The Great Wishlist Thread

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Greyshaft
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RE: The Great Wishlist Thread

Post by Greyshaft »

My comment on Sea Lion...

It has to be possible in the game because in RL the British thought it was and based their strategy around preventing it. If it was too difficult in the game then the British player could happily send all of their army/air force to the Med knowing that Sea Lion was programmed to fail and THAT situation would really kill the game experience. Maybe it should be harder but IMHO you can't make that patch decision based on one players experience... perhaps wait 3 months or so until others have reported their experience and then choose what to do.
/Greyshaft
slaytanic
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RE: The Great Wishlist Thread

Post by slaytanic »



- buttons and/or filters to toggle next air unit and next fleet. It's a pain to have to go to unit panel and search for planes and fleets that haven't acted yet. Also sleep function for garrisons etc...

- placing some small level forts on UK beaches (maybe through event after fall of france). This would help in sea lion defense.

- a hex option similar to mulberry called build forification. You can spend PPs to build fort level 9 in a hex. Once you build it grows by 1 level for 9 turns. This might come in handy for an early USSR or a late german player to build their own version of a maginot or gustav line anywhere they want it.



Numdydar
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RE: The Great Wishlist Thread

Post by Numdydar »

ORIGINAL: Greyshaft

My comment on Sea Lion...

It has to be possible in the game because in RL the British thought it was and based their strategy around preventing it. If it was too difficult in the game then the British player could happily send all of their army/air force to the Med knowing that Sea Lion was programmed to fail and THAT situation would really kill the game experience. Maybe it should be harder but IMHO you can't make that patch decision based on one players experience... perhaps wait 3 months or so until others have reported their experience and then choose what to do.

In the game the AI for Britian DOES send off most of their ships to the Med. This is why (in combination with other issues) that Sea Lion is/was a cake walk. Because of my single person experiences, Doomtrader asked for (and recieved) my save game file just before I invaded England so he could see why the AI took all the British ships away from England.

Also, for several MONTHS I did not have a single naval combat in the English Channel while my AKs, convoys, and Amphs sailed merrily back and forth. So, whatever is going on with the naval routines, it is nowhere near what they should be. I should have been slaughtered crossing the channel regardless of German airpower and naval presence. If that had occured, then my campaign in Russia really would have had a major impact due to all those PPs for troops and ships being lost.
gwgardner
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RE: The Great Wishlist Thread

Post by gwgardner »

I'd like to see leader units - corps, army, and theater commander, representing the leader and his HQ. Corps leaders would lend effectiveness similar to now, to units in range. Army leaders would lend to corps units in range. Theater units would lend to army group leaders.

These units would have minimal combat strength, and if destroyed, would have a very small chance of being removed permanently, representing being killed or captured. Otherwise they would be returned to the leader pool.

Could either allow the player to freely assign leaders to corps, army, or theater HQs, or have a rank system.

This wouldn't have much effect on play, really, but would just offer some flavor to the game.

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borsook79
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RE: The Great Wishlist Thread

Post by borsook79 »

ORIGINAL: gwgardner

I'd like to see leader units - corps, army, and theater commander, representing the leader and his HQ. Corps leaders would lend effectiveness similar to now, to units in range. Army leaders would lend to corps units in range. Theater units would lend to army group leaders.

These units would have minimal combat strength, and if destroyed, would have a very small chance of being removed permanently, representing being killed or captured. Otherwise they would be returned to the leader pool.

Could either allow the player to freely assign leaders to corps, army, or theater HQs, or have a rank system.

This wouldn't have much effect on play, really, but would just offer some flavor to the game.
But we do have commanders now, what you're proposing would just break the scale of the game - there is no stacking so it would mean one command unit occupies whole Paris!
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doomtrader
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RE: The Great Wishlist Thread

Post by doomtrader »

Guys please do not hijack the thread. Let's keep it about wishes.
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Zovs
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RE: The Great Wishlist Thread

Post by Zovs »

In the unit list dialog, can we have a check box that allows either a reset all to on or select all?

That way you can click the check box and everything is selected (or deselected) and then you can select the things you want to see. Right now you have to uncheck each box. It would be nice to have a select all/deselect all.


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Cad908
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RE: The Great Wishlist Thread

Post by Cad908 »

Three for me:

1.  With the unit management menu, could you have it revert to your previous view from your prior exit?  I usually look at the naval units, then sort by turns at sea, at the start of each turn.  I make my adjustments, then a have to look again to make sure I got all of them.  I am, after all, getting older, day by day.[:)]

2.  Attack across river should be higher, 50% instead of 25% reduction in effectiveness. 

3.  Weather should HURT (decrease) the attacker but HELP (increase) the effectiveness of the defender.  Attacking in rain/snow is much harder that defending, and I have never seen the same penalty applied to attack and defense.




 
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Zovs
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RE: The Great Wishlist Thread

Post by Zovs »

Can we have US date formats for saving games and English text for the logs? I don't read Polish.

