[Agent] Modern Map Skin Mod

Please post here for questions and discussion about scenario, art and sound modding.

Moderator: doomtrader

User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: [Agent] Modern Map Skin Mod + Candies

Post by Magpius »

Razz will probably go for a gill sans look. clean and simple.
A favourite font style. A little earlier than WW2, but something I associate with 30's England.
Will post an example.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Beach Front Real Estate

Post by Magpius »

Okay so I have trapsed around every coastal hex on the map to see if it could be invaded.
Here is the result.

Image
Attachments
ScreenHunt..1909.57.jpg
ScreenHunt..1909.57.jpg (145.02 KiB) Viewed 216 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach Front Real Estate

Post by Magpius »

and a zoomed out view.
Still some tweaks to get right on the country labels.
I went with subtle for this map skin, but other flavours will have a different graphic response.
Primarily I still wanted the basic terrain to be visible, with a hint of beach (40% transparency).

Image
Attachments
ScreenHunt..1909.58.jpg
ScreenHunt..1909.58.jpg (134.55 KiB) Viewed 213 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

When?

Post by Magpius »

Will post up the mod file and install instructions soon.
It will require a tweak to the eyecandies.csv file in the grand campaign scenario folder, as well as the usual graphic replacements.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: When?

Post by Magpius »

Busted. Somehow no units showing unless in movement.
must have wrecked the sprites depth... but its happening on ALL scenarios, which is odd.
(and its not the map draw mode; checked that.)

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: When?

Post by Magpius »

[8|] [spacebar]
crisis averted.
tears being wiped off keyboard.


"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: When?

Post by Wolfe1759 »

ORIGINAL: Agent S

[8|] [spacebar]
[:D]

Looking forward to seeing this.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: When?

Post by Barthheart »

Looks great Agent S!
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Beach (Invasion) Hex Mod.

Post by Magpius »

It's good to go.
Here are the instructions.
1. In the ...data\scenarios\1939 Grand Campaign Folder rename the eyecandies.csv file to eyecandies-old.txt To create a backup.
2. Download the eyecandies.csv file from this post, (it is zipped) and place into the same folder.
3. Download the map-update.zip file from the post below and place into (overwrite) the files in the ...data\gfx\ [MapSkin]Agent-4(Modern) folder. (The file being replaced is the sprites_depth.csv and adding an eyecandies.png to the folder).
4. Start the game and open the 1939 Grand Campaign Scenario. You should see Country Names on the Map and Beach hexes as shown below.


Attachments
eyecandies.zip
(3.96 KiB) Downloaded 62 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach (Invasion) Hex Mod.

Post by Magpius »

This post contains the altered graphics file.
Attachments
[MapSkin]A..)-update.zip
(397.13 KiB) Downloaded 67 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach (Invasion) Hex Mod.

Post by Magpius »

With only 1 piece of gratuitous fluff.
[8|]
(the file is called eye-candy after all!)

Image

I think I can now sit back and play this over the christmas break.
AAR time?
Attachments
ScreenHunt..21 10.12.jpg
ScreenHunt..21 10.12.jpg (75.68 KiB) Viewed 218 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: Beach (Invasion) Hex Mod.

Post by Barthheart »

Looks really cool! Thanks for sharing! [&o]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach (Invasion) Hex Mod.

Post by Magpius »

Thanks B.,
have a merry christmas.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: Beach (Invasion) Hex Mod.

Post by Barthheart »

ORIGINAL: Agent S

Thanks B.,
have a merry christmas.

Merry Christmas to you too!
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
tombo
Posts: 363
Joined: Fri Aug 03, 2007 10:34 pm

RE: Beach (Invasion) Hex Mod.

Post by tombo »

Thanks for this Too!

I've loaded the MOD per instructions and GC operates OK...but other SCN in both quick and custom options dont work right. Letters are broken,etc.[&:]

Do i need to load to each SCN folder to fix?

thanks
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach (Invasion) Hex Mod.

Post by Magpius »

Yes.
If you are using the map skin for other scenarios it could cause some grief.

Doom hinted that they were going to start looking at how the eyecandies file worked.
At the moment the file is linked to the scenario, rather than the map mod itself.
I have only defined the invasion tiles for the 1939 Grand Campaign.
So long as the hex definitions, of the map are the same, it should also work for the scenarios that are based on the same map.
But you will need to replace the eyecandies.csv file for each scenario you want to play.
It's kind of opening a tin of worms here, and much of this may need changing in future patches.

I was really just responding to those that wanted to see the beach hexes, and this seemed like a straightforward, albeit a laborious process.

The short answer would be to copy and create another modern-map gfx folder without the eyecandies.png file in it. This way you could still play grandcampaigns with beach hexes and the other scenarios without the clashes.


"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach (Invasion) Hex Mod.

Post by Magpius »

The natural, and normal maps use the original eyecandies configurations.
I could look for a spot on the original eyecandies.png and see if I can find a spot for a beachhead terrain.
Then cut in the code definition for beach locations.
We'd lose the country names, but it would at least make it work with the normal, and natural map skins.
(damn-modding more than playing)

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach (Invasion) Hex Mod.

Post by Magpius »

There are a few spots available, so I will have a quick play and post the results shortly.
I am going to miss the country names. It was quite educational, knowing where those countries were.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Beach (Invasion) Hex Mod.

Post by Magpius »

The beach hex can be embedded into the existing eyecandies.csv file and the code can be snipped into the existing eyecandies.csv found in the scenario file. Which is fine for the normal and natural mod skins. I can also work the same file into the modern skin.
A few more days work I'm afraid, and I need to wrap presents or the kids get nada!
So hold on.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: Beach (Invasion) Hex Mod.

Post by Wolfe1759 »

Agent S - looks great, thanks for this and merry xmas.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
Post Reply

Return to “Design and Modding”