Basic info on War in the West 43-45

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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nate25
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RE: Basic info on War in the West 43-45

Post by nate25 »

ORIGINAL: Joel Billings

ORIGINAL: nate25

I'm a relatively new guy here (currently playing WitP-AE and BftB-HttR) and these games
really, really appeal to me. A couple questions:

1. Will the obvious pro-soviet bias be toned down in follow-on games? I like to soak up the AARs as they play out and there are some big problems with the sovs, IMO. (Morale, etc.)

2. How will you deal with scale? Any ideas yet?

3. Will there be a more detailed naval game? Maybe not on a WitP level, but something less abstracted for the U-boat war, for example?


Thanks,
Nate


1. We strongly disagree that there is a pro-Soviet or pro-Axis bias in WitE. A few believe this, but let's please keep that out of this WitW thread (feel free to debate it elsewhere). Since version 1.05 and now with 1.06, we think the game is fairly well balanced.

We'll agree to disagree. Fair enough? Truly, my intention was not to engage in a "shouting match" with this. . . individual.

2. Scale is the same for WitW 43-45 and all WitW/WitE/WiE games, 10 miles per hex, weekly turns.


3. Some small but abstract changes to naval rules to account for contested sea zones and amphibous invasions will be in WitW 43-45. Major logistics changes to deal with issues of supplies over beaches and through ports, as well as more detailed rail net/logistic depot rules. WitW 40 and WitW 41-45 will include a much more detailed naval game, but not at the level of detail of WitP-AE. Gary will be designing an entirely new naval system for those games that will provide a major naval component necessary to do the a possible Sea Lion, actions in the Med, and eventually an entire War in Europe. It will be weekly turns not daily like WitP, so do not expect it to be at the same detail level. But Gary has a good track record of designing systems that give the right feel to the player. We eventually will be dealing with U-boats, just can't say now exactly how.

The rest sounds great!! I've been waiting a long time for a truly "continental" game (since the days of GDW).

Thanks for the info,
Nate
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RE: Basic info on War in the West 43-45

Post by Erik Rutins »

Hi Nate,

I also disagree regarding the bias, but if you want to start a new thread please point us to the bias you see, as someone who is reading the AARs but has not played the game? Do you realize that player skill and experience can make a huge difference in how each side performs?

Regards,

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RE: Basic info on War in the West 43-45

Post by IronDuke_slith »

ORIGINAL: Joel Billings

2. Scale is the same for WitW 43-45 and all WitW/WitE/WiE games, 10 miles per hex, weekly turns.

I'm not a wargame designer, so I am not best placed to comment, but I don't think you'll pull it off at this scale.
I sincerely hope (and don't doubt given your track record) that you'll prove me wrong, and this is a well meaning, well intended and very respectful comment, but...

In the summer of 1944, the Germans didn't have enough forces in western Europe to defend any length of front. They held onto France for 3 months because they could rope off and contain a bridgehead, which meant they could generate a high unit density against the Allies and their overwhelming firepower with the limited forces they had.

At your distance scales, the Germans and Allies face off against each other across 8-10 hexes in Normandy.

If the Germans spread out across France to gain more operational room, then they are overwhelmed in short order. For there to be any sort of western front campaign, therefore, the Germans need to rope off a bridgehead and I don't know that WITW 43-45 can get truly operational within your time and distance constraints. In other words, the entire Normandy campaign at these scales is ten turns across ten hexes. Once the Allied player broke out and gained room for some manouvre in France, the Germans would be essentially beaten anyway, so it becomes slightly beside the point. 10 hexes is not an operational wargame IM (very) HO.

Italy is even more problematic. You can have operational timescales here (100 turns?), but the Gustav line makes for an operational wargame around 8 hexes wide. In other words, the game is going to be largely devoid of any form of manouvre, and instead be generally single or dual hex offensives with Corp sized counters.

As a follow up, I think the widest part of the Bulge the Germans created in the Ardennes was about 4-5 hexes across on your scales.

