Research Guide

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Theluin
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RE: Research Guide

Post by Theluin »

The potential for research is divided with the formula Nedrear posted and then all those bonuses are counted in. From what I've observed research potential is a function of empire's strategic value and nothing else is taken into account when calculating it (except perhaps the government bonus but I'm not 100% sure on that, perhaps Nedrear can clarify that).
I may be wrong about this so I'll be really happy if someone corrects me.
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Nedrear
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RE: Research Guide

Post by Nedrear »

Theluin is correct. Though I was sure the first post clearly states, that the bonuses are applied for the actual output and not the potential.
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Quellar
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RE: Research Guide

Post by Quellar »

This explains a lot, thanks!
In my actual game, I had like 1000 energy research and much more high tech research, and about 50% of "potential".
Next step: scrap! :)
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Wild_Bill
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RE: Research Guide

Post by Wild_Bill »

Goodness gracious this game is complex!!! Sorry I'm late to the party but does my actual research output depend on having a Scientist in every lab or does the Scientist only effect the lab he/she is at?
Persistence will take you places Talent never dreamed of.
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ehsumrell1
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RE: Research Guide

Post by ehsumrell1 »

ORIGINAL: Wild_Bill

Goodness gracious this game is complex!!! Sorry I'm late to the party but does my actual research output depend on having a Scientist in every lab or does the Scientist only effect the lab he/she is at?

It depends Wild_Bill. A scientist character (Or more than one)could have the 'Ultra Genius' trait.
If so, then ALL of the research output of that scientist's empire is increased in each of the
areas that the scientist has a rating in. So if you get a scientist that has a rating in all of
the categories of Weapons, Energy and High Tech, then your empires' total research output in each
area will be increased by the related percentage.

If you don't have any scientists, you get the research output of the total combined labs in all
of your locations, plus any research related percentage increase or decrease that your empire's
Leader character may possess. In my experience, at times it pays to have your best overall rated
scientist stationed at your Homeworld's Spaceport if its design has labs. But then in other cases,
if a scientist character is generated that has a high rating in, let's say weapons, you may want
to locate that scientist at a Black Hole or Nova/Super Nova which has a weapons research bonus.
There are quite a few scenarios that can occur. Hope this helps!
[:)]
Shields are useless in "The Briar Patch"...
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Wild_Bill
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RE: Research Guide

Post by Wild_Bill »

It does and I thank you for the information.
Persistence will take you places Talent never dreamed of.
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joeyeti
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RE: Research Guide

Post by joeyeti »

Hi guys,

the math above does not add up for the image I have on the Wiki...

Code: Select all

distant-worlds.wikispot.org/Research_and_Technology

What am I missing here?
Joe
Algon
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RE: Research Guide

Post by Algon »

I'm confused by the 'adjusted research potential' on the wiki. I don't think that's right.

Anyway, I've done some calcs, and here 'tis.

because the total research of 80+80+80(spaceport)+120(research station)=360 which is less than the research potential of 583, the calc is fairly easy. You simply use the total research for each field, and multiply by bonuses.

I.e.

Weapons research = 80+120=200 then bonuses x1.25 (25% from democracy) x1.15 (15% from human) x1.26 (26% from research station location
==> Weapons research = 200 x 1.25 x 1.15 x 1.26 = 362.25 ~ 362

Energy research is the same except that there is no research station bonus
==> Energy research = 80 x 1.25 x 1.15 = 115

Same numbers for High Tech means same result
==> High Tech research = 80 x 1.25 x 1.15 = 115
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joeyeti
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RE: Research Guide

Post by joeyeti »

Thx Algon!
That is the missing link - the fact that the Total Research Capacity is actually lower than the Empire Research Potential and thus you do not factor in the ratios and stuff... Thx :)

The term "Adjusted Research Potential" is the same as the "Total Research Capability" used in the topic below and giving you the TERP adjusted by the Race/Government bonuses:

Code: Select all

matrixgames.com/forums/tm.asp?m=2987897&mpage=1&key=research%2Cpotential&#

I just used a different name so that the shortcuts on the Wiki are not all quite the same...

It is after all true that when you multiply the numbers with the bonuses anyway, the Advanced Research Potential can be ommited completely to reduce the clutter of vocabulary.
Joe
jpinard
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RE: Research Guide

Post by jpinard »

In my last game I kept finding bonus spots to build weapons research platforms. By mid game I had 5. So should I have not built the extras since I only had 1 hi-tech and 1 construction research centers? (as I didn't want hi-tech research to slow). I like complex games, but I don't understand why this research function seems needlessly obtuse.
szabferi
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RE: Research Guide

Post by szabferi »

In another topic we discussed the math behind the magic (cant post the link for a reason, the topic name is Research screen - please help me understand the numbers )

In the 6th comment I created a little spreadsheet... that may make the whole research calculation clear:

- capacity ABOVE the potential (sum of the capacity of the 3 areas > potential) just alters the weight of the area, but wont yield any extra
- research bonuses applied after the base research potential assigned to an area.
jpinard
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RE: Research Guide

Post by jpinard »

tm.asp?m=3170698&mpage=1&#3171260

This is the thread you mentioned. I think your post count is too low or maybe you're a new member? Reading through it nowh [:)]
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Nedrear
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RE: Research Guide

Post by Nedrear »

ORIGINAL: jpinard

In my last game I kept finding bonus spots to build weapons research platforms. By mid game I had 5. So should I have not built the extras since I only had 1 hi-tech and 1 construction research centers?

Only the highest research bonus counts. Therefore if you got a 13%, a 7%, a 23%, a 11% and a 15% spot, your main defense priority is the 23%. The others are just labs at that time. Only the highest bonus is used. It will NOT be accumulated.
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jpinard
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RE: Research Guide

Post by jpinard »

Thanks! Less stuff to manage is good :)
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Nedrear
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RE: Research Guide

Post by Nedrear »

You still might wish to "keep" them. A lab might be useless, but in case of a planet outside your borders you might wish to occupy it with a mine to prevent the enemy from taking advantage.
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"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
jpinard
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RE: Research Guide

Post by jpinard »

ORIGINAL: Nedrear

You still might wish to "keep" them. A lab might be useless, but in case of a planet outside your borders you might wish to occupy it with a mine to prevent the enemy from taking advantage.

Oh, excellent thought!
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hfl13
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RE: Research Guide

Post by hfl13 »

Against the advice with one space station and only one specialiced research station at the best location I built a few more to deny these favorite locations to other races and to have backup if something happens to my numer one lab (disaster, war).

DW+RotS+Legends+Shadows 1.9.0.8
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Sirian
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RE: Research Guide

Post by Sirian »

I don't think they can be denied to the opponent as I have seen multiple research labs of different empires at the same research location.
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hfl13
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RE: Research Guide

Post by hfl13 »

Can they really built research stations in my systems?
DW+RotS+Legends+Shadows 1.9.0.8
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Sirian
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RE: Research Guide

Post by Sirian »

They cannot build mines or research stations in your sphere of influence (colored blobls around your colonies, needs Legends expansions) I am not so sure about listening posts. At neutral research sites, any number of empires may build a research station.
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