ORIGINAL: Pelton
ORIGINAL: Harrybanana
I have no problem with HQ Buildups, but do have a problem with what is commonly called HQ Chaining. This is where a player (usually the Axis but I suppose it could be the Russian) empties an unmoved HQ of all attached units on one turn and performs an HQ Supply Buildup (at I believe a cost of only 5 APs). This causes the HQ to recieve a massive buildup of supplies with nowhere to go. On his next turn he moves the HQ forward (even beyond 20 mp from railhead) and than attaches several panzer/motorized units to the HQ. On hs next turn these units will have 45+ mps.
Thats muling supplies and not chaining. It is a real waste of trucks and is not nessary. Its been used by poeple but only works when you really have a russian over matched.
I have explained chaining more then once but here we go again.
I got the idea from the opening 2 turns of the game I am not smart enough to figue it out myself so basicly every sigle person thats played as a German has used it. HQ builds last 2 turns.
Chaining is when you HQ up one corps at a time over 4 or 5 turns. You start close to the border or on a railhead and work your way away from it over several turns.
AGN is never done
AGC turns 10-14 ish depends on when railheads get to front.
New rules conserning rail repair have nerfed this somewhat. So taking Moscow is much harder.
AGS vs a runner you start turn 2 vs normal tactics (evac and run)you start turn 3.
Vs fighting forward russians of which there are few who have the skills to do this Hoooper, Kamil and Flaviusx only 3 I know of that can, you start turn 4 or 5.
The one HQ switching ect thing does not work like that at all. The fuel does not sit there for turns, they bleed off ect. Not sure why, but they dont just sit there for ever.
Muling is stupid doesn't work.
Chianing works because it keeps pressure on the enmey for 3 to 5 turns.
There is nothing amazing about it 1 HQ build up per turn I dont see it as cheating or even exploiting. It can be countered, but requires skills.
If your having an issue with chaining and can't figure out how to stop it, ask Kamil/Hoooper/TDV or Flaviusx for some advise.
M60 was doing fine then assumed I was going to start digging in for blizzard and let his guard down for a few turns.
Chianing is not some uber tactic that wins every game hehehehe.
I agree nerf muling no ones doing it, but sure nerf it. MT and I both dont mule its a waste of time, trucks and supplies.
The rail repair nerf is going to make taking Moscow and Rostov much harder now even with chaining,because its tied to the railhead.
So all the 1.05 games that were started before the nerf was put in is not a true reflextion of how hard it will be to take Moscow and Rostov now.
Leningrad is still easy, but that is a true reflextion of history. Germans were there early, but assummed the russians would surrender,which was a stpid move by Hitler and OKH.
Pelton