In short (and I repeat very respectfully) there's no manouvre at these scales for WITW. To get some semblance of manourvre, you can't give the Germans more forces and you can't somehow make Normandy bigger, but you can make the scale smaller so creating the manouvre by making 100 miles cover more hexes, and making 30 divisional counters become 150 regimental ones or 500 battalion sized ones.

I fully appreciate that would give you some issues when you came to synchronise and join up the various titles, but with computing power what it is, these days, those would surely not be insurmountable.
WitW 40 and WitW 41-43 will include a much more detailed naval game, but not at the level of detail of WitP-AE. Gary will be designing an entirely new naval system for those games that will provide a major naval component necessary to do the a possible Sea Lion, actions in the Med, and eventually an entire War in Europe.


For Sea Lion to be possible, you will need a "disband the RN" option available to the AXIS player. Allied fanboys will create quite a stir about that...;-)

Very, very respectfully yours,
IronDuke
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RE: Basic info on War in the West 43-45

Post by carlkay58 »

The only way that WitW could have a Soviet bias is to make the Axis supermen in the West and thus prove, beyond a doubt, that the Soviets won WWII with little or no help from the West. I don't see that happening . . .

It is a daunting and long road they have mapped out for themselves and I wish them good fortune in it!
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RE: Basic info on War in the West 43-45

Post by Micke II »

I am very skeptical about the scale envisaged for War in the West.

Compare to the East front the Western front was very tiny in term of distance. With a 10 miles/hex there will be a huge concentration of units in a very limited space on a limited map, offering little opportunities for movement and exploitation of opportunities unless this simulation will be played at a strategic level and not a tactical or operational level.
Deception and knowledge of the german battle order have also played a huge role in the success of the Normandy landing. How do you will deal with ghost armies and secret intelligence services ?
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RE: Basic info on War in the West 43-45

Post by HHI »

Deception was also very important on the East Front. The Red Army referred to it as "Maskirovka." For Operation Bagration (the destruction of Army Group Center), they utilized numerous maskirovka techniques to convince the Germans that the offensive was going to be in the Ukraine, with the result that almost all Panzer forces were in the south. To provide a sense of scale, Bagration resulted in German losses equal to all forces opposing the Allies in France. I have no idea how this concept could be represented in either game.
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RE: Basic info on War in the West 43-45

Post by Berkut »

ORIGINAL: HHI

Deception was also very important on the East Front. The Red Army referred to it as "Maskirovka." For Operation Bagration (the destruction of Army Group Center), they utilized numerous maskirovka techniques to convince the Germans that the offensive was going to be in the Ukraine, with the result that almost all Panzer forces were in the south. To provide a sense of scale, Bagration resulted in German losses equal to all forces opposing the Allies in France. I have no idea how this concept could be represented in either game.

Uhh, that is simply not true.

Bagration is commonly accepted to have resulted in approximately 400,000 German casualties (against 600k Soviet). Operation Normandy accounted for about 450,000 German casualties - clearly that would not be possible if there were only 400,000 Germans opposing the Allies in France.

The real damage however was in equipment. The Germans basically had some 10 armored divisions wiped out in Normandy, with the average panzer division after the retreat from Falaise being down to about ten running tanks.

Now, I am not trying to over-state the impact of the Western Front (or understate the primacy of the Eastern Front as the primary front in the war by any means), but I do think the pendulum sometimes swings a bit too far the other way, with no real realization of just how brutal the fighting was in June, July, and August of '44 in the West.
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RE: Basic info on War in the West 43-45

Post by Walloc »

ORIGINAL: HHI
To provide a sense of scale, Bagration resulted in German losses equal to all forces opposing the Allies in France. I have no idea how this concept could be represented in either game.

Well, you use general terms so u might have meant some thing narrower than what u actually write.
Non the less you might wana read up on OOBs for force levels, statisitical analysis of losses for both Operation Bagration and for the Western front (possibly only Normandy, but u do type allies in france) in the same time span.
Niklas Zetterling have for example made one on the Normandy campaign.

