The only way I'll know if the replacement rates are ok is to play a real test game. So if anyone wants to help me out with that, we can get a game going in the next few days.
I've also added the navy units, including withdraw events for those, as Force H was removed after the Italian surrender, and the other naval fire support squadrons were phased out gradually until spring of '44.
An Axis disband is still needed for the evacuation of Sicily. Probably one big 8k or 9k over two turns.
More events that could add some spice are things like shock levels (which would hopefully keep the game moving along, rather than bogged down in trench warfare for 100 turns), more weather events, and maybe some other variable non-historical things... say, an extra Axis division is pulled from another front... just spitballin' here.
Thoughts?



