategy game.
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MrsWargamer
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RE: Best AI in a turn-based wargame

Post by MrsWargamer »

The today answer for this older thread would be Battle Academy.

Why?

Well, the game is challenging for the first few runs through of any battle. So considering the series quantity of battles, and if you play each battle 3 times, you can expect to have to actually work for your wins for the most part and you will be busy for a good long while hammering your way through the product.

The AI isn't brilliant, but the AI is also not going to be managing a massive sum of decisions either. So it can deliver what a war gamer ideally wants, a challenge.
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