Bagration is generally accepted to last from 22 June too 19 Aug 1944. The struggle in france ofc starts a bit earlier on 6 june. If u willing to give allowance for that i think u'd be very surprised if u look at the losses taken by the german army in france from 6 june to 19/25 aug 1944 and compare them to the german army's losses in Bagration. In particular if u look at equipment losses. Not to speak of the statement that "German losses equal to all forces opposing the Allies in France".

U could start at wiki as they state some of the info and is in some cases based on Niklas Zetterlings analysis among other sources.


Kind regards, ur friendly myth buster

Rasmus
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RE: Basic info on War in the West 43-45

Post by EisenHammer »

ORIGINAL: Berkut

Now, I am not trying to over-state the impact of the Western Front (or understate the primacy of the Eastern Front as the primary front in the war by any means), but I do think the pendulum sometimes swings a bit too far the other way, with no real realization of just how brutal the fighting was in June, July, and August of '44 in the West.


Here are some numbers that I got from my books.

German deaths in 1944 on the Eastern front
June 142,079
July 169,881
and August 277,465
for a total of 589,425 Germans deaths.
Source: Overmans

From D-Day to Sept 1st on the Western front the Germans around 70,000 deaths.
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RE: Basic info on War in the West 43-45

Post by Joel Billings »

In the early 90s SSI published Gary's Western Front game. IIRC, it had 10 mile hexes and 4 day turns. Like WitW, it included the strategic bombing campaign as well as France and Italy. It used the system that had been used to do Second Front (and later War in Russia), which had been 20 mile hexes and 7 day turns. WitW will indeed feel different in some ways from WitE, and we will no doubt face challenges during development (always do), but it's more than just Normandy, and we believe it will make for an enjoyable game. We're going to give it our best shot.
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RE: Basic info on War in the West 43-45

Post by HHI »

Colonel Glantz gives the losses to Army Group Center as 450,000, with another 100,000 lost, primarily as a result of Konev's operation south of the Pripyet marshes, a total of 550,000 men. Soviet losses were 243,500 kia and missing and 811,000 wounded. I submit this is approximately equal to all German forces in France.
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RE: Basic info on War in the West 43-45

Post by Berkut »

ORIGINAL: EisenHammer

ORIGINAL: Berkut

Now, I am not trying to over-state the impact of the Western Front (or understate the primacy of the Eastern Front as the primary front in the war by any means), but I do think the pendulum sometimes swings a bit too far the other way, with no real realization of just how brutal the fighting was in June, July, and August of '44 in the West.


Here are some numbers that I got from my books.

German deaths in 1944 on the Eastern front
June 142,079
July 169,881
and August 277,465
for a total of 589,425 Germans deaths.
Source: Overmans

From D-Day to Sept 1st on the Western front the Germans around 70,000 deaths.


We seem to have a somewhat moving target here.

The claim was that in Bagrationa alone, the Germans had more losses than they committed to the entire Western Front.

Now, are we comparing losses everywhere on the Eastern Front to the West, or only those losses associated with Bagration? And now we are only talking about deaths, and ignoring wounded and captured? What about material losses?

If we are talking about comparing the entire fronts, then should we not include all the Germans involved on the Western Front, not just those in France? Everyone manning a AA gun, pilots, those in Italy? U-boat crews? Kriegsmarine?
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RE: Basic info on War in the West 43-45

Post by Berkut »

ORIGINAL: HHI

Colonel Glantz gives the losses to Army Group Center as 450,000, with another 100,000 lost, primarily as a result of Konev's operation south of the Pripyet marshes, a total of 550,000 men. Soviet losses were 243,500 kia and missing and 811,000 wounded. I submit this is approximately equal to all German forces in France.


OK, I guess that could be true if we accept that every single German in France was killed, captured, or wounded during the Normandy operation?

Of course, coming up with a particular number is rather hard to do - what counts? Because there was certainly more than 500,000 total German troops in France between June 6th and September of 1944 - the Germans moved many troops in as the fighting continued, and very few left, so far as I am aware.

In any case, there is no doubt that the overall most of the Germans who were taken out of combat one way or another during those three months were taken out on the Eastern Front.
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RE: Basic info on War in the West 43-45

Post by EisenHammer »

ORIGINAL: Berkut
If we are talking about comparing the entire fronts, then should we not include all the Germans involved on the Western Front, not just those in France? Everyone manning a AA gun, pilots, those in Italy? U-boat crews? Kriegsmarine?

