But.. I suppose there is no accounting for taste!



ORIGINAL: Gelatinous Cube
I don't know how you could think they are an eye-sore. The borders are wind up with a lot of straight edges, sweeping curves, and a generally tie-dye look. Much more fun to look at than empty space.
But.. I suppose there is no accounting for taste!![]()
ORIGINAL: Cauldyth
I think the analogy to land war and 3-mile naval limits is an incorrect one. In the real world, the 3-mile limit prevents ships from entering that zone. In DW, the spheres do not prevent enemy ships from entering, so they aren't equivalent to having a 3-mile limit which has been extended to cover the entire ocean.
War in space is essentially island-hopping. The space between islands (planets) is wide open to anyone, at any time. All the spheres of influence are doing is saying that if you own one island (planet) in a group of islands (planets), you own all of them. You don't need to colonize every single island (planet) in the group.
The way this mechanic is represented visually is what seems to be causing the annoyance with some people. Because the space between the planets is being painted with your colour, it's making it look like you own that space. You do not. That space is open to any ship, from any empire, at any time, without treaty or diplomatic implications. You have claims to planets, not to open space, and that's handled appropriately by the game mechanics. It's just the representation, where open space is being painted with your empire's colour, that's misleading.
I suggest turning off the spheres, and using the halos. Those represent the true mechanics at work, and also agree with the reality of navies in real life.

ORIGINAL: Grotius
I guess my initial reaction to the screenshot was: looks great to me!
Also, the analogy to a 3-mile territorial sea is outdated. These days it's a 12-mile territorial sea, another 12-mile contiguous zone, and a 200-mile "exclusive economic zone" (EEZ). A "legal map" of the world does look more like the screenshot from the OP's game, especially in places like East Asia, where Japan claims 200-mile EEZs stemming from rocks in the middle of nowhere. Admittedly there are still "high seas" of no-man's-land on real Earth, but they're much smaller than the used to be, and the "sphere of influence bubbles" have expanded dramatically.
ORIGINAL: MasterChief
Good point... I've been a part of patrolling those zones both domesticaly and for our allies. The Black Sea, since the end of the Cold War, is also a very interesting area of contention with Romanian, Bulgarian, Ukraine, Russian, Georgian and Turkish "spheres" of influence running over the top of each other.
ORIGINAL: solops
3 mile, 20 miles or 200 miles...It is still all relatively small given the size of the ocean. In interstellar space the distances are unimaginably vast. The spheres should be smaller. I often wonder how the AI even knows when someone is there to object to, since even improved long-range scanners don't begin to cover it all.
ORIGINAL: solops
Like I suggested earlier, please give us some SoI magnitude sliders in the game set-up. Then everyone can have the perfect game...as they see it.