Classic Wargame Mod (now awailable to download)

Please post here for questions and discussion about scenario, art and sound modding.

Moderator: doomtrader

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doomtrader
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RE: Classic Wargame Mod

Post by doomtrader »

Any errors made on the map, will came up with the first time launching the scenario that the map is modified.
welk
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RE: Classic Wargame Mod

Post by welk »

Ouf ! Thanks, very good new[:'(] I wanted to add some islands in Dodecanese, etc, as I did for CEAW


Here are some screens of new look for something in the game (my obsession is to have a more clear and visible map during game)

RANGE MOVE FOR UNITS= green hex

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RE: Classic Wargame Mod

Post by welk »

RANGE NAVAL AND AIR RECO FOR AIR UNITS

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RE: Classic Wargame Mod

Post by welk »

I will do the same for range air attack ( no awilable screen, because in work)

RANGE STRATEGIC MOVE FOR UNITS

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welk
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RE: Classic Wargame Mod

Post by welk »

Suppressed all "grey inactive buttons in the interface" : only apper active and usable buttons. A button that may not be used has nothing to do in my ship ![:D]

More visible naval zones for fleet move (at high zoom level)

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welk
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RE: Classic Wargame Mod

Post by welk »

Changed aspect of naval zone symbol and the higlight of naval zones



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RE: Classic Wargame Mod

Post by welk »

Less intrusive naval info windows




And some others things now in work : I will give the aircrafts a wargame look (dont' like circles), with a way to distinguish very quick bombers, etc

The more I play this game the night, the less I sleep[:D] [>:]

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RE: Classic Wargame Mod

Post by doomtrader »

This game is monster.

Immersible and friendly for modders. The more time you spent with it, the longer you wish to play.
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RE: Classic Wargame Mod

Post by doomtrader »

Are you also planning to change the action buttons?
welk
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RE: Classic Wargame Mod

Post by welk »

But the faster you will lose your wife and your cat [:D]
welk
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RE: Classic Wargame Mod

Post by welk »

For the action buttons, perhaps not, for 2 reasons :

1/ They are very oft used, so they must be very visible (and they are good, I think). If I change them, for a braun color like others, they will be not easely visible. Due to the fact they may be erased by command during game, they are not a pb for visibility of the map (the other buttons may not setted "off", so I had to change their look, to have less intrusive icons)

2/ I noticid that the use of other geometric symbol than circle, in the south of the map, is a little confusing for player (more than in the east or in the noth of the map)

welk
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RE: Classic Wargame Mod

Post by welk »

Founded a little tip to have "amovible interface" on the game main screen. So, now the map is entirely free from intrusing buttons, I did not like them at all when inactive or unused [:-]

Now, buttons appear only if mouse move on. This special "ghost interface" assumes that familiarized players with game know approx. where button are. When the buttons are inactives, they are just little red transparent squares.



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RE: Classic Wargame Mod

Post by welk »

With this method, player may keep entire screen for map, he has just to call with mouse the buttons he needs to use

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welk
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RE: Classic Wargame Mod

Post by welk »

New look of map when no any button is called and when no any unit is selected : more space to see your panzer divisions[:D]

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RE: Classic Wargame Mod

Post by welk »

When you manage naval warfare, or when you want to un zoom to have a global view (esp. with the combination counter display), you may have a total clear map

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RE: Classic Wargame Mod

Post by welk »

I have to say that I was an addictive player of Europe Commander at war. But at this time, CEAW goes in second place for me, CEAW stays a very good game, but ToF is more better for my eyes (I do not love "complexe wargames" like War in the East : to much reports to read, too detailled, I prefer games for fun, with synthetic system. For that, To F is a perfect funny game. The next steep should be, in my opinion, as I said to Room : "Time of guns" - 1914-1918, with the same large big map.
Peter123
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RE: Classic Wargame Mod

Post by Peter123 »

I like your interface very much.
Waiting your upload.
welk
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RE: Classic Wargame Mod

Post by welk »

Thanks[;)] Studing the "modding lessons" on the master help modding thread, I have understand how works CSV modification. Great engine, this game is 100 % moddable, very good.

I founded with CSV files modification a little tip to have a more clearer map : a way to have not the minimap, and... to have it at the same time [:'(] : my new minimap takes no place and you may use it : a ghost minimap[:D], like ghost buttons. Crazy funny game, Doom has made a very good worj with[:)]
welk
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RE: Classic Wargame Mod

Post by welk »

Is the minimap erased ? No ! You don't see it at this screen, but you may easely use it if needed. How ? You will see when I will upload the mod. Great (but very simple) tip.[:D]

Doom, you were sent by the wargamer's Good on the french "Quartier general forum" : without your intervention, I would have not get this gemm.[&o]

Note : the little black square in the high left corner is not part of the tip, just actual result of "in work stuffs", it will be replaced by the visible/invisible minimap.

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It was a long way to the clear map for ToF, but I reached the final goal [:D]
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welk
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RE: Classic Wargame Mod

Post by welk »

I will probably use, in my mod, the material I founded in "transparent windows mod" and in "large size combat result mod" : very great explanations in, good to learn, thanks to the old specialists who made these mod (and founded great help in Master help thread).
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