Classic Wargame Mod (now awailable to download)
Moderator: doomtrader
- doomtrader
- Posts: 5319
- Joined: Tue Jul 22, 2008 5:21 am
- Location: Poland
- Contact:
RE: Classic Wargame Mod
 Any errors made on the map, will came up with the first time launching the scenario that the map is modified.
			
			
									
						
										
						RE: Classic Wargame Mod
 Ouf ! Thanks, very good new[:'(] I wanted to add some islands in Dodecanese, etc, as I did for CEAW
 
 
Here are some screens of new look for something in the game (my obsession is to have a more clear and visible map during game)
 
RANGE MOVE FOR UNITS= green hex
 
 
			
							Here are some screens of new look for something in the game (my obsession is to have a more clear and visible map during game)
RANGE MOVE FOR UNITS= green hex

- Attachments
- 
			
		
				- 1.jpg (279.6 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 RANGE NAVAL AND AIR RECO  FOR AIR UNITS
 
 
			
							
- Attachments
- 
			
		
				- 2.jpg (248.6 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 I will do the same for range air attack ( no awilable screen, because in work)
 
RANGE STRATEGIC MOVE FOR UNITS
 
 
			
							RANGE STRATEGIC MOVE FOR UNITS

- Attachments
- 
			
		
				- 3.jpg (287.15 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 Suppressed all "grey inactive buttons in the interface" : only apper active and usable buttons.  A button that may not be used has nothing to do in my ship ![:D]
 
More visible naval zones for fleet move (at high zoom level)
 
 
			
							More visible naval zones for fleet move (at high zoom level)

- Attachments
- 
			
		
				- 4.jpg (242.58 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 Changed  aspect of naval zone symbol and the higlight of naval zones 
 
 
 
 
			
							
- Attachments
- 
			
		
				- 5.jpg (266.42 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 Less intrusive naval info windows
 
 
 
 
And some others things now in work : I will give the aircrafts a wargame look (dont' like circles), with a way to distinguish very quick bombers, etc
 
The more I play this game the night, the less I sleep[:D] [>:]
 
 
			
							And some others things now in work : I will give the aircrafts a wargame look (dont' like circles), with a way to distinguish very quick bombers, etc
The more I play this game the night, the less I sleep[:D] [>:]

- Attachments
- 
			
		
				- 6.jpg (193.24 KiB) Viewed 328 times
 
- doomtrader
- Posts: 5319
- Joined: Tue Jul 22, 2008 5:21 am
- Location: Poland
- Contact:
RE: Classic Wargame Mod
 This game is monster.
 
Immersible and friendly for modders. The more time you spent with it, the longer you wish to play.
			
			
									
						
										
						Immersible and friendly for modders. The more time you spent with it, the longer you wish to play.
- doomtrader
- Posts: 5319
- Joined: Tue Jul 22, 2008 5:21 am
- Location: Poland
- Contact:
RE: Classic Wargame Mod
 Are you also planning to change the action buttons?
			
			
									
						
										
						RE: Classic Wargame Mod
 But the faster you will lose your wife and your cat [:D]
			
			
									
						
										
						RE: Classic Wargame Mod
 For the action buttons, perhaps not, for 2 reasons :
 
1/ They are very oft used, so they must be very visible (and they are good, I think). If I change them, for a braun color like others, they will be not easely visible. Due to the fact they may be erased by command during game, they are not a pb for visibility of the map (the other buttons may not setted "off", so I had to change their look, to have less intrusive icons)
 
2/ I noticid that the use of other geometric symbol than circle, in the south of the map, is a little confusing for player (more than in the east or in the noth of the map)
 
 
			
			
									
						
										
						1/ They are very oft used, so they must be very visible (and they are good, I think). If I change them, for a braun color like others, they will be not easely visible. Due to the fact they may be erased by command during game, they are not a pb for visibility of the map (the other buttons may not setted "off", so I had to change their look, to have less intrusive icons)
2/ I noticid that the use of other geometric symbol than circle, in the south of the map, is a little confusing for player (more than in the east or in the noth of the map)
RE: Classic Wargame Mod
 Founded a little tip to have "amovible interface" on the game main screen. So, now the map is entirely free from intrusing buttons, I did not like them at all when inactive or unused [:-]
 
Now, buttons appear only if mouse move on. This special "ghost interface" assumes that familiarized players with game know approx. where button are. When the buttons are inactives, they are just little red transparent squares.
 
