What do you make of this

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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HansBolter
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Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: What do you make of this

Post by HansBolter »

My post was simply intended to document that that the average results seem to be very close to the historical results.

I simply don't consider a close to historical result (2 BBs lost) good enough to serve for a start of an AI game.

The AI really, really needs the maximum victory points it can get right out of the starting gate.

When you play the AI, you don't play to win, you play to coddle the AI and help it along to keep it a viable opponent for as long as possible. That means providing it with the best possible first turn results.


and as a clarification I consider the Repulse a BB for reporting purposes as to how many BBs were sunk on turn 1.
Hans

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Gridley380
Posts: 464
Joined: Mon Dec 19, 2011 10:24 pm

RE: What do you make of this

Post by Gridley380 »

On the 'odd Pearl Harbor' tally, I'll note that in my... 2nd? vs AI game trial, I lost the USS Pennsylvania to a single torpedo on 12/7. Pretty impressive since she was in dry dock IRL... ;-)
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: What do you make of this

Post by jcjordan »

ORIGINAL: Chris H

Afternoon Air attack on TF, near Woleai at 101,103

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
G4M2 Betty x 31
H8K2-L Emily x 16



Allied aircraft
F4U-1D Corsair x 4
F4U-1A Corsair x 7
F4U-1D Corsair x 10


Japanese aircraft losses
G4M2 Betty: 20 destroyed
H8K2-L Emily: 6 destroyed

No Allied losses

Allied Ships
PT-231, Kamikaze hits 1, and is sunk
PT-227, Kamikaze hits 1, and is sunk
PT-255, Kamikaze hits 1, and is sunk
PT-225, Kamikaze hits 1, and is sunk
PT-187, Kamikaze hits 1, and is sunk
PT-233, Kamikaze hits 1, and is sunk
PT-228, Kamikaze hits 1, and is sunk
PT-229, Kamikaze hits 1, and is sunk
PT-230, Kamikaze hits 1, and is sunk
PT-226, Kamikaze hits 1, and is sunk



Aircraft Attacking:
25 x G4M2 Betty flying as kamikaze
Kamikaze: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
10 x H8K2-L Emily flying as kamikaze

CAP engaged:
VF-17 with F4U-1D Corsair (7 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
7 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 18000 , scrambling fighters between 7000 and 18000.
Time for all group planes to reach interception is 57 minutes
VMF-441 with F4U-1A Corsair (7 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
7 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
No.17 Sqn RNZAF with F4U-1D Corsair (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead

Back to the OP, I assume it's vs AI? As far as Allied planes VF-17 is one of the historical groups w/ historical pilots & is rather high in xp so losses caused would be high due to unescorted bombers vs fighters. As to the kami on the PTs, in my game when I look at the AI side of things the AI seems to set kamis to 100ft alt so the low nav skill gets increased over time. IIRC 100ft is the alt setting you'd need to attack PT, barges & other small craft so that might be why the attack took place even though the combat report says 10k ft. Maybe one of the groups did come in at that alt while the other came in at 100ft & both did kami runs. It may not be as strange as you think based on how the combat model works however ahistorical it may be.
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