Yep... And as far as I know the 70,000 may include all of the above.
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RE: Basic info on War in the West 43-45

Post by Berkut »

ORIGINAL: EisenHammer

ORIGINAL: Berkut
If we are talking about comparing the entire fronts, then should we not include all the Germans involved on the Western Front, not just those in France? Everyone manning a AA gun, pilots, those in Italy? U-boat crews? Kriegsmarine?

Yep... And as far as I know the 70,000 may include all of the above.

As far as I know, it may include none of the above. It may include deaths from natural causes, and people choking on bagels.

But more to the point, comparing deaths alone is misleading. Usually when someone is picking and choosing their stats to "compare" it is with some kind of intent to distort the reality. Why are you insisting at looking at only deaths? And why are you suddenly counting all of the Eastern Front, when the original issue was strictly Bagration?

The basic point is that German losses in the Normandy campaign were comparable to the losses from Bagration in total men, and in likely exceeded the losses in equipment. That doesn't mean the Eastern Front was not the (much) more critical front, of course, since there was more going on than just Bagration. Just like there was more going on in the West than just Normandy.
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RE: Basic info on War in the West 43-45

Post by IronDuke_slith »

ORIGINAL: Joel Billings

In the early 90s SSI published Gary's Western Front game. IIRC, it had 10 mile hexes and 4 day turns. Like WitW, it included the strategic bombing campaign as well as France and Italy. It used the system that had been used to do Second Front (and later War in Russia), which had been 20 mile hexes and 7 day turns. WitW will indeed feel different in some ways from WitE, and we will no doubt face challenges during development (always do), but it's more than just Normandy, and we believe it will make for an enjoyable game. We're going to give it our best shot.

Joel,
I don't doubt Gary and 2by3's heritage, track record or quality, my point is that your scale here cannot produce an operational wargame.

I accept that it will be more than just Normandy, but surely you would accept that if it can't operationally simulate Normandy, then that is a grave issue for an operational wargame.

On the night of 5th/6th June, the Americans dropped 2 airborne divisions into a box roughly bounded by Carentan-the coast-Montebourg. They then put 4th infantry onto the beach at Utah. In WitW terms, this all happened within a single hex. A hex that must also contain German forces in the shape of a reinforced Regiment from 709 Infantry Division.

From one end of Gold to the drop zones of the 6th Airborne (three beaches and 6th Airborne's landings on the other side of the Orne) is about two hexes.

I can only repeat what I said in my initial post. Operationally, WitW 1944 summer Campaign will be about 8-10 hexes of dense combat in Normandy and 6 across the Gustav line. In WitE terms, the two combined are about the distance between Riga and Daugavpils. Once the Allies breakout and the battlefield becomes the length of France, the Germans are done for anyway so at no point is there any prospect of an operational wargame appearing before the miracle in the west. At that point, assuming he can get bad weather (which for non random will be pretty predictable), the German player has a single (largely pointless) 4-5 hex offensive to launch for 3-4 turns starting in December.

To put this into a little more context, the Velikie Luki scenario in WitE (a scenario described in the blurb as "a very small tutorial scenario") is five hexes wide and 10 turns long. In size, if not unit density, it is what the "American 12th Army Group in Normandy" scenario will look like in WitW.

You've mentioned the addition of a new air model for strategic bombing.

By the summer of 1944, the Luftwaffe had all but shot its bolt. Allied loss rates were declining, German replacements were not keeping up with losses and the Mustangs and Thunderbolts were escorting bombers all over the operational area taking out increasingly inexperienced and poorly trained Luftwaffe pilots as they went.

In other words, the addition of the strategic air model for the 1944 campaign basically just gives the Allied player some decisions to make on what targets he will hit (with relative impunity) within German occupied Europe on a weekly basis. It'll become largely formulaic after the first wave of AARs.

We don't need to discuss the naval rules as AXIS options in 1944 amount to "deploy Canoe?"

