Creature Contest: "The space Aliens"

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

YourConscience
Posts: 57
Joined: Mon Apr 05, 2010 6:59 am

RE: Creature Contest: "The space Aliens"

Post by YourConscience »

ORIGINAL: Kayoz
Trying to organize a bunch of infected freighters right into the middle of that fleet

Impossible. Freighters are civilian ships.

Trying to organize a bunch of infected cheap ships right into the middle of that fleet.

fixed. allright?
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: Creature Contest: "The space Aliens"

Post by Kayoz »

ORIGINAL: YourConscience

Trying to organize a bunch of infected cheap ships right into the middle of that fleet.

fixed. allright?

Finger in the dike, man.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: Creature Contest: "The space Aliens"

Post by Kayoz »

ORIGINAL: YourConscience
fixed. allright?

It's still broken at the core - one infected ship could easily wipe out a fledgling empire - destroying their ONLY star port and most of their civvie fleet in no time at all. And how could a player deal with it? Micromanage - that's the only answer. Additionally, I'm not sure how the AI would react to it - either they'd react automatically - making it a non-event for them, or they'd ignore it and get clobbered. In order to script an imperfect response from the AI, CF would have to cobble together a lot of escalating response triggers.

Interesting idea, but unless you flesh it out, I can't see it going very far.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
YourConscience
Posts: 57
Joined: Mon Apr 05, 2010 6:59 am

RE: Creature Contest: "The space Aliens"

Post by YourConscience »

But you did read of the mechanic I proposed somewhere at the beginning of this thread which allows an empire to up its maintenance cost by twice and this make detections almost instanteneous? If a fledgling empire notices troubles approaching, just enact this, wait a month and problem is gone. Then start searching for the cause of the problem, send a few ships with big cannons there and blow the derelict infected ship to pieces. NUKE FROM ORBIT!

I think I will rewrite the original post to reflect on all the things discussed here.
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: Creature Contest: "The space Aliens"

Post by Kayoz »

I think you should add something to reflect the Weyland-Yutani decision to risk the ship and crew for the potential economic advantage the Alien offered. While straight elimination is the safe route, a bonus to your troop strength, or even opening up a new tech tree - should come with the "riskier" option of trying to capture the aliens.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
Post Reply

Return to “Distant Worlds 1 Series”