Disparity Soviet Play German Play

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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DorianGray
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Joined: Sat Aug 02, 2008 5:21 pm

RE: Disparity Soviet Play German Play

Post by DorianGray »

It really shouldn't matter if they expand the game or not in order to allow creating German units. As it is now, the GE player only gets a percentage of overall GE production. As such, the GE player would only be able to create ( and properly flesh-out ) that same percentage.

I tend to suspect that this is a software implimentation limitation rather than by design.
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cpt flam
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Location: caen - France

RE: Disparity Soviet Play German Play

Post by cpt flam »

that as been explain from beginning as wanted
better to remember as Germany you are tied with withdrawals/arrival of unit historicaly
but every unit destroyed will come back the turn later (needing to refit but there)
for Russia until november 41 majority of unit will come back
after that all ou have is what you create
Jakerson
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Joined: Tue Aug 15, 2006 8:46 am

RE: Disparity Soviet Play German Play

Post by Jakerson »

ORIGINAL: Uedel
but Playing as Germans i wondered why i cant Build Units like the Soviets, if we stick one side in this Game to the Historical OOB and Withdraw schedules, why we don't stick the other side too to the Historical OOB.

German war production is fixed while Soviet war production is dynamic that depends how deep Germans can enter in the Soviet Union.

Forcing Soviet Side fight with fixed Historical OOB destroys their Soviet Economy if Germans do better job killing Soviet Economy than historically Soviet Union cannot maintain historical number of troops without killing vehicle pool and suffering from other problems like shortages in supply. It would be nuts give Soviet historical OOB in every case even when their heavy industry is destroyed and they can’t have supply to run all those troops.

For reasons said in previous chapter Historical OOB for Soviet would demand game design chance to give Soviet fixed Historical war production in all cases. No matter how deep German advance Soviet would have historical number of vehicles and supply to maintain historical OOB.
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