At these sorts of scales, I don't really see a campaign game there.

1943 is in some ways more problematic. The bombing campaign will be a bit more interesting (although the result will never be in doubt) but for the first 50 turns, land combat will never consist of much more than a 6 hex slugfest across the Italian Peninsula and another hex (or possibly two) eventually at Anzio.

Indeed, if Anzio is deemed two hexes, the Germans end up probably having to cover a front line around 20 miles longer than they did in real life for the same bridgehead at these scales.

One week turns will mean that wherever the Allied player puts his 6 infantry and 3 airborne divisions when he lands in France in May-June 1944 (it will never be any other time), the AXIS player will rope it off in his week turn and you'll end up with a second small scale slugfest for about 10 turns until the AXIS player turns and runs.

Indeed, I'd probably finish by asking what is the AXIS experience going to be like?

By the summer of 44, you're only shuffling deckchairs in the bombing game. In the land game, your operational choices amount to (in France) which of your Panzer Divisions go in which of the 3-4 hexes that face the British, and (in Italy)...well... you've nothing to do once your units are in place.

In France, defeat for AXIS is completely unavoidable, since once you've roped off the bridgehead, you don't have enough forces left to prevent Dragoon a few weeks later however well things go against the main landing.

As the AXIS player, there are no replacements to speak of (outside of replacements from the damaged portion of your forces), movement costs will be double what the Allied player's are (since German units largely moved only at night). Alternatively, you can move normally, but be relentlessly interdicted in every hex. You've no air power, no chance of defeating the landings when they come and only a steady attritional battle for around 10 turns to look forward to before fleeing for the Rhine.

All of this is well intended comment, since I want to play this game, and the ones that will follow it. However, at these scales, it is more WaW than WitE.

You can only pad this out as an operational game, and give the AXIS player more freedom, more choices and more possibilities, by reducing the scale to Regiments/battalions, 2 miles a hex and a day or two turns.

Or put another way, exactly how operational will 50 turns of attritional combat, involving 20 divisions across 6 hexes in the 1943 campaign feel to an AXIS player who, in his other game, has just shifted around 200+ divisional units across 75-120 hexes.

Very respectfully yours,
IronDuke

P.S. I include what I originally said below as it gives more examples and detail on the perceived issue.
quote:

ORIGINAL: Joel Billings

2. Scale is the same for WitW 43-45 and all WitW/WitE/WiE games, 10 miles per hex, weekly turns.



I'm not a wargame designer, so I am not best placed to comment, but I don't think you'll pull it off at this scale.
I sincerely hope (and don't doubt given your track record) that you'll prove me wrong, and this is a well meaning, well intended and very respectful comment, but...

In the summer of 1944, the Germans didn't have enough forces in western Europe to defend any length of front. They held onto France for 3 months because they could rope off and contain a bridgehead, which meant they could generate a high unit density against the Allies and their overwhelming firepower with the limited forces they had.

At your distance scales, the Germans and Allies face off against each other across 8-10 hexes in Normandy.

If the Germans spread out across France to gain more operational room, then they are overwhelmed in short order. For there to be any sort of western front campaign, therefore, the Germans need to rope off a bridgehead and I don't know that WITW 43-45 can get truly operational within your time and distance constraints. In other words, the entire Normandy campaign at these scales is ten turns across ten hexes. Once the Allied player broke out and gained room for some manouvre in France, the Germans would be essentially beaten anyway, so it becomes slightly beside the point. 10 hexes is not an operational wargame IM (very) HO.

Italy is even more problematic. You can have operational timescales here (100 turns?), but the Gustav line makes for an operational wargame around 8 hexes wide. In other words, the game is going to be largely devoid of any form of manouvre, and instead be generally single or dual hex offensives with Corp sized counters.

As a follow up, I think the widest part of the Bulge the Germans created in the Ardennes was about 4-5 hexes across on your scales.

In short (and I repeat very respectfully) there's no manouvre at these scales for WITW. To get some semblance of manourvre, you can't give the Germans more forces and you can't somehow make Normandy bigger, but you can make the scale smaller so creating the manouvre by making 100 miles cover more hexes, and making 30 divisional counters become 150 regimental ones or 500 battalion sized ones.

