New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

User avatar
Erik Rutins
Posts: 39781
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Erik Rutins »

Yes, unfortunately a late bug and quite an embarrassing oversight. Apologies!

Glad you are having fun. [8D]

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by tjhkkr »

ORIGINAL: Cauldyth
Well now, that explains it. Imagine my shock when my newly minted cruisers loaded with ion cannons were promptly eaten without doing a single point of damage. [:D]
I can just imagine the screams of my captains as the mist consumed them: "The Ion Cannons! They do nothing!"

Now you know the frustration of the American pilots at midway.

The electronic arming for the bombs on the SBD divebombers failed so they were dropping bombs over the ocean.
And the torpedoes for the torpedo planes would not detonate on a direct hit. They required a glancing blow to work...

Hey Erik, Elliot, now THOSE are some random events for the game... [;)][:)][8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
DasTactic
Posts: 1361
Joined: Mon Oct 10, 2005 7:16 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by DasTactic »

Another bug/annoyance is that when starting a new game it remembers all settings other than your race choice if you pick random. It always starts as Human.
Greentrees
Posts: 3
Joined: Sat Mar 12, 2011 8:56 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Greentrees »

Has the beta been pulled? I'm unable to download it.
All pigs fed and ready to fly
Speedy2511
Posts: 97
Joined: Thu Mar 04, 2010 7:05 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Speedy2511 »

No problem here, download is working fine.

Greetings from germany
Nico
Greentrees
Posts: 3
Joined: Sat Mar 12, 2011 8:56 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Greentrees »

Thanks for that. Turns out my hardware firewall had port 21 (ftp) blocked in both directions [smacks self in head]. Now fixed.
All pigs fed and ready to fly
Mac Linehan
Posts: 1519
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Mac Linehan »

ORIGINAL: Erik Rutins

Yes, unfortunately a late bug and quite an embarrassing oversight. Apologies!

Glad you are having fun. [8D]

Regards,

- Erik

Erik and DW Team -

Even with such a complex game, it is a wonder that you continue to maintian the Standard of Excellence!

Have just downloaded, and am looking forward to playing - I know it will be good!

Mac
LAV-25 2147
User avatar
HectorOfTroy
Posts: 312
Joined: Sun Jan 09, 2011 11:37 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by HectorOfTroy »

ORIGINAL: ehsumrell1
ORIGINAL: HectorOfTroy

Great news Haree77 ;).

Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?

Hello Hector;
Being assigned by my home government on Ba'ku in Sector 441 in the Briar Patch Nebula to
assist in the development of future modifications of the Star Trek universe, I can say this;
I've just received the final technical specs of our plan from Commodore Elliot Gibbs of Matrix.
{ version registry 1701 }
I'm currently awaiting detailed final reports from Admiral Elizabeth Shelby at the Utopia
Planetia Shipyards and Admiral Kurt Hansen from Starfleet Command. Once these are received,
I will be forwarding them to Proconsul Igard of Romulus after receiving his clearance to
enter the Neutral Zone (i.e. We are real close)!

Admiral Ruafo

Image


Good news, even though I did not expect S'Ona and Romulans working together :).
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by ehsumrell1 »

If you didn't already know, we Son'a had a mutual assistance treaty with Proconsul Igard
during the mod transition to the ROTS version.
See here: http://www.matrixgames.com/forums/tm.asp?m=2497781

There are 'special bonuses' applied to being able to work in the Briar Patch! [:)]
Shields are useless in "The Briar Patch"...
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by tjhkkr »

ORIGINAL: ehsumrell1
If you didn't already know, we Son'a had a mutual assistance treaty with Proconsul Igard
during the mod transition to the ROTS version.
See here: http://www.matrixgames.com/forums/tm.asp?m=2497781

Does this mean raiding the cargo bay is back in session? Please, please, pretty please!
I have been a good jedi...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by ehsumrell1 »

ORIGINAL: tjhkkr

Does this mean raiding the cargo bay is back in session? Please, please, pretty please!
I have been a good jedi...

Only when Igard returns to Romulus TJ! [:-]
Shields are useless in "The Briar Patch"...
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by ASHBERY76 »

When you play large sector games 10 or 15 sectors I think the border influence radias is still to small.I think another 1/4 increase at least is needed in my view.
User avatar
Baleur
Posts: 373
Joined: Mon Jan 18, 2010 9:48 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Baleur »

MODDING

extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)

Any chance to add something like this?

extended flag design limit from 40 to 100

And simply have all the flag files in that folder show up ingame, regardless of name or number. Plz? =)
There are so many awesome flags in the mod forum, but it is such a pain to switch them out.
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by ASHBERY76 »

After playing a large,long game I think the borders are too small and new colonies never increased the influence radii much at all in 20 years play.New colonies need to have a much faster increase in radii if we want to have mining treatys,ect be effective in gameplay.I am still seeing some messy borders because of this..I am also seeing very slow immigration to new colonies which might be a factor.I think this slow immigration issue to new colonies issue was fixed in ROTS patches but seems to be back in Legends from my game.

Apart from that is it pretty solid,not a single crash.
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Haree78 »

@Ashbery
There are balance issues with large borders. The Ancient Guardians border was reduced because it completely ruined the game when they started near you with a massive influence. Home Worlds would extend a too powerful influence.
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by ASHBERY76 »

It's not homeworld infuence that is causing issues it is new colonies taking too long to immigrat population and influence.Border are still messy on larger maps because they are not clashing with other empires by mid game.
solops
Posts: 1084
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by solops »

I very much prefer a minimal border influence. That keeps the game fluid while still providing a modicum of protection for potential intrasystem assets. Staking out vast areas of interstellar space as belonging to someone is both silly and overly restrictive.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Sithuk
Posts: 431
Joined: Fri Dec 17, 2010 4:18 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Sithuk »

New colonies have never really become relevant. They weren't in patched RoTS either. The immigration does need to be seriously expanded. Possibly much larger transport capacities for the passenger ships?
Post Reply

Return to “Distant Worlds 1 Series”