Currently the dates of my saved games (viewed from within the game) are showing:

11.12.22
11.12.21

etc.

This looks not only weird but confusing to non-Europeans.

Would like to see:

12/22/2011
12/21/2011

or if you can't do four digit years:

12/22/11
12/21/11

etc.

also from within the saved/load games can we have a delete file button? It makes no sense to always have to go into Windows and manually delete folders, should be able to do that from the game.



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Greyshaft
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RE: The Great Wishlist Thread

Post by Greyshaft »

ORIGINAL: dlazov66

Can we have US date formats for saving games and English text for the logs? I don't read Polish.

Currently the dates of my saved games (viewed from within the game) are showing:

11.12.22
11.12.21

etc.

This looks not only weird but confusing to non-Europeans.

Would like to see:

12/22/2011
12/21/2011

or if you can't do four digit years:

12/22/11
12/21/11

etc.

also from within the saved/load games can we have a delete file button? It makes no sense to always have to go into Windows and manually delete folders, should be able to do that from the game.
The existing date formats look perfectly normal to us non-European Australians... perhaps consider that the US is the global odd man out for date formats.
I do second the motion for a delete saved game button
/Greyshaft
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Greyshaft
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RE: The Great Wishlist Thread

Post by Greyshaft »

IMHO the Maginot line is too weak. I've tried it two or three times as the Germans in 1939 and each time the Panzers break open a 3-4 hex gap within two turns and after that it's all over for France.
/Greyshaft
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Magpius
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RE: The Great Wishlist Thread

Post by Magpius »

Somehow de-couple the eyecandies file from the scenario folder and make it mapskin related.
Might be tough to implement.

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Greyshaft
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RE: The Great Wishlist Thread

Post by Greyshaft »

Today is Christmas and this is a wishlist thread so I will ask for something nice and of limited practical value.

There is currently no way to create higher lever formations eg Army Group Center / Army Group South in Barbarossa and so it is extremely difficult to keep track of which units are tasked to specific strategic objectives eg were those TAC bombers assigned for the reduction of Leningrad or for the push on Moscow?

It would be great to be able to create these higher level formations and assign units to them. There would be no effect on game mechanics and a player could always choose to use Army Group North's bombers to assist in the assault on Moscow if they really wanted to, but for the player who enjoys forward planning there is something satisfying in knowing that you can always tell which assets are assigned to each objective. The game can then be played to a higher level by committing yourself to allocate reinforcement points equally to each Army Group during a campaign.

This is only a record keeping mechanism for the player and units should be visible through a key combination eg while CTRL-SHFT-F is pressed then Army Group Norths units turn green and Army Group Center's units turn purple and once you release the keys then they return to their normal color.
/Greyshaft
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Zovs
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RE: The Great Wishlist Thread

Post by Zovs »

Why not take it a step further, go from Brigade, Division, Corps, Army?
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Flaviusx
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RE: The Great Wishlist Thread

Post by Flaviusx »

Would like to see a do over of the 1942 scenario. It is presently unplayable due to the weakness of the Red Army, which gets annihilated in a few turns. I had thought the AAR done for this was a runaway due to the settings. Not so. If you set the Soviets to very easy, and the Germans to hard the same result occurs: the whole line gets blown away. Not surprising considering that most of the infantry is at level one and understrength. And there's far too little of it -- there ought to be well over 400 divisional equivalents.

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waichou
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RE: The Great Wishlist Thread

Post by waichou »

Supply should come from the BEST supply source than the closest, because it conduct to very strange situations (see my thread in Tech support)
 
A "sleep mode" option should also be usefull to avoid seeing every unit with Tab.
 
A minor problem too (for me), when Romania or Finland take territories, they have their own frontier, and when German join them the frontier there are many frontiers in same hexs (german, finland, soviet, etc.). Maybe an option to see only the Axis or Allied frontier should be added
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Razz1
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RE: The Great Wishlist Thread

Post by Razz1 »

Use the function key for diplomatic view on the map.

That way you can tell or use the function key for the borders.
waichou
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RE: The Great Wishlist Thread

Post by waichou »

I know, but it is not what I am talking about. I can only chose : no border, initial border for each country, and new borders (ie borders + frontline). I just wanted an option to have an Axis border only, including all Axis countries and the frontline. I don't mind about Finland or Romania gains, for me it is only Axis, I have to many borders superposing. Ex: Around Leningrad, Finland advanced through the North, Germany through the South, and when they met there are 3 frontlines (German + Finland + USSR), I wanted to have only 2. And it is confusing because sometimes a unit take hex his country and another time for German.
But it is not very important, I would prefer you corrige all the critical bugs rather than that...
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Razz1
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RE: The Great Wishlist Thread

Post by Razz1 »

Then use the function key for diplomacy. You will have to zoom out. I pretty sure you will find what you like.
Cad908
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RE: The Great Wishlist Thread

Post by Cad908 »

Doom,

Could you post a sticky with with items you have already fixed for the first patch?

I might be nice what is already fixed if a player runs into it again.

Thanks
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