I fully appreciate that would give you some issues when you came to synchronise and join up the various titles, but with computing power what it is, these days, those would surely not be insurmountable.

quote:
WitW 40 and WitW 41-43 will include a much more detailed naval game, but not at the level of detail of WitP-AE. Gary will be designing an entirely new naval system for those games that will provide a major naval component necessary to do the a possible Sea Lion, actions in the Med, and eventually an entire War in Europe.


For Sea Lion to be possible, you will need a "disband the RN" option available to the AXIS player. Allied fanboys will create quite a stir about that...;-)

Very, very respectfully yours,
IronDuke

< Message edited by IronDuke -- 3/3/2012 11:21:50 PM >
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RE: Basic info on War in the West 43-45

Post by IronDuke_slith »

ORIGINAL: Berkut

ORIGINAL: EisenHammer

ORIGINAL: Berkut
If we are talking about comparing the entire fronts, then should we not include all the Germans involved on the Western Front, not just those in France? Everyone manning a AA gun, pilots, those in Italy? U-boat crews? Kriegsmarine?

Yep... And as far as I know the 70,000 may include all of the above.

As far as I know, it may include none of the above. It may include deaths from natural causes, and people choking on bagels.

But more to the point, comparing deaths alone is misleading. Usually when someone is picking and choosing their stats to "compare" it is with some kind of intent to distort the reality. Why are you insisting at looking at only deaths? And why are you suddenly counting all of the Eastern Front, when the original issue was strictly Bagration?

The basic point is that German losses in the Normandy campaign were comparable to the losses from Bagration in total men, and in likely exceeded the losses in equipment. That doesn't mean the Eastern Front was not the (much) more critical front, of course, since there was more going on than just Bagration. Just like there was more going on in the West than just Normandy.

You're wrong in the first part, probably wrong in the second.

Human casualties in the west probably amounted to around 210, 000. In the east during Bagration, they were around 400, 000.

The Germans lost 4050 Tanks and assault guns between 1st June and 31st August 1944 on all fronts. The Germans sent 2336 of these vehicles to Normandy and didn't lose them all so it is unlikely the losses were greater than in the east.

The other issue is what was lost.

Most of the tail of the German units escaped the pincer at Falaise and made it home. Casualties were therefore confined to the Infantry and tank arms. In the east, units disappeared in their entireity. I suspect this means your equipment argument is also wrong since entire divisions disappearing would have meant the entire artillery, vehicle and suppporting arms park going with them. In France, this often got away.

Regards,
IronDuke

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RE: Basic info on War in the West 43-45

Post by Joel Billings »

It will feel different. [:)]

Nothing compares to the Eastern Front when it comes to land combat. I understand what you're saying, but we're going with 10 miles hexes. There will be a robust air game that allows for the strategic bombing campaign, and scenarios that start in May 44 and June 43 that allow players to adjust their invasion sites (but have to consider issues of air/naval superiority) and June 44 and July 43 scenarios with historical landings (at least that's the plan).

ALPHA ART ALERT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The screenshot shows the German set up as of May 44 in Italy. This is alpha data and alpha artwork. In the final product, the map will look more like the WitE map art (we are still adjusting the data, map painting won't start for awhile). We have spent most of our time with the 43 campaign to date, but Trey recently started putting together the May 44 scenario so I thought I'd show you this.

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RE: Basic info on War in the West 43-45

Post by IronDuke_slith »



No place names on an alpha map, but assume the ports are Naples and Civitavecchia and the Germans are sat in the Gustav Line? Tiber, Liri and Liri valley all nicely defined and FJ entrenched in Cassino.

Very nice.

As I said earlier, all my comments are as well intended as can possibly be and I'm sure I'll buy however you do it...;-)

Regards,
ID

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RE: Basic info on War in the West 43-45

Post by EisenHammer »

Thanks for showing a screenshot of the Italian front. I am looking forward too getting War in the West as soon as it is out.

But the mini-map looks like the game will cover all of Europe and the Middle East.
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