 
 
 
			
							Now, buttons appear only if mouse move on. This special "ghost interface" assumes that familiarized players with game know approx. where button are. When the buttons are inactives, they are just little red transparent squares.

- Attachments
- 
			
		
				- SCREEN1.jpg (243.52 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 With this method, player may keep entire screen for map, he has just to call  with mouse the buttons he needs to use
 
 
			
							
- Attachments
- 
			
		
				- screen2.jpg (250.76 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 New look of map when no any button is called and when no any unit is selected : more space to see your panzer divisions[:D]
 
 
			
							
- Attachments
- 
			
		
				- screen3.jpg (285.96 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 When you manage naval warfare, or when you want to un zoom to have a global view (esp. with the combination counter display), you may have a total clear map
 
 
			
							
- Attachments
- 
			
		
				- screen4.jpg (305.07 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 I have to say that I was an addictive player of Europe Commander at war. But at this time, CEAW goes in second place for me, CEAW stays a very good game, but ToF is more better for my eyes (I do not love "complexe wargames" like War in the East : to much reports to read, too detailled, I prefer games for fun, with synthetic system. For that, To F is a perfect funny game. The next steep should be, in my opinion, as I said to Room : "Time of guns" - 1914-1918, with the same large big map.
			
			
									
						
										
						RE: Classic Wargame Mod
 I like your interface very much.
Waiting your upload.
			
			
									
						
										
						Waiting your upload.
RE: Classic Wargame Mod
 Thanks[;)] Studing the "modding lessons" on the master help modding thread, I have understand how works CSV modification. Great engine, this game is 100 % moddable, very good.
 
I founded with CSV files modification a little tip to have a more clearer map : a way to have not the minimap, and... to have it at the same time [:'(] : my new minimap takes no place and you may use it : a ghost minimap[:D], like ghost buttons. Crazy funny game, Doom has made a very good worj with[:)]
			
			
									
						
										
						I founded with CSV files modification a little tip to have a more clearer map : a way to have not the minimap, and... to have it at the same time [:'(] : my new minimap takes no place and you may use it : a ghost minimap[:D], like ghost buttons. Crazy funny game, Doom has made a very good worj with[:)]
RE: Classic Wargame Mod
 Is the minimap erased ? No ! You don't see it at this screen, but you may easely use it if needed. How ? You will see when I will upload the mod. Great (but very simple) tip.[:D]
 
Doom, you were sent by the wargamer's Good on the french "Quartier general forum" : without your intervention, I would have not get this gemm.[&o]
 
Note : the little black square in the high left corner is not part of the tip, just actual result of "in work stuffs", it will be replaced by the visible/invisible minimap.
 
 
 
It was a long way to the clear map for ToF, but I reached the final goal [:D]
			
							Doom, you were sent by the wargamer's Good on the french "Quartier general forum" : without your intervention, I would have not get this gemm.[&o]
Note : the little black square in the high left corner is not part of the tip, just actual result of "in work stuffs", it will be replaced by the visible/invisible minimap.

It was a long way to the clear map for ToF, but I reached the final goal [:D]
- Attachments
- 
			
		
				- screen.jpg (278.98 KiB) Viewed 328 times
 
RE: Classic Wargame Mod
 I will probably use, in my mod, the material I founded in "transparent windows mod" and in "large size combat result mod" : very great explanations in, good to learn, thanks to the old specialists who made  these mod (and founded great help in Master help thread).
			
			
									
						
										
						 
					 
					